match m_player_main_notice_rod

This commit is contained in:
Prakxo
2024-09-11 20:26:10 +02:00
parent ec62cf1fdd
commit ff33bb7b9e
2 changed files with 338 additions and 1 deletions
+1 -1
View File
@@ -1783,7 +1783,7 @@ typedef struct player_main_cast_rod_s {
} mPlayer_main_cast_rod_c;
typedef struct player_main_notice_rod_s {
f32 _00;
f32 timer;
int state;
int not_full_pocket;
int exchange_flag;
+337
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@@ -0,0 +1,337 @@
static int Player_actor_request_main_notice_rod(GAME* game, s16 angle, int priority) {
if (Player_actor_check_request_main_able(game, mPlayer_INDEX_NOTICE_ROD, priority)) {
PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
Player_actor_request_main_index(game, mPlayer_INDEX_NOTICE_ROD, priority);
player->requested_main_index_data.notice_rod.angle_y = angle;
return TRUE;
}
return FALSE;
}
static void Player_actor_setup_main_Notice_net(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
mPlayer_request_notice_rod_c* req_notice = &player->requested_main_index_data.notice_rod;
UKI_ACTOR* uki;
int type;
main_notice->timer = 0.0f;
main_notice->state = 0;
main_notice->angle_y = req_notice->angle_y;
main_notice->exchange_flag = FALSE;
main_notice->already_collected = FALSE;
main_notice->end_effect_flag = FALSE;
uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
type = uki->gyo_type;
if (uki != NULL && type >= aSOG_FISH_TYPE_CRUCIAN_CARP) {
int free_space = mPlib_Get_space_putin_item();
if (free_space >= 0) {
Player_actor_putin_item(free_space, uki->get_fish_type_proc(&uki->actor_class), NULL);
main_notice->not_full_pocket = TRUE;
} else {
main_notice->not_full_pocket = FALSE;
}
if (type < aSOG_FISH_TYPE_NUM + 1) {
main_notice->already_collected = mSM_CHECK_LAST_FISH_GET(type);
mSM_COLLECT_FISH_SET(type);
}
} else {
main_notice->not_full_pocket = FALSE;
}
if (type == aSOG_FISH_TYPE_BARRED_KNIFEJAW) {
mISL_SetNowPlayerAction(mISL_PLAYER_ACTION_NOTICE_FISHING_ROD);
}
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_GET_T2, mPlayer_ANIM_GET_T2, 1.0f, 1.0f, 0.5f, -3.0f, 0,
0);
Player_actor_setup_main_Base(actor, game);
}
static void Player_actor_settle_main_Notice_rod(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
if (!main_notice->already_collected) {
mBGMPsComp_delete_ps_fanfare(0x28, 0x168);
} else {
mBGMPsComp_delete_ps_fanfare(0x4C, 0x168);
}
}
static void Player_actor_Movement_Notice_rod(ACTOR* actor) {
add_calc_short_angle2(&actor->shape_info.rotation.y, 0, 1.0f - sqrtf(0.5), 2500, 50);
actor->world.angle.y = actor->shape_info.rotation.y;
Player_actor_Movement_Base_Braking_common(actor, 0.32625f);
}
static int Player_actor_CulcAnimation_Notice_rod(ACTOR* actor, f32* frame_calc) {
return Player_actor_CulcAnimation_Base2(actor, frame_calc);
}
static void Player_actor_set_eye_pattern_Notice_rod(ACTOR* actor, int end_flag) {
if (end_flag) {
Player_actor_set_eye_pattern_normal(actor);
} else {
Player_actor_set_tex_anime_pattern(actor);
}
}
static void Player_actor_ObjCheck_Notice_rod(ACTOR* actor, GAME* game) {
Player_actor_Excute_Corect_forStand(actor, game);
}
static void Player_actor_BGcheck_Notice_rod(ACTOR* actor) {
Player_actor_BGcheck_common_type1(actor);
}
static void Player_actor_SearchAnimation_Notice_rod(ACTOR* actor, GAME* game, f32 frame) {
if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
}
}
static void Player_actor_AppearMark_Notice_rod(ACTOR* actor) {
static int use_mark_gyoei_type = aSOG_FISH_TYPE_KILLIFISH;
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
if (!main_notice->end_effect_flag) {
UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (uki != NULL) {
int type = uki->gyo_type;
if (type >= aSOG_FISH_TYPE_CRUCIAN_CARP) {
int killfish = FALSE;
if (type == use_mark_gyoei_type) {
killfish = TRUE;
}
if (killfish) {
Common_Get(clip).effect_clip->effect_make_proc(eEC_EFFECT_YAJIRUSHI, player->left_hand_pos, 2, 0,
gamePT, RSV_NO, 0, 0);
main_notice->end_effect_flag = TRUE;
}
}
}
}
}
static void Player_actor_DeleteMark_Notice_rod(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
if (main_notice->end_effect_flag) {
Common_Get(clip).effect_clip->effect_kill_proc(eEC_EFFECT_YAJIRUSHI, RSV_NO);
main_notice->end_effect_flag = FALSE;
}
}
static int Player_actor_Get_sakana_msg_num(int msg_offs) {
int ret_msg_no = msg_offs + 0x2FA9;
if (msg_offs < 0x20) {
ret_msg_no = msg_offs + 0x1327;
}
return ret_msg_no;
}
static void Player_actor_Notice_rod_demo_ct(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
