Implement & link ac_tokyoso_npc0

This commit is contained in:
Cuyler36
2025-06-16 02:39:13 -04:00
parent ce4f8c6e12
commit ce656447b1
6 changed files with 510 additions and 2 deletions
+1 -1
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@@ -1149,7 +1149,7 @@ config.libs = [
Object(Matching, "actor/npc/ac_taisou_npc0.c"),
Object(Matching, "actor/npc/ac_tamaire_npc0.c"),
Object(Matching, "actor/npc/ac_tamaire_npc1.c"),
Object(NonMatching, "actor/npc/ac_tokyoso_npc0.c"),
Object(Matching, "actor/npc/ac_tokyoso_npc0.c"),
Object(Matching, "actor/npc/ac_tokyoso_npc1.c"),
Object(Matching, "actor/npc/ac_tukimi_npc0.c"),
Object(Matching, "actor/npc/ac_tukimi_npc1.c"),
+19 -1
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@@ -3,11 +3,30 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct tokyoso_npc0_actor_s TOKYOSO_NPC0_ACTOR;
typedef void (*aTKN0_THINK_PROC)(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play);
typedef void (*aTKN0_TALK_PROC)(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play);
struct tokyoso_npc0_actor_s {
NPC_ACTOR npc_class;
aTKN0_THINK_PROC think_proc;
aTKN0_TALK_PROC talk_proc;
int base_msg;
s16 timer;
s16 think_idx;
s16 next_think_idx;
s16 move_think_idx;
s16 talk_idx;
u8 change_flag;
};
extern ACTOR_PROFILE Tokyoso_Npc0_Profile;
#ifdef __cplusplus
@@ -15,4 +34,3 @@ extern ACTOR_PROFILE Tokyoso_Npc0_Profile;
#endif
#endif
+3
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@@ -174,6 +174,7 @@ typedef enum audio_sound_effects {
NA_SE_EAT = 0x113,
NA_SE_114 = 0x114,
NA_SE_SEMI_ESCAPE = 0x115,
NA_SE_116 = 0x116,
NA_SE_11A = 0x11A,
NA_SE_11B = 0x11B,
@@ -215,6 +216,8 @@ typedef enum audio_sound_effects {
NA_SE_ARAIIKI_GIRL = 0x15A,
NA_SE_AMI_HIT_WATER = 0x15C,
NA_SE_15D = 0x15D,
NA_SE_15E = 0x15E,
NA_SE_ZASSOU_NUKU = 0x15F,
NA_SE_HACHI_SASARERU,
+193
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@@ -0,0 +1,193 @@
#include "ac_tokyoso_npc0.h"
#include "ac_tokyoso_control.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "m_font.h"
#include "m_msg.h"
#include "m_soncho.h"
#include "libultra/libultra.h"
// TODO: coordinate enum types with ac_tokyoso_control
// enum {
// aTKN0_THINK_BIRTH,
// aTKN0_THINK_KYORO_MAE,
// aTKN0_THINK_KYORO,
// aTKN0_THINK_WALK_TURN,
// aTKN0_THINK_WALK,
// aTKN0_THINK_HIROU_MAE,
// aTKN0_THINK_HIROU,
// aTKN0_THINK_HIROU_SP,
// aTKN0_THINK_HIROU_END,
// aTKN0_THINK_NAGERU,
// aTKN0_THINK_NAGERU_END,
// aTKN0_THINK_NUM
// };
// enum {
// aTKN0_THINK_PROC_NONE,
// aTKN0_THINK_PROC_TIMER_NEXT,
// aTKN0_THINK_PROC_BIRTH,
// aTKN0_THINK_PROC_TURN_NEXT,
// aTKN0_THINK_PROC_WALK,
// aTKN0_THINK_PROC_HIROU,
// aTKN0_THINK_PROC_HIROU_SP,
// aTKN0_THINK_PROC_ANIME_NEXT,
// aTKN0_THINK_PROC_NAGERU,
// aTKN0_THINK_PROC_NAGERU_END,
// aTKN0_THINK_PROC_NUM
// };
// enum {
// aTKN0_THINK_INIT_PROC_NONE,
// aTKN0_THINK_INIT_PROC_NORMAL_WAIT,
// aTKN0_THINK_INIT_PROC_MOVE,
// aTKN0_THINK_INIT_PROC_KYORO_MAE,
// aTKN0_THINK_INIT_PROC_KYORO,
// aTKN0_THINK_INIT_PROC_WALK_TURN,
// aTKN0_THINK_INIT_PROC_HIROU_MAE,
// aTKN0_THINK_INIT_PROC_HIROU,
// aTKN0_THINK_INIT_PROC_HIROU_SP,
// aTKN0_THINK_INIT_PROC_HIROU_END,
// aTKN0_THINK_INIT_PROC_NAGERU,
// aTKN0_THINK_INIT_PROC_NAGERU_END,
// aTKN0_THINK_INIT_PROC_NUM
// };
static void aTKN0_actor_ct(ACTOR* actorx, GAME* game);
static void aTKN0_actor_dt(ACTOR* actorx, GAME* game);
static void aTKN0_actor_move(ACTOR* actorx, GAME* game);
static void aTKN0_actor_draw(ACTOR* actorx, GAME* game);
static void aTKN0_actor_save(ACTOR* actorx, GAME* game);
static void aTKN0_actor_init(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Tokyoso_Npc0_Profile = {
mAc_PROFILE_TOKYOSO_NPC0,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_EV_TOKYOSO_0,
ACTOR_OBJ_BANK_KEEP,
sizeof(TOKYOSO_NPC0_ACTOR),
