Document & refactor c_keyframe

This commit is contained in:
Cuyler36
2024-02-05 10:18:05 -05:00
parent 32621e2946
commit fe6e806aae
4 changed files with 1849 additions and 1027 deletions
+408
View File
@@ -0,0 +1,408 @@
#include "types.h"
#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"
// TODO: assetrip textures & vertices then link
static u8 obj_s_boat_t10_tex_txt[128];
static u8 obj_s_boat_t11_tex_txt[128];
static u8 obj_s_boat_t9_tex_txt[192];
static u8 obj_s_boat_t6_tex_txt[256];
static u8 obj_s_boat_t7_tex_txt[128];
static u8 obj_s_boat_t1_tex_txt[1024];
static u8 obj_s_boat_t3_tex_txt[1024];
static u8 obj_s_boat_t2_tex_txt[128];
static u8 obj_s_boat_t5_tex_txt[128];
static u8 obj_s_boat_t8_tex_txt[128];
static u8 obj_s_boat_t4_tex_txt[128];
static u8 obj_s_boat_water1_pic_i4[512];
static u8 obj_s_boat_water2_pic_i4[256];
static Vtx obj_e_boat_v[156];
static Gfx obj_e_boat_boat1_model[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t6_tex_txt, G_IM_FMT_CI, 16, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&obj_e_boat_v[30], 30, 0),
gsSPNTrianglesInit_5b(
4, // tri count
0, 1, 2, // tri0
0, 2, 3, // tri1
4, 5, 6 // tri2
),
gsSPNTriangles_5b(
4, 6, 7, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t7_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsSPNTrianglesInit_5b(
2, // tri count
8, 9, 10, // tri0
8, 10, 11, // tri1
0, 0, 0 // tri2
),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(
2, // tri count
12, 13, 14, // tri0
12, 14, 15, // tri1
0, 0, 0 // tri2
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t1_tex_txt, G_IM_FMT_CI, 32, 64, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(
5, // tri count
16, 17, 18, // tri0
16, 18, 19, // tri1
16, 20, 21 // tri2
),
gsSPNTriangles_5b(
16, 21, 17, // tri0
20, 22, 21, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t3_tex_txt, G_IM_FMT_CI, 32, 64, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsSPNTrianglesInit_5b(
5, // tri count
23, 24, 25, // tri0
23, 25, 26, // tri1
23, 27, 24 // tri2
),
gsSPNTriangles_5b(
26, 25, 28, // tri0
26, 28, 29, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t2_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&obj_e_boat_v[60], 31, 0),
gsSPNTrianglesInit_5b(
8, // tri count
0, 1, 2, // tri0
0, 2, 3, // tri1
4, 5, 6 // tri2
),
gsSPNTriangles_5b(
4, 6, 7, // tri0
8, 9, 10, // tri1
8, 10, 11, // tri2
12, 13, 14 // tri3
),
gsSPNTriangles_5b(
12, 14, 15, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t5_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPNTrianglesInit_5b(
4, // tri count
16, 17, 18, // tri0
16, 18, 19, // tri1
20, 21, 22 // tri2
),
gsSPNTriangles_5b(
20, 22, 16, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t8_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(
2, // tri count
23, 24, 25, // tri0
23, 25, 26, // tri1
0, 0, 0 // tri2
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t4_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(
2, // tri count
27, 28, 29, // tri0
27, 29, 30, // tri1
0, 0, 0 // tri2
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t3_tex_txt, G_IM_FMT_CI, 32, 64, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsSPVertex(&obj_e_boat_v[91], 7, 0),
