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https://github.com/ACreTeam/ac-decomp
synced 2026-05-31 17:01:39 -04:00
Fix building
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+4
-5
@@ -13,7 +13,7 @@ ACTOR_PROFILE BrShop_Profile = {
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mAc_PROFILE_BRSHOP,
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ACTOR_PART_ITEM,
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ACTOR_STATE_TA_SET,
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0x5826, // fix name later
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0x5826, // fix name later
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ACTOR_OBJ_BANK_KEEP,
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sizeof(BRSHOP_ACTOR),
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aBRS_actor_ct,
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@@ -23,7 +23,7 @@ ACTOR_PROFILE BrShop_Profile = {
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NULL,
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};
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u8 aBRS_shadow_vtx_fix_flg_table[] = {TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, TRUE};
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u8 aBRS_shadow_vtx_fix_flg_table[] = { TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, TRUE };
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extern Vtx obj_yamishop_shadow_v[];
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extern Gfx obj_yamishop_shadowT_model[];
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@@ -94,7 +94,7 @@ static void aBRS_actor_ct(ACTOR* actor, GAME* game) {
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}
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Door_data_c aBRS_br_shop_door_data = {
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SCENE_BROKER_SHOP, 4, FALSE, 0, {160, 0, 280}, EMPTY_NO, 1, {0, 0, 0},
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SCENE_BROKER_SHOP, 4, FALSE, 0, { 160, 0, 280 }, EMPTY_NO, 1, { 0, 0, 0 },
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};
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static void aBRS_actor_dt(ACTOR* actor, GAME* game) {
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@@ -108,6 +108,5 @@ static void aBRS_actor_dt(ACTOR* actor, GAME* game) {
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}
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}
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#include "../src/ac_br_shop_move.c_inc"
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#include "../src/ac_br_shop_draw.c_inc"
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#include "../src/ac_br_shop_move.c_inc"
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