aTKN0_actor_ct,
aTKN0_actor_dt,
aTKN0_actor_init,
mActor_NONE_PROC1,
aTKN0_actor_save,
};
// clang-format on
static void aTKN0_talk_request(ACTOR* actorx, GAME* game);
static int aTKN0_talk_init(ACTOR* actorx, GAME* game);
static int aTKN0_talk_end_chk(ACTOR* actorx, GAME* game);
static void aTKN0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type);
static void aTKN0_setup_think_proc(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play, s16 think_idx);
static void aTKN0_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
aTKN0_actor_move,
aTKN0_actor_draw,
aNPC_CT_SCHED_TYPE_SPECIAL,
(aNPC_TALK_REQUEST_PROC)none_proc1,
aTKN0_talk_init,
aTKN0_talk_end_chk,
0,
};
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)actorx;
if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) {
static int base_msg_table[] = { 0x19DD, 0x19ED, 0x19CD, 0x19FD, 0x1A0D, 0x1A1D };
actor->npc_class.schedule.schedule_proc = aTKN0_schedule_proc;
NPC_CLIP->ct_proc(actorx, game, &ct_data);
actor->npc_class.palActorIgnoreTimer = -1;
actor->base_msg = base_msg_table[mNpc_GetNpcLooks(actorx)];
actor->change_flag = FALSE;
actorx->cull_radius = 800.0f;
{
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
if (tokyoso != NULL && tokyoso->_00 == 3) {
tokyoso->_00 = 0;
tokyoso->flags = 0;
}
}
actor->npc_class.head.lock_flag = TRUE;
actor->npc_class.collision.check_kind = mCoBG_CHECK_TYPE_NORMAL;
actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f);
actorx->position_speed.y = 0.0f;
actorx->gravity = 0.0f;
actorx->max_velocity_y = 0.0f;
}
}
static void aTKN0_actor_save(ACTOR* actorx, GAME* game) {
mNpc_RenewalSetNpc(actorx);
}
static void aTKN0_actor_dt(ACTOR* actorx, GAME* game) {
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
if (tokyoso != NULL) {
tokyoso->flags = aTKC_FLAG_DELETE_NPC0;
tokyoso->_00 = 3;
}
NPC_CLIP->dt_proc(actorx, game);
}
static void aTKN0_actor_init(ACTOR* actorx, GAME* game) {
NPC_CLIP->init_proc(actorx, game);
}
static int aTKN0_set_request_act(TOKYOSO_NPC0_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) {
int res = FALSE;
if (prio >= actor->npc_class.request.act_priority) {
u16 args[6];
bzero(args, sizeof(args));
args[0] = obj;
args[2] = move_x;
args[3] = move_z;
actor->npc_class.request.act_priority = prio;
actor->npc_class.request.act_idx = idx;
actor->npc_class.request.act_type = type;
mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args));
res = TRUE;
}
return res;
}
static void aTKN0_make_pistoru(ACTOR* actorx, GAME* game) {
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)actorx;
if (actor->npc_class.right_hand.item_actor_p == NULL) {
ACTOR* pistol = CLIP(tools_clip)->aTOL_birth_proc(TOOL_PISTOL, aTOL_ACTION_S_TAKEOUT, actorx, game, -1, NULL);
if (pistol != NULL) {
actor->npc_class.right_hand.item_actor_p = pistol;
}
}
}
static void aTKN0_actor_move(ACTOR* actorx, GAME* game) {
aTKN0_make_pistoru(actorx, game);
NPC_CLIP->move_proc(actorx, game);
}
#include "../src/actor/npc/ac_tokyoso_npc0_talk.c_inc"
#include "../src/actor/npc/ac_tokyoso_npc0_schedule.c_inc"
static void aTKN0_actor_draw(ACTOR* actorx, GAME* game) {
NPC_CLIP->draw_proc(actorx, game);
}
@@ -0,0 +1,235 @@
static void aTKN0_turn_next(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
if (actor->npc_class.action.idx == aNPC_ACT_TURN) {
aTKN0_setup_think_proc(actor, play, (s16)++actor->think_idx);
}
}
static void aTKN0_birth(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
if (tokyoso != NULL && tokyoso->_00 == 1) {
tokyoso->_00 = 2;
aTKN0_setup_think_proc(actor, play, 2);
}
}
static void aTKN0_wait(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
if (tokyoso->flags & aTKC_FLAG_READY_SHOOTER) {
aTKN0_setup_think_proc(actor, play, (s16)++actor->think_idx);
}
}
