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24 lines
701 B
C
24 lines
701 B
C
#ifndef CONNECT_H
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#define CONNECT_H
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#include "types.h"
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typedef struct WaveArchive_ WaveArchive_;
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typedef struct WaveArchiveBank_ WaveArchiveBank_;
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typedef struct Ctrl_ Ctrl_;
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typedef struct CtrlGroup_ CtrlGroup_;
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void Jac_SceneClose(WaveArchiveBank_*, CtrlGroup_*, u32, BOOL);
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BOOL Jac_SceneSet(WaveArchiveBank_*, CtrlGroup_*, u32, BOOL);
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struct WaveID_* GetSoundHandle(CtrlGroup_*, u32);
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u16 Jac_WsVirtualToPhysical(u16);
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u16 Jac_BnkVirtualToPhysical(u16);
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u16 Jac_BnkPhysicalToVirtual(u16);
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u16 Jac_WsPhysicalToVirtual(u16);
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void Jac_WsConnectTableSet(u32, u32);
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void Jac_BnkConnectTableSet(u32, u32);
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void Jac_ConnectTableInit();
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struct WaveID_* __GetSoundHandle(CtrlGroup_*, u32, u32);
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#endif
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