Files
ac-decomp/src/ac_boxManager.c
T
2023-12-09 13:34:31 +01:00

40 lines
909 B
C

#include "ac_boxManager.h"
#include "m_name_table.h"
static void BoxManager_Actor_ct(ACTOR* actor, GAME* game);
static void BoxManager_Actor_dt(ACTOR* actor, GAME* game);
static void BoxManager_Actor_move(ACTOR* actor, GAME* game);
static void BoxManager_Actor_draw(ACTOR* actor, GAME* game);
ACTOR_PROFILE BoxManager_Profile = {
mAc_PROFILE_BOXMANAGER,
ACTOR_PART_BG,
ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
ETC_BOXMANAGER,
ACTOR_OBJ_BANK_KEEP,
sizeof(BOXMANAGER_ACTOR),
&BoxManager_Actor_ct,
&BoxManager_Actor_dt,
&BoxManager_Actor_move,
&BoxManager_Actor_draw,
NULL
};
static void BoxManager_Actor_ct(ACTOR* actor, GAME* game){
}
static void BoxManager_Actor_dt(ACTOR* actor, GAME* game){
}
static void BoxManager_Actor_move(ACTOR* actor, GAME* game){
}
static void BoxManager_Actor_draw(ACTOR* actor, GAME* game){
}