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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 14:41:38 -04:00
match m_player_main_notice_rod
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+1
-1
@@ -1783,7 +1783,7 @@ typedef struct player_main_cast_rod_s {
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} mPlayer_main_cast_rod_c;
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typedef struct player_main_notice_rod_s {
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f32 _00;
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f32 timer;
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int state;
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int not_full_pocket;
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int exchange_flag;
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@@ -0,0 +1,337 @@
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static int Player_actor_request_main_notice_rod(GAME* game, s16 angle, int priority) {
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if (Player_actor_check_request_main_able(game, mPlayer_INDEX_NOTICE_ROD, priority)) {
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game);
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Player_actor_request_main_index(game, mPlayer_INDEX_NOTICE_ROD, priority);
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player->requested_main_index_data.notice_rod.angle_y = angle;
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return TRUE;
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}
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return FALSE;
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}
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static void Player_actor_setup_main_Notice_net(ACTOR* actor, GAME* game) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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mPlayer_request_notice_rod_c* req_notice = &player->requested_main_index_data.notice_rod;
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UKI_ACTOR* uki;
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int type;
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main_notice->timer = 0.0f;
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main_notice->state = 0;
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main_notice->angle_y = req_notice->angle_y;
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main_notice->exchange_flag = FALSE;
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main_notice->already_collected = FALSE;
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main_notice->end_effect_flag = FALSE;
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uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
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type = uki->gyo_type;
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if (uki != NULL && type >= aSOG_FISH_TYPE_CRUCIAN_CARP) {
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int free_space = mPlib_Get_space_putin_item();
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if (free_space >= 0) {
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Player_actor_putin_item(free_space, uki->get_fish_type_proc(&uki->actor_class), NULL);
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main_notice->not_full_pocket = TRUE;
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} else {
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main_notice->not_full_pocket = FALSE;
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}
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if (type < aSOG_FISH_TYPE_NUM + 1) {
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main_notice->already_collected = mSM_CHECK_LAST_FISH_GET(type);
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mSM_COLLECT_FISH_SET(type);
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}
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} else {
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main_notice->not_full_pocket = FALSE;
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}
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if (type == aSOG_FISH_TYPE_BARRED_KNIFEJAW) {
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mISL_SetNowPlayerAction(mISL_PLAYER_ACTION_NOTICE_FISHING_ROD);
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}
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Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_GET_T2, mPlayer_ANIM_GET_T2, 1.0f, 1.0f, 0.5f, -3.0f, 0,
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0);
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Player_actor_setup_main_Base(actor, game);
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}
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static void Player_actor_settle_main_Notice_rod(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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if (!main_notice->already_collected) {
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mBGMPsComp_delete_ps_fanfare(0x28, 0x168);
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} else {
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mBGMPsComp_delete_ps_fanfare(0x4C, 0x168);
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}
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}
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static void Player_actor_Movement_Notice_rod(ACTOR* actor) {
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add_calc_short_angle2(&actor->shape_info.rotation.y, 0, 1.0f - sqrtf(0.5), 2500, 50);
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actor->world.angle.y = actor->shape_info.rotation.y;
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Player_actor_Movement_Base_Braking_common(actor, 0.32625f);
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}
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static int Player_actor_CulcAnimation_Notice_rod(ACTOR* actor, f32* frame_calc) {
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return Player_actor_CulcAnimation_Base2(actor, frame_calc);
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}
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static void Player_actor_set_eye_pattern_Notice_rod(ACTOR* actor, int end_flag) {
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if (end_flag) {
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Player_actor_set_eye_pattern_normal(actor);
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} else {
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Player_actor_set_tex_anime_pattern(actor);
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}
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}
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static void Player_actor_ObjCheck_Notice_rod(ACTOR* actor, GAME* game) {
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Player_actor_Excute_Corect_forStand(actor, game);
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}
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static void Player_actor_BGcheck_Notice_rod(ACTOR* actor) {
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Player_actor_BGcheck_common_type1(actor);
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}
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static void Player_actor_SearchAnimation_Notice_rod(ACTOR* actor, GAME* game, f32 frame) {
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if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) {
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Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE);
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}
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}
