Files
ac-decomp/include/ac_present_demo.h
T
2025-05-12 01:57:57 -04:00

53 lines
1.0 KiB
C

#ifndef AC_PRESENT_DEMO_H
#define AC_PRESENT_DEMO_H
#include "types.h"
#include "m_actor.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
aPRD_TYPE_BIRTHDAY,
aPRD_TYPE_GOLDEN_ROD,
aPRD_TYPE_GOLDEN_NET,
aPRD_TYPE_SONCHO_VACATION0_CONTRIBUTED,
aPRD_TYPE_SONCHO_VACATION1_CONTRIBUTED,
aPRD_TYPE_SONCHO_VACATION0_STARTED,
aPRD_TYPE_SONCHO_VACATION1_STARTED,
aPRD_TYPE_NUM
};
enum {
aPRD_ACTION_FIRST_SET,
aPRD_ACTION_PL_COME_OUT_WAIT,
aPRD_ACTION_PRESENT_WAIT,
aPRD_ACTION_RETIRE_NPC_WAIT,
aPRD_ACTION_NUM
};
typedef struct present_demo_actor_s PRESENT_DEMO_ACTOR;
typedef void (*aPRD_ACTION_PROC)(PRESENT_DEMO_ACTOR* present_demo, GAME* game);
struct present_demo_actor_s {
/* 0x000 */ ACTOR actor_class;
/* 0x174 */ int action;
/* 0x178 */ aPRD_ACTION_PROC action_proc;
/* 0x17C */ ACTOR* world_actor;
/* 0x180 */ int _180;
/* 0x184 */ int type;
/* 0x188 */ mActor_name_t present;
};
extern ACTOR_PROFILE Present_Demo_Profile;
#ifdef __cplusplus
}
#endif
#endif