rgba_t color;
mMsg_Window_c* win = mMsg_Get_base_window_p();
UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
int msg_no = 0x1327;
if (uki != NULL) {
int type = uki->gyo_type;
if (type >= aSOG_FISH_TYPE_CRUCIAN_CARP) {
if (type < aSOG_FISH_TYPE_NUM + 1) {
if (player->now_main_index == mPlayer_INDEX_NOTICE_ROD) {
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
u8 str[16];
if (main_notice->already_collected) {
mIN_copy_name_str(str, uki->get_fish_type_proc(&uki->actor_class));
mMsg_Set_item_str_art(win, mMsg_ITEM_STR0, str, sizeof(str),
mIN_get_item_article(uki->get_fish_type_proc(&uki->actor_class)));
msg_no = 0x1349;
} else {
msg_no = Player_actor_Get_sakana_msg_num(type);
}
} else {
msg_no = Player_actor_Get_sakana_msg_num(type);
}
} else {
msg_no = type + 0x1997;
}
}
}
mDemo_Set_msg_num(msg_no);
mDemo_Set_talk_display_name(FALSE);
mDemo_Set_camera(CAMERA2_PROCESS_ITEM);
mDemo_Set_ListenAble();
mMsg_Set_LockContinue(win);
color.r = 185;
color.g = 245;
color.b = 80;
color.a = 255;
mDemo_Set_talk_window_color(&color);
mChoice_Clear_ChoseNum(mChoice_Get_base_window_p());
mBGMPsComp_make_ps_fanfare(0x28, 0x168);
}
static int Player_actor_MessageControl_Notice_rod(ACTOR* actor, GAME* game, int end_flag) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
int* state_p = &main_notice->state;
mMsg_Window_c* win = mMsg_Get_base_window_p();
int choice;
if (main_notice->timer < 48.0f) {
main_notice->timer += 1.0f;
return -1;
}
switch (*state_p) {
case 0:
if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
mDemo_Request(mDemo_TYPE_REPORT, actor, Player_actor_Notice_rod_demo_ct);
} else if (main_notice->already_collected) {
*state_p = 1;
} else {
*state_p = 3;
}
return -1;
case 1:
if (end_flag) {
Player_actor_AppearMark_Notice_rod(actor);
if (mMsg_Check_MainNormalContinue(win)) {
mMsg_Set_continue_msg_num(win, 0x134A);
mMsg_Unset_LockContinue(win);
*state_p = 2;
}
}
return -1;
case 2:
if (!mMsg_Check_MainNormal(win)) {
Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_YATTA2, mPlayer_ANIM_YATTA2, 1.0f, 1.0f,
0.5f, -5.0f, 0, 0);
mBGMPsComp_delete_ps_fanfare(0x28, 0x168);
mBGMPsComp_make_ps_fanfare(0x4C, 0x168);
mMsg_Set_LockContinue(win);
Player_actor_DeleteMark_Notice_rod(actor);
*state_p = 3;
}
return -1;
case 3:
if (end_flag) {
if (!main_notice->already_collected) {
Player_actor_AppearMark_Notice_rod(actor);
}
if (main_notice->not_full_pocket) {
mMsg_Set_CancelNormalContinue(win);
*state_p = 5;
} else {
mMsg_Set_continue_msg_num(win, 0x1348);
*state_p = 4;
}
mMsg_Unset_LockContinue(win);
}
return -1;
case 4:
choice = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
if (choice == mChoice_CHOICE0) {
main_notice->exchange_flag = TRUE;
*state_p = 5;
} else if (choice == mChoice_CHOICE1) {
main_notice->exchange_flag = FALSE;
*state_p = 5;
}
return -1;
case 5:
if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
*state_p = 6;
Player_actor_DeleteMark_Notice_rod(actor);
}
return -1;
default:
if (main_notice->not_full_pocket) {
return 0x39;
} else {
return !main_notice->exchange_flag ? 0x53 : 0x39;
}
}
}
static void Player_actor_request_proc_index_fromNotice_rod(ACTOR* actor, GAME* game, int msg_control) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
UKI_ACTOR* uki;
switch (msg_control) {
case 0x39:
Player_actor_request_main_putaway_rod(game, main_notice->angle_y, main_notice->exchange_flag,
mPlayer_REQUEST_PRIORITY_29);
break;
case 0x53:
uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
if (uki != NULL) {
mPlayer_request_release_creature_u release_data;
ACTOR* fish = uki->child_actor;
bzero(&release_data, sizeof(mPlayer_request_release_creature_u));
Player_actor_request_main_release_creature_all(game, 1, 0, &release_data, fish,
mPlayer_REQUEST_PRIORITY_30);
}
break;
}
}
static void Player_actor_main_Notice_rod(ACTOR* actor, GAME* game) {
f32 frame_calc;
int end_flag;
int cntrl;
Player_actor_Movement_Notice_rod(actor);
end_flag = Player_actor_CulcAnimation_Notice_rod(actor, &frame_calc);
Player_actor_Reinput_force_position_angle(actor, game);
Player_actor_SearchAnimation_Notice_rod(actor, game, frame_calc);
Player_actor_recover_lean_angle(actor);
Player_actor_set_eye_pattern_Notice_rod(actor, end_flag);
Player_actor_ObjCheck_Notice_rod(actor, game);
Player_actor_BGcheck_Notice_rod(actor);
cntrl = Player_actor_MessageControl_Notice_rod(actor, game, end_flag);
Player_actor_Item_main(actor, game);
Player_actor_request_proc_index_fromNotice_rod(actor, game, cntrl);
}