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static void Player_actor_AppearMark_Notice_rod(ACTOR* actor) {
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static int use_mark_gyoei_type = aSOG_FISH_TYPE_KILLIFISH;
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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if (!main_notice->end_effect_flag) {
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UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
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if (uki != NULL) {
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int type = uki->gyo_type;
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if (type >= aSOG_FISH_TYPE_CRUCIAN_CARP) {
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int killfish = FALSE;
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if (type == use_mark_gyoei_type) {
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killfish = TRUE;
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}
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if (killfish) {
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Common_Get(clip).effect_clip->effect_make_proc(eEC_EFFECT_YAJIRUSHI, player->left_hand_pos, 2, 0,
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gamePT, RSV_NO, 0, 0);
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main_notice->end_effect_flag = TRUE;
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}
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}
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}
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}
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}
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static void Player_actor_DeleteMark_Notice_rod(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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if (main_notice->end_effect_flag) {
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Common_Get(clip).effect_clip->effect_kill_proc(eEC_EFFECT_YAJIRUSHI, RSV_NO);
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main_notice->end_effect_flag = FALSE;
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}
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}
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static int Player_actor_Get_sakana_msg_num(int msg_offs) {
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int ret_msg_no = msg_offs + 0x2FA9;
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if (msg_offs < 0x20) {
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ret_msg_no = msg_offs + 0x1327;
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}
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return ret_msg_no;
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}
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static void Player_actor_Notice_rod_demo_ct(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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rgba_t color;
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mMsg_Window_c* win = mMsg_Get_base_window_p();
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UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
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int msg_no = 0x1327;
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if (uki != NULL) {
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int type = uki->gyo_type;
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if (type >= aSOG_FISH_TYPE_CRUCIAN_CARP) {
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if (type < aSOG_FISH_TYPE_NUM + 1) {
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if (player->now_main_index == mPlayer_INDEX_NOTICE_ROD) {
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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u8 str[16];
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if (main_notice->already_collected) {
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mIN_copy_name_str(str, uki->get_fish_type_proc(&uki->actor_class));
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mMsg_Set_item_str_art(win, mMsg_ITEM_STR0, str, sizeof(str),
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mIN_get_item_article(uki->get_fish_type_proc(&uki->actor_class)));
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msg_no = 0x1349;
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} else {
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msg_no = Player_actor_Get_sakana_msg_num(type);
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}
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} else {
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msg_no = Player_actor_Get_sakana_msg_num(type);
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}
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} else {
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msg_no = type + 0x1997;
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}
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}
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}
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mDemo_Set_msg_num(msg_no);
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mDemo_Set_talk_display_name(FALSE);
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mDemo_Set_camera(CAMERA2_PROCESS_ITEM);
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mDemo_Set_ListenAble();
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mMsg_Set_LockContinue(win);
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color.r = 185;
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color.g = 245;
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color.b = 80;
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color.a = 255;
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mDemo_Set_talk_window_color(&color);
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mChoice_Clear_ChoseNum(mChoice_Get_base_window_p());
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mBGMPsComp_make_ps_fanfare(0x28, 0x168);
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}
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static int Player_actor_MessageControl_Notice_rod(ACTOR* actor, GAME* game, int end_flag) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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int* state_p = &main_notice->state;
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mMsg_Window_c* win = mMsg_Get_base_window_p();
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int choice;
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if (main_notice->timer < 48.0f) {
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main_notice->timer += 1.0f;
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return -1;
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}
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switch (*state_p) {
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case 0:
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if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
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mDemo_Request(mDemo_TYPE_REPORT, actor, Player_actor_Notice_rod_demo_ct);
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} else if (main_notice->already_collected) {
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*state_p = 1;
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} else {
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*state_p = 3;
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}
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return -1;
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case 1:
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if (end_flag) {
