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https://github.com/ACreTeam/ac-decomp
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37 lines
708 B
C
37 lines
708 B
C
#ifndef AC_TOKYOSO_NPC0_H
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#define AC_TOKYOSO_NPC0_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct tokyoso_npc0_actor_s TOKYOSO_NPC0_ACTOR;
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typedef void (*aTKN0_THINK_PROC)(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play);
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typedef void (*aTKN0_TALK_PROC)(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play);
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struct tokyoso_npc0_actor_s {
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NPC_ACTOR npc_class;
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aTKN0_THINK_PROC think_proc;
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aTKN0_TALK_PROC talk_proc;
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int base_msg;
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s16 timer;
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s16 think_idx;
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s16 next_think_idx;
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s16 move_think_idx;
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s16 talk_idx;
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u8 change_flag;
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};
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extern ACTOR_PROFILE Tokyoso_Npc0_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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