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https://github.com/ACreTeam/ac-decomp
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40 lines
909 B
C
40 lines
909 B
C
#include "ac_boxManager.h"
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#include "m_name_table.h"
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static void BoxManager_Actor_ct(ACTOR* actor, GAME* game);
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static void BoxManager_Actor_dt(ACTOR* actor, GAME* game);
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static void BoxManager_Actor_move(ACTOR* actor, GAME* game);
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static void BoxManager_Actor_draw(ACTOR* actor, GAME* game);
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ACTOR_PROFILE BoxManager_Profile = {
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mAc_PROFILE_BOXMANAGER,
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ACTOR_PART_BG,
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ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
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ETC_BOXMANAGER,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(BOXMANAGER_ACTOR),
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&BoxManager_Actor_ct,
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&BoxManager_Actor_dt,
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&BoxManager_Actor_move,
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&BoxManager_Actor_draw,
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NULL
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};
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static void BoxManager_Actor_ct(ACTOR* actor, GAME* game){
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}
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static void BoxManager_Actor_dt(ACTOR* actor, GAME* game){
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}
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static void BoxManager_Actor_move(ACTOR* actor, GAME* game){
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}
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static void BoxManager_Actor_draw(ACTOR* actor, GAME* game){
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} |