mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 14:41:38 -04:00
a5ee2e8de7ba61cb367772e71deb1cae9f7db99a
Animal Crossing Decompilation
Decompilation in progress of Animal Crossing (GAFE01)
Cloning
Use --recursive when cloning to have ppcdis in the repository.
Build
Currently, it has only been tested with wibo under WSL2, but should build under other platforms and with Wine.
Building
- Dump a copy of the game and extract main.dol and foresta.rel.szs.
- Decompress foresta.rel.szs with yaz0 found in tools/.
- Place main.dol and foresta.rel in dump/.
- Place CodeWarrior 1.3.2 in tools/1.3.2/, 1.2.5 in tools/1.2.5/ and 1.2.5e in tools/1.2.5e/.
- Set the
N64_SDKenvironmental variables with the path of your libultra or equivalent headers.- Headers should be at
$N64_SDK/ultra/usr/include.
- Headers should be at
- Install DevkitPPC, Ninja and Python:
- Only tested with DevkitPPC r41 and Python 3.8.10, however other versions should work fine.
- Install Python modules from requirements.txt (
pip install -r requirements.txt) - Run configure.py
- Run ninja
Credits
- jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
- SeekyCt for ppcdis and helping setting up the project.
- msg for helping with tools/map.py.
Languages
C
95.4%
C++
2.7%
Python
1.7%
Pawn
0.1%