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https://github.com/ACreTeam/ac-decomp
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36 lines
734 B
C
36 lines
734 B
C
#ifndef M_CARD_H
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#define M_CARD_H
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#include "types.h"
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#include "libu64/gfxprint.h"
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#include "m_personal_id.h"
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#include "m_land_h.h"
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#include "m_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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mLd_land_info_c land;
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PersonalID_c pid[PLAYER_NUM];
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} mCD_persistent_data_c;
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extern s32 mCD_GetThisLandSlotNo_code(int* player_no, s32* slot_card_results);
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extern void mCD_save_data_aram_malloc();
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extern void mCD_set_aram_save_data();
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extern void mCD_init_card();
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extern void mCD_PrintErrInfo(gfxprint_t* gfxprint);
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extern void mCD_InitAll();
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extern void mCD_LoadLand();
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extern void mCD_toNextLand();
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extern int mCD_EraseBrokenLand_bg(void*);
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extern int mCD_card_format_bg(u8);
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#ifdef __cplusplus
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}
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#endif
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#endif
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