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https://github.com/ACreTeam/ac-decomp
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42 lines
629 B
C
42 lines
629 B
C
#ifndef AC_MY_HOUSE_H
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#define AC_MY_HOUSE_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct actor_my_house_s MY_HOUSE_ACTOR;
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struct actor_my_house_s {
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ACTOR actor_class;
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int _174;
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cKF_SkeletonInfo_R_c keyframe;
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int _1E8;
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s_xyz work_area[15];
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s_xyz morph_area[15];
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u8 _2A0[0x2B0 - 0x2A0];
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int door_rotation_speed_idx;
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int house_no;
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int house_shape;
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int _2BC;
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int _2C0;
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int intro_flag;
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f32 door_pos_x;
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f32 door_poz_z;
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f32 door_rotation_speed;
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f32 _2D4;
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int season;
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};
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extern ACTOR_PROFILE MyHouse_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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