Files
ac-decomp/src/ef_kaze.c
T
2024-03-11 02:38:00 -04:00

30 lines
578 B
C

#include "ef_effect_control.h"
static void eKZ_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eKZ_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eKZ_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eKZ_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}
eEC_PROFILE_c iam_ef_kaze = {
// clang-format off
&eKZ_init,
&eKZ_ct,
&eKZ_mv,
&eKZ_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};