Files
ac-decomp/src/ef_bubu.c
T
2024-04-21 17:52:47 +02:00

51 lines
1.4 KiB
C

#include "ef_effect_control.h"
#include "m_common_data.h"
static void eBubu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eBubu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eBubu_mv(eEC_Effect_c* effect, GAME* game);
static void eBubu_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_bubu = {
// clang-format off
&eBubu_init,
&eBubu_ct,
&eBubu_mv,
&eBubu_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
extern Gfx ef_peke01_00_modelT[];
static void eBubu_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
pos.y += 70.0f;
eEC_CLIP->make_effect_proc(eEC_EFFECT_BUBU,pos,NULL,game,NULL,item_name,prio,0,0);
}
static void eBubu_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
effect->scale.x = 0.015f;
effect->scale.y = 0.015f;
effect->scale.z = 0.015f;
sAdo_SysTrgStart(0x100A);
}
static void eBubu_mv(eEC_Effect_c* effect, GAME* game) {
}
static void eBubu_dw(eEC_Effect_c* effect, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
GRAPH* graph = game->graph;
eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale);
OPEN_DISP(graph);
gSPDisplayList(NEXT_POLY_XLU_DISP,ef_peke01_00_modelT);
CLOSE_DISP(graph);
}