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https://github.com/ACreTeam/ac-decomp
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44 lines
748 B
C
44 lines
748 B
C
#ifndef EF_EFFECT_CONTROL_H
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#define EF_EFFECT_CONTROL_H
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#include "types.h"
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#include "m_lib.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum effect_type {
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eEC_EFFECT_SHOCK,
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eEC_EFFECT_DUST,
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eEC_EFFECT_MUKA,
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eEC_EFFECT_WARAU,
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/* TODO: finish */
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eEC_EFFECT_NUM = 126
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};
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typedef void (*eEC_NAME2EFFECTMAKE_PROC)(int, xyz_t, int, short, GAME*, u16, s16, s16);
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typedef struct effect_control_clip_s {
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eEC_NAME2EFFECTMAKE_PROC effect_make_proc;
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/* TODO: finish */
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} eEC_EffectControl_Clip_c;
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typedef struct effect_control_s EFFECT_CONTROL_ACTOR;
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struct effect_control_s {
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ACTOR actor_class;
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eEC_EffectControl_Clip_c clip;
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};
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extern ACTOR_PROFILE Effect_Control_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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