static void aTKN0_anime_next(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == TRUE) {
aTKN0_setup_think_proc(actor, play, (s16)++actor->think_idx);
}
}
static void aTKN0_timer_next(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
if (actor->timer > 0) {
actor->timer--;
} else {
aTKN0_setup_think_proc(actor, play, (s16)++actor->think_idx);
}
}
static void aTKN0_lathe(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
actor->npc_class.condition_info.demo_flg |= aNPC_COND_DEMO_SKIP_FOOTSTEPS;
if ((tokyoso->flags & aTKC_GOAL_MASK) != 0 || (tokyoso->flags & aTKC_FLAG_READY_SHOOTER) != 0) {
aTKN0_setup_think_proc(actor, play, 2);
actor->npc_class.condition_info.demo_flg &= ~aNPC_COND_DEMO_SKIP_FOOTSTEPS;
} else {
aTKN0_set_request_act(actor, 4, aNPC_ACT_TURN2, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, tokyoso->pos_0A[0][0], tokyoso->pos_0A[0][1]);
}
}
static void aTKN0_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)nactorx;
ACTOR* actorx = (ACTOR*)nactorx;
if (mDemo_Check(mDemo_TYPE_TALK, actorx) == TRUE) {
return;
}
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) {
actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y;
}
if (actor->npc_class.action.step == aNPC_ACTION_END_STEP || actor->npc_class.action.idx == aNPC_ACT_WAIT) {
actor->think_proc(actor, play);
}
}
static void aTKN0_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)nactorx;
nactorx->actor_class.status_data.weight = MASSTYPE_HEAVY;
nactorx->condition_info.hide_request = FALSE;
aTKN0_setup_think_proc(actor, play, 0);
nactorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y;
}
static void aTKN0_normal_wait_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
aTKN0_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0);
}
static void aTKN0_turn_f_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)actor;
aTKN0_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actorx->world.position.x, actorx->world.position.z + 10.0f);
}
static void aTKN0_ready_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
tokyoso->flags &= ~aTKC_FLAG_READY_SHOOTER;
}
static void aTKN0_set_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_TAMAKOME1, FALSE);
actor->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_STOP;
}
static void aTKN0_set_af_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)actor;
switch (mNpc_GetNpcSoundSpec(actorx)) {
case 3:
sAdo_OngenTrgStart(NA_SE_15D, &actorx->world.position);
break;
case 4:
sAdo_OngenTrgStart(NA_SE_15E, &actorx->world.position);
break;
default:
sAdo_OngenTrgStart(NA_SE_116, &actorx->world.position);
break;
}
actor->timer = 115;
NPC_CLIP->animation_init_proc(actorx, aNPC_ANIM_YOUI1, FALSE);
}
static void aTKN0_start_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
ACTOR* actorx = (ACTOR*)actor;
xyz_t pos;
aEv_tokyoso_c* tokyoso = (aEv_tokyoso_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_FOOT_RACE, 8);
tokyoso->flags &= ~aTKC_FLAG_READY_SHOOTER;
NPC_CLIP->animation_init_proc(actorx, aNPC_ANIM_DON1, FALSE);
actor->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_STOP;
pos.x = actor->npc_class.right_hand.pos.x;
pos.y = actor->npc_class.right_hand.pos.y + 10.0f;
pos.z = actor->npc_class.right_hand.pos.z;
eEC_CLIP->effect_make_proc(eEC_EFFECT_DUST, pos, 1, actorx->shape_info.rotation.y, (GAME*)play, actorx->npc_id, 0, 3);
sAdo_OngenTrgStart(MONO(NA_SE_53), &actorx->world.position);
}
static void aTKN0_lathe_init(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play) {
actor->npc_class.action.idx = aNPC_ACT_RUN;
aTKN0_normal_wait_init(actor, play);
}
enum {
aTKN0_TALK_REQUEST_NONE,
aTKN0_TALK_REQUEST_NORM,
aTKN0_TALK_REQUEST_NUM
};
typedef struct {
u8 think_proc_idx;
u8 think_init_idx;
u8 talk_request_idx;
u8 talk_idx;
u8 think_idx_after_talk;
} aTKN0_think_data_c;
