mirror of
https://github.com/ACreTeam/ac-decomp
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23fe156f6b
* Skip compiler download if user has them already (Docker Windows) * Use Expand-Archive instead of tar to extract zip on Windows * Return to using latest wibo in Dockerfile * Switch wibo to latest version in guide also improve formatting a bit * Skip compiler download if user has them already (Docker Mac/Linux) * Slightly optimize error handling * Make docker upgrade packages on build * add compiler readmes to .gitignore * add compiler folders to .gitignore this is better than just the readmes just in case anything inside the zip changes in the future * Fix newline * Re-add command that was deleted by accident
66 lines
4.0 KiB
Markdown
66 lines
4.0 KiB
Markdown
# Animal Crossing Decompilation [![Discord Channel][discord-badge]][discord] ![rel progress] ![dol progress]
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[discord]: https://discord.gg/hKx3FJJgrV
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[discord-badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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[rel progress]: https://img.shields.io/endpoint?label=rel&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fanimalcrossing%2Fus%2Frel%2F%3Fmode%3Dshield%26measure%3Dcode
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[dol progress]: https://img.shields.io/endpoint?label=dol&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fanimalcrossing%2Fus%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
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Decompilation in progress of Animal Crossing (GAFE01)
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A decompilation of the original N64 version of the game is being worked on [here](https://github.com/zeldaret/af).
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## Cloning
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Use `--recursive` when cloning to have ppcdis in the repository.
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## Building
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> [!NOTE]
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> On Windows, the build is known to run disproportionately slow when ran natively, so we recommend using WSL.
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### Docker
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1. [Dump a copy of the game](./docs/extract_game.md) and extract all files.
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2. Place **main.dol**, **foresta.rel.szs**, **forest_1st.arc**, and **forest_2nd.arc** in *dump/*.
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3. Install Docker.
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4. Set up the Docker image. If using MacOS or Linux (including WSL), run `chmod +x docker-setup.sh && ./docker-setup.sh`. If using Windows, run the `docker-setup.bat` file.
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5. Run configure.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 configure.py`).
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6. Run build.py (`docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 build.py`).
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### Build manually
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> [!TIP]
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> When building manually from a work directory previously used for Docker, you will need to run `sudo ninja -t clean` for the build to execute properly.
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1. [Dump a copy of the game](./docs/extract_game.md) and extract all files.
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2. Place **main.dol**, **foresta.rel.szs**, **forest_1st.arc**, and **forest_2nd.arc** in *dump/*.
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3. Download the [CodeWarrior 1.3.2, 1.3.2r, and 1.2.5n compilers](https://files.decomp.dev/compilers_latest.zip) and extract them to *tools/1.3.2/*, *tools/1.3.2r/*, and *tools/1.2.5n/*, respectively.
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4. Install Python, pip, and [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages#package-managers) using your package manager of choice.
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5. Install Python modules from requirements.txt (`pip install -r requirements.txt`).
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6. Install [wibo](https://github.com/decompals/wibo)
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- Wibo is a lightweight Wine replacement that's tailor-made for use with decomp projects. Regular Wine can be used if preferred, but for the purposes of this guide, these instructions will use wibo.
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- Download the [the latest GitHub release](https://github.com/decompals/wibo/releases/latest) and run `install ./wibo /usr/bin` to install it to your system.
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7. Install devkitPPC.
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- To get devkitPPC, you'll need [devkitPro Pacman](https://devkitpro.org/wiki/devkitPro_pacman#Installing_devkitPro_Pacman).
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- Run `dkp-pacman -S devkitPPC` once dkp-pacman is installed to install devkitPPC.
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- Set the `DEVKITPPC` environment variable to */opt/devkitpro/devkitPPC*.
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8. Set the `N64_SDK` environment variable to the path of your libultra or equivalent headers. If you need headers, you can use the ones from [ultralib](https://github.com/decompals/ultralib).
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- Headers should be located at `$N64_SDK/ultra/usr/include`.
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- You must modify `Gpopmtx`'s `param` member to be `unsigned int` in **gbi.h**.
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9. Run `python3 configure.py`.
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10. Run `python3 build.py`.
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## Quick Guides
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- [Dumping Game Files](./docs/extract_game.md)
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- [Ghidra Setup](./docs/ghidra_setup.md)
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- [Generating Decomp Context](./docs/generating_decomp_context.md)
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- [decomp.me Basics](./docs/decomp_me_basics.md)
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- [Ghidra Basics](./docs/ghidra_basics.md)
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- [m2c Basics](./docs/m2c_basics.md)
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- [Decomp Basics](./docs/decomp_basics.md)
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## Credits
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- jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
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- SeekyCt for [ppcdis](https://github.com/SeekyCt/ppcdis/) and helping setting up the project.
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- msg for helping with *tools/map.py*.
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