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https://github.com/ACreTeam/ac-decomp
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51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eBubu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eBubu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eBubu_mv(eEC_Effect_c* effect, GAME* game);
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static void eBubu_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_bubu = {
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// clang-format off
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&eBubu_init,
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&eBubu_ct,
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&eBubu_mv,
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&eBubu_dw,
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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extern Gfx ef_peke01_00_modelT[];
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static void eBubu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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pos.y += 70.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_BUBU,pos,NULL,game,NULL,item_name,prio,0,0);
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}
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static void eBubu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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effect->scale.x = 0.015f;
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effect->scale.y = 0.015f;
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effect->scale.z = 0.015f;
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sAdo_SysTrgStart(0x100A);
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}
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static void eBubu_mv(eEC_Effect_c* effect, GAME* game) {
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}
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static void eBubu_dw(eEC_Effect_c* effect, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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GRAPH* graph = game->graph;
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eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
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OPEN_DISP(graph);
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gSPDisplayList(NEXT_POLY_XLU_DISP,ef_peke01_00_modelT);
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CLOSE_DISP(graph);
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}
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