gsSPNTrianglesInit_5b(
5, // tri count
0, 1, 2, // tri0
0, 3, 1, // tri1
4, 5, 6 // tri2
),
gsSPNTriangles_5b(
4, 3, 0, // tri0
4, 6, 3, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsSPEndDisplayList(),
};
static Gfx obj_e_boat_water1_model[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, COMBINED, 0, TEXEL0, 0),
gsDPSetPrimColor(0, 255, 190, 210, 255, 230),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water2_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water1_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 14),
gsSPDisplayList(0x09000000),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&obj_e_boat_v[142], 14, 0),
gsSPNTrianglesInit_5b(
14, // tri count
0, 1, 2, // tri0
2, 1, 3, // tri1
4, 5, 6 // tri2
),
gsSPNTriangles_5b(
2, 7, 8, // tri0
2, 9, 0, // tri1
10, 11, 12, // tri2
8, 9, 2 // tri3
),
gsSPNTriangles_5b(
3, 7, 2, // tri0
8, 13, 10, // tri1
6, 13, 8, // tri2
8, 12, 9 // tri3
),
gsSPNTriangles_5b(
10, 12, 8, // tri0
8, 4, 6, // tri1
7, 4, 8, // tri2
0, 0, 0 // tri3
),
gsSPEndDisplayList(),
};
static Gfx obj_e_boat_water2_model[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, COMBINED, 0, TEXEL0, 0),
gsDPSetPrimColor(0, 255, 190, 210, 255, 230),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water2_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water1_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 14),
gsSPDisplayList(0x09000000),
gsSPMatrix(0x0D000080, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&obj_e_boat_v[125], 5, 0),
gsSPMatrix(0x0D0000C0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPVertex(&obj_e_boat_v[130], 12, 5),
gsSPNTrianglesInit_5b(
8, // tri count
1, 5, 6, // tri0
3, 7, 8, // tri1
0, 4, 9 // tri2
),
gsSPNTriangles_5b(
4, 10, 11, // tri0
0, 12, 13, // tri1
4, 2, 14, // tri2
3, 1, 15 // tri3
),
gsSPNTriangles_5b(
2, 3, 16, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsSPEndDisplayList(),
};
static Gfx obj_e_boat_water3_model[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, COMBINED, 0, TEXEL0, 0),
gsDPSetPrimColor(0, 255, 190, 210, 255, 230),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water2_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_water1_pic_i4, G_IM_FMT_I, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 14),
gsSPDisplayList(0x09000000),
gsSPMatrix(0x0D0000C0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&obj_e_boat_v[98], 5, 0),
gsSPMatrix(0x0D000100, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPVertex(&obj_e_boat_v[103], 22, 5),
gsSPNTrianglesInit_5b(
8, // tri count
0, 1, 5, // tri0
0, 6, 7, // tri1
1, 2, 8 // tri2
),
gsSPNTriangles_5b(
2, 3, 9, // tri0
3, 4, 10, // tri1
4, 11, 12, // tri2
3, 13, 14 // tri3
),
gsSPNTriangles_5b(
1, 15, 16, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsSPNTrianglesInit_5b(
8, // tri count
17, 18, 19, // tri0
20, 21, 22, // tri1
19, 23, 24 // tri2
),
gsSPNTriangles_5b(
20, 22, 25, // tri0
23, 26, 24, // tri1
25, 26, 23, // tri2
25, 23, 20 // tri3
),
gsSPNTriangles_5b(
24, 17, 19, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsSPEndDisplayList(),
};
static Gfx obj_e_boat_oar1_model[] = {
