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https://github.com/ACreTeam/ac-decomp
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50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eHalloween_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eHalloween_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eHalloween_mv(eEC_Effect_c* effect, GAME* game);
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static void eHalloween_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_halloween = {
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// clang-format off
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&eHalloween_init,
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&eHalloween_ct,
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&eHalloween_mv,
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&eHalloween_dw,
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void eHalloween_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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(*eEC_CLIP->make_effect_proc)(eEC_EFFECT_HALLOWEEN, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eHalloween_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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effect->timer = 0x28;
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effect->effect_specific[0] = 0;
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sAdo_OngenTrgStart(0x107, &effect->position);
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}
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static void eHalloween_mv(eEC_Effect_c* effect, GAME* game) {
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if (effect->effect_specific[0] == 4) {
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s16 rnd_angle = qrand();
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xyz_t pos = effect->position;
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pos.x += 18.0f * sin_s(rnd_angle);
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pos.y += -25.0f + RANDOM_F(30.0f);
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pos.z += 5.0f + (18.0f * cos_s(rnd_angle));
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effect->effect_specific[0] = 0;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_HALLOWEEN_SMOKE, pos, effect->prio, rnd_angle, game, effect->item_name, 0, 0);
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}
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effect->effect_specific[0]++;
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}
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static void eHalloween_dw(eEC_Effect_c* effect, GAME* game) {
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// empty
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}
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