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https://github.com/ACreTeam/ac-decomp
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37 lines
710 B
C
37 lines
710 B
C
#ifndef AC_PRESENT_NPC_H
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#define AC_PRESENT_NPC_H
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#include "types.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define aPST_PRESENT_TYPE_GOLDEN_ROD (1 << 0)
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#define aPST_PRESENT_TYPE_GOLDEN_NET (1 << 1)
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typedef struct present_npc_actor_s PRESENT_NPC_ACTOR;
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typedef void (*aPST_THINK_PROC)(PRESENT_NPC_ACTOR* actor, GAME_PLAY* play);
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typedef void (*aPST_TALK_PROC)(PRESENT_NPC_ACTOR* actor);
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struct present_npc_actor_s {
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NPC_ACTOR npc_class;
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int think_idx;
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int next_think_idx;
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aPST_THINK_PROC think_proc;
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int talk_type;
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aPST_TALK_PROC talk_proc;
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u8 _9A8;
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u8 umbrella_flag;
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};
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extern ACTOR_PROFILE Present_Npc_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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