gsSPTexture(0, 0, 0, 0, G_ON),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t10_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPVertex(&obj_e_boat_v[0], 30, 0),
gsSPNTrianglesInit_5b(
2, // tri count
0, 1, 2, // tri0
3, 4, 5, // tri1
0, 0, 0 // tri2
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t11_tex_txt, G_IM_FMT_CI, 16, 16, 15, GX_MIRROR, GX_MIRROR, 0, 0),
gsSPNTrianglesInit_5b(
6, // tri count
6, 7, 8, // tri0
6, 8, 9, // tri1
10, 11, 12 // tri2
),
gsSPNTriangles_5b(
10, 12, 13, // tri0
14, 15, 16, // tri1
14, 16, 17, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t9_tex_txt, G_IM_FMT_CI, 48, 8, 15, GX_CLAMP, GX_MIRROR, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(
4, // tri count
18, 19, 20, // tri0
21, 18, 20, // tri1
22, 23, 24 // tri2
),
gsSPNTriangles_5b(
25, 22, 24, // tri0
0, 0, 0, // tri1
0, 0, 0, // tri2
0, 0, 0 // tri3
),
gsDPLoadTextureBlock_4b_Dolphin(obj_s_boat_t9_tex_txt, G_IM_FMT_CI, 48, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
gsSPNTrianglesInit_5b(
2, // tri count
26, 27, 28, // tri0
26, 28, 29, // tri1
0, 0, 0 // tri2
),
gsSPEndDisplayList(),
};
extern cKF_Joint_R_c cKF_je_r_obj_e_boat_tbl[] = {
/* joint 0 */ obj_e_boat_boat1_model, 2, cKF_JOINT_FLAG_DISP_OPA, 0,0,0,
/* joint 1 */ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 300,2200,-4500,
/* joint 2 */ obj_e_boat_oar1_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0,
/* joint 3 */ NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,4000,
/* joint 4 */ obj_e_boat_water1_model, 1, cKF_JOINT_FLAG_DISP_XLU, 0,0,0,
/* joint 5 */ obj_e_boat_water2_model, 1, cKF_JOINT_FLAG_DISP_XLU, 8400,0,0,
/* joint 6 */ obj_e_boat_water3_model, 0, cKF_JOINT_FLAG_DISP_XLU, 4600,0,0,
};
extern cKF_Skeleton_R_c cKF_bs_r_obj_e_boat = {
7, // 7 total joints
5, // 5 displayed joints (rendered joints)
cKF_je_r_obj_e_boat_tbl
};
static u8 cKF_ckcb_r_obj_e_boat_tbl[] = {
/* joint 0 */ cKF_ANIMITION_BIT_NONE,
/* joint 1 */ cKF_ANIMITION_BIT_NONE,
/* joint 2 */ cKF_ANIMATION_BIT_ROT_X | cKF_ANIMATION_BIT_ROT_Y | cKF_ANIMATION_BIT_ROT_Z,
/* joint 3 */ cKF_ANIMITION_BIT_NONE,
/* joint 4 */ cKF_ANIMITION_BIT_NONE,
/* joint 5 */ cKF_ANIMITION_BIT_NONE,
/* joint 6 */ cKF_ANIMITION_BIT_NONE
};
static s16 cKF_kn_obj_e_boat_tbl[] = {
8,
5,
9
};
// Fixed position table (used when the joint has no translation)
static s16 cKF_c_obj_e_boat_tbl[] = {
/* joint 0 */ 0, 0, 0,
/* joint 1 */ 0, 0, 0,
/* joint 2 */ 0, 900, 900,
/* joint 3 */ -450, 900, 450,
/* joint 4 */ 0, 0, 0,
/* joint 5 */ 0, 0, 0,
/* joint 6 */ 0, 0, 0
};
/* frame value slope */
static s16 cKF_ds_obj_e_boat_tbl[] = {
/* joint 2 X rotational frames */
1, 904, 648,
13, 1075, 212,
23, 1099, -60,
40, 920, -572,
45, 828, -481,
62, 701, 20,
80, 877, 651,
81, 900, 675,
/* joint 2 Y rotational frames */
1, 449, 134,
27, 495, -50,
43, 442, -124,
67, 405, 49,
81, 449, 132,
/* joint 2 Z rotational frames */
1, -180, 143,
5, -143, 443,
20, 141, 303,
26, 177, 119,
40, 183, -81,
44, 156, -370,
60, -141, -305,
65, -173, -137,
81, -180, 83
};
extern cKF_Animation_R_c cKF_ba_r_obj_e_boat = {
cKF_ckcb_r_obj_e_boat_tbl,
cKF_ds_obj_e_boat_tbl,
cKF_kn_obj_e_boat_tbl,
cKF_c_obj_e_boat_tbl,
-1,
81
};