Use actor profile enum in common_data_reinit

This commit is contained in:
Cuyler36
2023-07-14 11:08:38 -04:00
parent 77d932bdb5
commit fa5cd4120c
2 changed files with 6 additions and 4 deletions
+3 -1
View File
@@ -289,7 +289,9 @@ enum actor_profile_table {
mAc_PROFILE_NPC_HEM,
mAc_PROFILE_TENT,
mAc_PROFILE_PTERMINAL,
mAc_PROFILE_MSCORE_CONTROL
mAc_PROFILE_MSCORE_CONTROL,
mAc_PROFILE_NUM
};
/* sizeof(ACTOR_PROFILE) == 0x24 */
+3 -3
View File
@@ -10,11 +10,11 @@ extern void common_data_reinit(){
state = Common_Get(pad_connected);
bzero(&common_data, sizeof(common_data));
Common_Set(wipeType, 255);
Common_Set(wipeType, -1);
Common_Set(game_started,1);
Common_Set(last_scene_no, -1);
Common_Set(demo_profiles[0], 246);
Common_Set(demo_profiles[1], 246);
Common_Set(demo_profiles[0], mAc_PROFILE_NUM); /* cleared state */
Common_Set(demo_profiles[1], mAc_PROFILE_NUM); /* cleared state */
Common_Set(pad_connected, state);
mFRm_ClearSaveCheckData(Save_GetPointer(save_check));