Files
ac-decomp/include/m_debug_display.h
2025-02-07 10:47:58 -05:00

37 lines
1.0 KiB
C

#ifndef M_DEBUG_DISPLAY_H
#define M_DEBUG_DISPLAY_H
#include "types.h"
#include "m_play.h"
enum {
Debug_Display_SHAPE_O_TXT, // 16x16 sprite with O
Debug_Display_SHAPE_X_TXT, // 16x16 sprite with X
Debug_Display_SHAPE_CIRCLE_TXT, // 16x16 sprite with circle
Debug_Display_SHAPE_CROSSHAIR_TXT, // 16x16 sprite with crosshair
Debug_Display_SHAPE_ARROW_MODEL, // 3D model of an arrow
Debug_Display_SHAPE_CAMERA_MODEL, // 3D model of a camera
Debug_Display_SHAPE_NUM
};
typedef struct debug_display_s Debug_display;
struct debug_display_s {
xyz_t pos;
s_xyz rot;
xyz_t scale;
rgba8888_t color;
s16 shape;
Debug_display* next;
};
extern void Debug_Display_init();
extern Debug_display* Debug_Display_new(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
f32 scaleY, f32 scaleZ, u8 r, u8 g, u8 b, u8 alpha, s16 shape, GRAPH* graph);
extern void Debug_Display_output(GAME_PLAY* play);
extern Debug_display* debug_display;
#endif