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https://github.com/ACreTeam/ac-decomp
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32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# Animal Crossing Decompilation
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Decompilation in progress of Animal Crossing (GAFE01)
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## Cloning
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Use `--recursive` when cloning to have ppcdis in the repository.
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## Build
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**Currently, it has only been tested with [wibo](https://github.com/decompals/wibo) under WSL2, but should build under other platforms and with Wine.**
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### Building
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- Dump a copy of the game and extract **main.dol** and **foresta.rel.szs**.
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- Decompress **foresta.rel.szs** with yaz0 found in *tools/*.
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- Place **main.dol** and **foresta.rel** in *dump/*.
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- Place CodeWarrior 1.3.2 in *tools/1.3.2/*, 1.2.5 in *tools/1.2.5/* and 1.2.5e in *tools/1.2.5e/*.
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- Set the `N64_SDK` environmental variables with the path of your libultra or equivalent headers.
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- Headers should be at `$N64_SDK/ultra/usr/include`.
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- Install DevkitPPC, Ninja and Python:
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- **Only tested with DevkitPPC r41 and Python 3.8.10**, however other versions should work fine.
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- Install Python modules from requirements.txt (`pip install -r requirements.txt`)
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- Run configure.py
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- Run ninja
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## Credits
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- jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
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- SeekyCt for [ppcdis](https://github.com/SeekyCt/ppcdis/) and helping setting up the project.
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- msg for helping with *tools/map.py*.
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