mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-29 08:12:54 -04:00
189 lines
6.8 KiB
C
189 lines
6.8 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_debug.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void eYoung_Tree_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eYoung_Tree_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eYoung_Tree_mv(eEC_Effect_c* effect, GAME* game);
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static void eYoung_Tree_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_young_tree = {
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// clang-format off
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&eYoung_Tree_init,
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&eYoung_Tree_ct,
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&eYoung_Tree_mv,
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&eYoung_Tree_dw,
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void eYoung_Tree_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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eEC_CLIP->make_effect_proc(eEC_EFFECT_YOUNG_TREE, pos, NULL, game, NULL, item_name, prio, arg0, arg1);
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}
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static void eYoung_Tree_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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Camera2* camera = &play->camera;
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f32 dist = search_position_distance(&camera->lookat.eye, &camera->lookat.center);
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effect->scale.x = 0.010299999f;
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effect->scale.y = 0.0095f;
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effect->scale.z = 0.0095f;
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if (effect->arg0 == 2 || effect->arg0 == 1) {
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effect->velocity = ZeroVec;
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effect->velocity.y = 0.75f;
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effect->acceleration = ZeroVec;
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effect->acceleration.y = -0.05f;
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effect->timer = 40;
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} else if (effect->arg0 == 3) {
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effect->velocity = ZeroVec;
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effect->acceleration = ZeroVec;
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effect->timer = 14;
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} else {
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effect->velocity = ZeroVec;
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effect->acceleration = ZeroVec;
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effect->timer = 82;
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}
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effect->effect_specific[1] = 0;
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effect->effect_specific[2] = 0;
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xyz_t_sub(&camera->lookat.eye, &camera->lookat.center, &effect->offset);
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xyz_t_mult_v(&effect->offset, 1.0f / dist);
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effect->effect_specific[0] = Common_Get(time.season);
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}
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static void eYoung_Tree_mv(eEC_Effect_c* effect, GAME* game) {
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f32 fVar4;
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f32 dVar3;
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xyz_t effPos;
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xyz_t effPos2;
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s16 uVar2;
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xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity);
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xyz_t_add(&effect->position, &effect->velocity, &effect->position);
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if (effect->arg0 == 1) {
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effect->effect_specific[1] = effect->effect_specific[1] + 384;
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} else if (effect->arg0 == 2) {
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effect->effect_specific[1] = effect->effect_specific[1] - 384;
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} else {
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dVar3 = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 0x28, 0.0f, 2184.0f);
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fVar4 = sin_s(effect->effect_specific[2]);
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effect->effect_specific[1] = dVar3 * fVar4;
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effect->effect_specific[2] = effect->effect_specific[2] + 0xC68;
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if ((effect->timer & 0x1F) == 0) {
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effPos = effect->position;
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if (Common_Get(time).term_idx == mTM_TERM_4) {
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uVar2 = 6;
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} else {
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uVar2 = 4;
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}
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if (effect->arg1 == 1) {
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uVar2 |= eEC_BUSH_HAPPA_PALM;
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} else if (effect->arg1 == 2) {
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uVar2 |= eEC_BUSH_HAPPA_CEDAR;
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} else if (effect->arg1 == 3) {
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uVar2 |= eEC_BUSH_HAPPA_GOLD;
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}
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effPos.x = effPos.x + fqrand2() * 30.0f;
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effPos.y = effPos.y + fqrand() * 30.0f;
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uVar2 |= 0x8000;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_HAPPA, effPos, 2, 0, game, 0xFFFF, 0, uVar2);
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if (effect->effect_specific[0] == 3) {
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effPos2 = effect->position;
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effPos2.x = effPos2.x + fqrand2() * 30.0f;
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effPos2.y = effPos2.y + fqrand() * 30.0f;
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eEC_CLIP->effect_make_proc(eEC_EFFECT_BUSH_YUKI, effPos2, 2, 0, game, 0xFFFF, 0, 0);
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}
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}
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}
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}
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extern Gfx ef_w_young_palm_modelT[];
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extern Gfx ef_s_young_palm_modelT[];
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extern Gfx ef_w_young_cedar_modelT[];
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extern Gfx ef_s_young_cedar_modelT[];
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extern Gfx ef_w_youngtree_00_modelT[];
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extern Gfx ef_f_youngtree_00_modelT[];
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extern Gfx ef_s_youngtree_00_modelT[];
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static void eYoung_Tree_dw(eEC_Effect_c* effect, GAME* game) {
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GRAPH* graph;
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mFM_field_pal_c* field_pal = mFI_GetFieldPal();
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u16* cedar_pal = field_pal->cedar_tree_pal;
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u16* palm_pal = field_pal->palm_tree_pal;
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u16* golden_pal = field_pal->golden_tree_pal;
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s16 remain = 0x28 - effect->timer;
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u8 alpha;
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if (effect->arg0 == 2 || effect->arg0 == 1) {
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alpha = (int)eEC_CLIP->calc_adjust_proc(remain, 0, 0x28, 255.0f, 0.0f);
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} else {
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alpha = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 8, 0.0f, 255.0f);
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}
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graph = game->graph;
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_texture_z_light_fog_prim_xlu(graph);
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Matrix_translate(effect->position.x, effect->position.y + 3.0f, effect->position.z + 3.0f, 0);
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if (effect->arg1 == 0 || effect->arg1 == 3) {
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Matrix_RotateVector(effect->effect_specific[1], &effect->offset, 1);
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} else if (effect->arg1 == 1) {
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Matrix_translate(0.0f, (f32)GETREG(TAKREG, 20) + 5.0f, 0.0f, 1);
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Matrix_RotateVector(effect->effect_specific[1], &effect->offset, 1);
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Matrix_translate(0.0f, -5.0f - (f32)GETREG(TAKREG, 20), 0.0f, 1);
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} else {
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Matrix_translate(0.0f, 15.0f, 0.0f, 1);
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Matrix_RotateVector(effect->effect_specific[1], &effect->offset, 1);
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Matrix_translate(0.0f, -15.0f, 0.0f, 1);
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}
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Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, 1);
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OPEN_DISP(graph);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (effect->arg1 == 0) {
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, cedar_pal);
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} else if (effect->arg1 == 3) {
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, golden_pal);
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} else {
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gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, palm_pal);
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}
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, alpha);
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gDPSetTextureAdjustMode(NEXT_POLY_XLU_DISP, G_TA_DOLPHIN);
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if (effect->arg1 == 1) {
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if (effect->effect_specific[0] == 3) {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_w_young_palm_modelT);
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} else {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_s_young_palm_modelT);
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}
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} else if (effect->arg1 == 2) {
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if (effect->effect_specific[0] == 3) {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_w_young_cedar_modelT);
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} else {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_s_young_cedar_modelT);
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}
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} else if (effect->effect_specific[0] == 3) {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_w_youngtree_00_modelT);
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} else if (Common_Get(time).term_idx == mTM_TERM_4) {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_f_youngtree_00_modelT);
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} else {
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gSPDisplayList(NEXT_POLY_XLU_DISP, &ef_s_youngtree_00_modelT);
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}
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gDPSetTextureAdjustMode(NEXT_POLY_XLU_DISP, G_TA_N64);
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CLOSE_DISP(graph);
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}
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