mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-30 00:16:21 -04:00
195 lines
7.6 KiB
C
195 lines
7.6 KiB
C
#include "ef_effect_control.h"
|
|
|
|
#include "m_common_data.h"
|
|
|
|
static void eDashAsimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
|
|
static void eDashAsimoto_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
|
|
static void eDashAsimoto_mv(eEC_Effect_c* effect, GAME* game);
|
|
static void eDashAsimoto_dw(eEC_Effect_c* effect, GAME* game);
|
|
|
|
eEC_PROFILE_c iam_ef_dash_asimoto = {
|
|
// clang-format off
|
|
&eDashAsimoto_init,
|
|
&eDashAsimoto_ct,
|
|
&eDashAsimoto_mv,
|
|
&eDashAsimoto_dw,
|
|
eEC_IGNORE_DEATH,
|
|
eEC_NO_CHILD_ID,
|
|
eEC_DEFAULT_DEATH_DIST,
|
|
// clang-format on
|
|
};
|
|
|
|
static xyz_t eDahsAsimoto_GetMakeOffset(xyz_t pos, s16 angle_y) {
|
|
xyz_t base_ofs = { 0.0f, 0.0f, 10.0f };
|
|
|
|
sMath_RotateY(&base_ofs, SHORTANGLE2RAD(angle_y));
|
|
xyz_t_add(&pos, &base_ofs, &pos);
|
|
return pos;
|
|
}
|
|
|
|
static void eDashAsimoto_Hanabira_Make(eEC_Effect_c* effect, GAME* game) {
|
|
mActor_name_t* item_p = mFI_GetUnitFG(effect->position);
|
|
|
|
if (item_p != NULL && *item_p >= FLOWER_PANSIES0 && *item_p <= FLOWER_TULIP2) {
|
|
int i;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABIRA, effect->position, effect->prio, 0, game, effect->item_name,
|
|
*item_p - FLOWER_PANSIES0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void eDashAsimoto_RainDay(eEC_Effect_c* effect, GAME* game) {
|
|
xyz_t pos = effect->position;
|
|
xyz_t bush_pos;
|
|
xyz_t ofs;
|
|
int i;
|
|
|
|
ofs = eDahsAsimoto_GetMakeOffset(pos, effect->effect_specific[0]);
|
|
bush_pos = ofs;
|
|
|
|
switch (effect->arg0) {
|
|
case mCoBG_ATTRIBUTE_BUSH:
|
|
i = 2;
|
|
do {
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, bush_pos, effect->prio, effect->effect_specific[0],
|
|
game, effect->item_name, effect->arg0, 1);
|
|
} while (i-- != 0);
|
|
break;
|
|
case mCoBG_ATTRIBUTE_FLOOR:
|
|
break;
|
|
case mCoBG_ATTRIBUTE_WAVE:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio, effect->effect_specific[0],
|
|
game, effect->item_name, effect->arg0, 1);
|
|
break;
|
|
default:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio, effect->effect_specific[0],
|
|
game, effect->item_name, effect->arg0, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void eDashAsimoto_FineDay(eEC_Effect_c* effect, GAME* game) {
|
|
xyz_t pos = effect->position;
|
|
xyz_t bush_pos;
|
|
xyz_t ofs;
|
|
int season;
|
|
int i;
|
|
|
|
ofs = eDahsAsimoto_GetMakeOffset(pos, effect->effect_specific[0]);
|
|
bush_pos = ofs;
|
|
season = Common_Get(time.season);
|
|
|
|
switch (season) {
|
|
case mTM_SEASON_WINTER: {
|
|
switch (effect->arg0) {
|
|
case mCoBG_ATTRIBUTE_GRASS0:
|
|
case mCoBG_ATTRIBUTE_GRASS1:
|
|
case mCoBG_ATTRIBUTE_GRASS2:
|
|
case mCoBG_ATTRIBUTE_GRASS3:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_YUKIHANE, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0,
|
|
effect->arg1);
|
|
break;
|
|
case mCoBG_ATTRIBUTE_BUSH:
|
|
i = 2;
|
|
do {
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, bush_pos, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0,
|
|
1);
|
|
} while (i-- != 0);
|
|
|
|
i = 2;
|
|
do {
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_YUKI, bush_pos, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0,
|
|
0);
|
|
} while (i-- != 0);
|
|
break;
|
|
case mCoBG_ATTRIBUTE_FLOOR:
|
|
break;
|
|
case mCoBG_ATTRIBUTE_SAND:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_SANDSPLASH, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0, 0);
|
|
break;
|
|
case mCoBG_ATTRIBUTE_WAVE:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0, 1);
|
|
break;
|
|
default:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_DUST, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0, 8);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
switch (effect->arg0) {
|
|
case mCoBG_ATTRIBUTE_BUSH:
|
|
i = 2;
|
|
do {
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, bush_pos, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0,
|
|
1);
|
|
} while (i-- != 0);
|
|
break;
|
|
case mCoBG_ATTRIBUTE_FLOOR:
|
|
break;
|
|
case mCoBG_ATTRIBUTE_SAND:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_SANDSPLASH, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0, 0);
|
|
break;
|
|
case mCoBG_ATTRIBUTE_WAVE:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_SIBUKI, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0, 1);
|
|
break;
|
|
default:
|
|
eEC_CLIP->effect_make_proc(eEC_EFFECT_DUST, effect->position, effect->prio,
|
|
effect->effect_specific[0], game, effect->item_name, effect->arg0, 8);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void eDashAsimoto_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
|
|
eEC_CLIP->make_effect_proc(eEC_EFFECT_DASH_ASIMOTO, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
|
|
}
|
|
|
|
typedef void (*eDashAsimoto_PROC)(eEC_Effect_c*, GAME*);
|
|
|
|
static void eDashAsimoto_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
|
|
// clang-format off
|
|
static eDashAsimoto_PROC asimoto_func_table[mEnv_WEATHER_NUM] = {
|
|
&eDashAsimoto_FineDay,
|
|
&eDashAsimoto_RainDay,
|
|
&eDashAsimoto_FineDay,
|
|
&eDashAsimoto_FineDay,
|
|
/* @BUG - the step effect process func for 'leaves' weather is left as NULL */
|
|
#ifdef BUGFIXES
|
|
&eDashAsimoto_FineDay,
|
|
#else
|
|
NULL,
|
|
#endif
|
|
};
|
|
// clang-format on
|
|
s16 weather = mEnv_NowWeather();
|
|
s16* angle_p = (s16*)ct_arg;
|
|
|
|
effect->timer = 0;
|
|
eDashAsimoto_Hanabira_Make(effect, game);
|
|
effect->effect_specific[0] = *angle_p;
|
|
(*asimoto_func_table[weather])(effect, game);
|
|
}
|
|
|
|
static void eDashAsimoto_mv(eEC_Effect_c* effect, GAME* game) {
|
|
// empty
|
|
}
|
|
|
|
static void eDashAsimoto_dw(eEC_Effect_c* effect, GAME* game) {
|
|
// empty
|
|
}
|