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Player_actor_AppearMark_Notice_rod(actor);
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if (mMsg_Check_MainNormalContinue(win)) {
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mMsg_Set_continue_msg_num(win, 0x134A);
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mMsg_Unset_LockContinue(win);
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*state_p = 2;
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}
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}
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return -1;
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case 2:
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if (!mMsg_Check_MainNormal(win)) {
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Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_YATTA2, mPlayer_ANIM_YATTA2, 1.0f, 1.0f,
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0.5f, -5.0f, 0, 0);
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mBGMPsComp_delete_ps_fanfare(0x28, 0x168);
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mBGMPsComp_make_ps_fanfare(0x4C, 0x168);
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mMsg_Set_LockContinue(win);
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Player_actor_DeleteMark_Notice_rod(actor);
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*state_p = 3;
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}
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return -1;
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case 3:
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if (end_flag) {
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if (!main_notice->already_collected) {
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Player_actor_AppearMark_Notice_rod(actor);
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}
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if (main_notice->not_full_pocket) {
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mMsg_Set_CancelNormalContinue(win);
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*state_p = 5;
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} else {
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mMsg_Set_continue_msg_num(win, 0x1348);
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*state_p = 4;
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}
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mMsg_Unset_LockContinue(win);
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}
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return -1;
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case 4:
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choice = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
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if (choice == mChoice_CHOICE0) {
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main_notice->exchange_flag = TRUE;
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*state_p = 5;
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} else if (choice == mChoice_CHOICE1) {
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main_notice->exchange_flag = FALSE;
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*state_p = 5;
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}
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return -1;
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case 5:
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if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) {
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*state_p = 6;
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Player_actor_DeleteMark_Notice_rod(actor);
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}
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return -1;
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default:
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if (main_notice->not_full_pocket) {
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return 0x39;
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} else {
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return !main_notice->exchange_flag ? 0x53 : 0x39;
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}
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}
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}
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static void Player_actor_request_proc_index_fromNotice_rod(ACTOR* actor, GAME* game, int msg_control) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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mPlayer_main_notice_rod_c* main_notice = &player->main_data.notice_rod;
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UKI_ACTOR* uki;
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switch (msg_control) {
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case 0x39:
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Player_actor_request_main_putaway_rod(game, main_notice->angle_y, main_notice->exchange_flag,
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mPlayer_REQUEST_PRIORITY_29);
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break;
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case 0x53:
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uki = (UKI_ACTOR*)player->fishing_rod_actor_p;
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if (uki != NULL) {
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mPlayer_request_release_creature_u release_data;
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ACTOR* fish = uki->child_actor;
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bzero(&release_data, sizeof(mPlayer_request_release_creature_u));
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Player_actor_request_main_release_creature_all(game, 1, 0, &release_data, fish,
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mPlayer_REQUEST_PRIORITY_30);
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}
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break;
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}
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}
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static void Player_actor_main_Notice_rod(ACTOR* actor, GAME* game) {
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f32 frame_calc;
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int end_flag;
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int cntrl;
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Player_actor_Movement_Notice_rod(actor);
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end_flag = Player_actor_CulcAnimation_Notice_rod(actor, &frame_calc);
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Player_actor_Reinput_force_position_angle(actor, game);
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Player_actor_SearchAnimation_Notice_rod(actor, game, frame_calc);
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Player_actor_recover_lean_angle(actor);
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Player_actor_set_eye_pattern_Notice_rod(actor, end_flag);
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Player_actor_ObjCheck_Notice_rod(actor, game);
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Player_actor_BGcheck_Notice_rod(actor);
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cntrl = Player_actor_MessageControl_Notice_rod(actor, game, end_flag);
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Player_actor_Item_main(actor, game);
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Player_actor_request_proc_index_fromNotice_rod(actor, game, cntrl);
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}
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