mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-22 22:24:16 -04:00
48 lines
651 B
C
48 lines
651 B
C
#ifndef AC_BOAT_H
|
|
#define AC_BOAT_H
|
|
|
|
#include "types.h"
|
|
#include "m_actor.h"
|
|
#include "c_keyframe.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct boat_s BOAT_ACTOR;
|
|
|
|
typedef void (*aBT_PROC)(BOAT_ACTOR*, GAME_PLAY*);
|
|
|
|
struct boat_s {
|
|
ACTOR actor_class;
|
|
int _174;
|
|
cKF_SkeletonInfo_R_c keyframe;
|
|
int _1E8;
|
|
s_xyz work[15];
|
|
s_xyz morph[15];
|
|
aBT_PROC action_proc;
|
|
int _2A4;
|
|
int _2A8;
|
|
int _2AC;
|
|
int _2B0;
|
|
int action;
|
|
int roll_cycle;
|
|
int roll_timer;
|
|
int point;
|
|
int direction;
|
|
f32 _2C8;
|
|
f32 _2CC;
|
|
f32 _2D0;
|
|
f32 rudder;
|
|
int _2D8;
|
|
};
|
|
|
|
extern ACTOR_PROFILE Boat_Profile;
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|