// TODO: enums for these
static aTKN0_think_data_c dt_tbl[] = {
{0x02, 0x01, 0x00, 0x00, 0x00},
{0x01, 0x02, 0x00, 0x00, 0x01},
{0x03, 0x01, 0x01, 0x00, 0x01},
{0x03, 0x03, 0x00, 0x00, 0x03},
{0x04, 0x04, 0x00, 0x00, 0x04},
{0x05, 0x05, 0x00, 0x00, 0x05},
{0x04, 0x06, 0x00, 0x00, 0x06},
{0x06, 0x07, 0x01, 0x01, 0x07},
};
static aTKN0_THINK_PROC proc_table[] = {
(aTKN0_THINK_PROC)none_proc1,
aTKN0_turn_next,
aTKN0_birth,
aTKN0_wait,
aTKN0_anime_next,
aTKN0_timer_next,
aTKN0_lathe,
};
typedef void (*aTKN0_THINK_INIT_PROC)(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play);
static aTKN0_THINK_INIT_PROC init_table[] = {
(aTKN0_THINK_INIT_PROC)none_proc1,
aTKN0_normal_wait_init,
aTKN0_turn_f_init,
aTKN0_ready_init,
aTKN0_set_init,
aTKN0_set_af_init,
aTKN0_start_init,
aTKN0_lathe_init,
};
static void aTKN0_setup_think_proc(TOKYOSO_NPC0_ACTOR* actor, GAME_PLAY* play, s16 think_idx) {
static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTKN0_norm_talk_request, (aNPC_TALK_REQUEST_PROC)none_proc1 };
aTKN0_think_data_c* dt;
dt = &dt_tbl[think_idx];
actor->think_idx = think_idx;
actor->think_proc = proc_table[dt->think_proc_idx];
actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx];
actor->talk_idx = dt->talk_idx;
actor->next_think_idx = dt->think_idx_after_talk;
(*init_table[dt->think_init_idx])(actor, play);
actor->change_flag = TRUE;
}
static void aTKN0_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_THINK_PROC_INIT:
aTKN0_think_init_proc(nactorx, play);
break;
case aNPC_THINK_PROC_MAIN:
aTKN0_think_main_proc(nactorx, play);
break;
}
}
static void aTKN0_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
nactorx->think.think_proc = aTKN0_think_proc;
NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT);
}
static void aTKN0_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) {
if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) {
NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN);
}
}
static void aTKN0_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) {
switch (type) {
case aNPC_SCHEDULE_PROC_INIT:
aTKN0_schedule_init_proc(nactorx, play);
break;
case aNPC_SCHEDULE_PROC_MAIN:
aTKN0_schedule_main_proc(nactorx, play);
break;
}
}
+59
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@@ -0,0 +1,59 @@
enum {
aTKN0_TALK_END_WAIT,
aTKN0_TALK_NUM
};
typedef struct {
int msg_no;
u8 turn;
u8 camera;
aTKN0_TALK_PROC talk_proc;
} aTKN0_talk_data_c;
static void aTKN0_set_norm_talk_info(ACTOR* actorx) {
static aTKN0_talk_data_c dt_tbl[] = {
{0x0000, TRUE, CAMERA2_PROCESS_TALK, (aTKN0_TALK_PROC)none_proc1},
{0x0000, TRUE, CAMERA2_PROCESS_TALK, (aTKN0_TALK_PROC)none_proc1},
};
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)actorx;
aTKN0_talk_data_c* data_p = &dt_tbl[actor->talk_idx];
mDemo_Set_msg_num(actor->base_msg + data_p->msg_no + RANDOM(2));
mDemo_Set_talk_turn(data_p->turn);
mDemo_Set_camera(data_p->camera);
actor->talk_proc = data_p->talk_proc;
}
static void aTKN0_norm_talk_request(ACTOR* actorx, GAME* game) {
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)actorx;
if (!actor->change_flag) {
mDemo_Request(mDemo_TYPE_TALK, actorx, aTKN0_set_norm_talk_info);
} else {
actor->change_flag = FALSE;
}
}
static int aTKN0_talk_init(ACTOR* actorx, GAME* game) {
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)actorx;
actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1;
mDemo_Set_ListenAble();
mDemo_Start(actorx);
return TRUE;
}
static int aTKN0_talk_end_chk(ACTOR* actorx, GAME* game) {
TOKYOSO_NPC0_ACTOR* actor = (TOKYOSO_NPC0_ACTOR*)actorx;
GAME_PLAY* play = (GAME_PLAY*)game;
int ret = FALSE;
actor->talk_proc(actor, play);
if (mDemo_CAN_ACTOR_TALK(actorx)) {
aTKN0_setup_think_proc(actor, play, actor->next_think_idx);
ret = TRUE;
}
return ret;
}