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29 lines
466 B
C
29 lines
466 B
C
#ifndef AC_NPC_H
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#define AC_NPC_H
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#include "types.h"
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#include "m_actor.h"
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#include "m_play.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct ac_npc_clip_s aNPC_Clip_c;
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typedef int (*aNPC_SETUP_ACTOR_PROC)(GAME_PLAY*, mActor_name_t, s8, int, s16, int, int, int, int);
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struct ac_npc_clip_s {
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aNPC_SETUP_ACTOR_PROC setupActor_proc;
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void* _004[(0x12C - 0x004) / sizeof(void*)];
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};
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extern ACTOR_PROFILE Npc_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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