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ac-decomp/include/m_play.h
T

136 lines
3.3 KiB
C

#ifndef M_PLAY_H
#define M_PLAY_H
#include "types.h"
#include "game.h"
#include "libultra/ultratypes.h"
#include "m_view.h"
#include "m_camera2.h"
#include "m_submenu.h"
#include "m_kankyo.h"
#include "m_lights.h"
#include "m_pause.h"
#include "m_field_info.h"
#include "m_event.h"
#include "m_fbdemo_wipe.h"
#include "m_collision_obj.h"
#include "m_play_h.h"
#include "m_scene.h"
#include "PreRender.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
FADE_TYPE_NONE,
FADE_TYPE_IN,
FADE_TYPE_OUT,
FADE_TYPE_OUT_START_EMU,
FADE_TYPE_OUT_RETURN_TITLE,
FADE_TYPE_OUT_GAME_END_TRAIN,
FADE_TYPE_OUT_GAME_END,
FADE_TYPE_LOCK,
FADE_TYPE_SELECT,
FADE_TYPE_DEMO,
FADE_TYPE_SELECT_END,
FADE_TYPE_EVENT,
FADE_TYPE_OTHER_ROOM,
FADE_TYPE_OUT_NO_RESTART,
FADE_TYPE_NUM
};
enum {
WIPE_TYPE_NORMAL,
WIPE_TYPE_TRIFORCE,
WIPE_TYPE_FADE_WHITE,
WIPE_TYPE_FADE_BLACK,
WIPE_TYPE_CIRCLE_LEFT,
WIPE_TYPE_CIRCLE_RIGHT,
WIPE_TYPE_EVENT,
WIPE_TYPE_NUM
};
enum {
WIPE_MODE_NONE,
WIPE_MODE_CREATE,
WIPE_MODE_INIT,
WIPE_MODE_MOVE,
WIPE_MODE_NUM
};
enum {
FBDEMO_MODE_NONE,
FBDEMO_MODE_CREATE,
FBDEMO_MODE_INIT,
FBDEMO_MODE_MOVE,
FBDEMO_MODE_NUM
};
typedef int (*DRAW_CHK_PROC)(ACTOR*, GAME_PLAY*);
typedef void (*PLAY_WIPE_PROC)(GAME_PLAY*);
/* sizeof(struct game_play_s) == 0x2600 */
struct game_play_s {
/* 0x0000 */ GAME game;
// TODO: finish
/* 0x00E0 */ s16 scene_id;
/* 0x00E4 */ mFI_block_tbl_c block_table;
/* 0x00F4 */ mFI_block_tbl_c last_block_table;
/* 0x0104 */ u8 _0104[0x010C - 0x0104];
/* 0x010C */ Scene_Word_u* current_scene_data;
/* 0x0110 */ Object_Exchange_c object_exchange;
/* 0x1A68 */ View view;
/* 0x1B88 */ Camera2 camera;
/* 0x1CC0 */ Kankyo kankyo;
/* 0x1D90 */ Global_light global_light;
/* 0x1DA0 */ pause_t pause;
/* 0x1DA8 */ Actor_info actor_info;
/* 0x1DEC */ Submenu submenu;
/* 0x1FA4 */ s8 submenu_ground_idx;
/* 0x1FA8 */ char* submenu_ground_tex[2];
/* 0x1FB0 */ char* submenu_ground_pallet[2];
/* 0x1FB8 */ PreRender prerender;
/* 0x2000 */ Door_info_c door_info;
/* 0x2008 */ int next_scene_no;
/* 0x200C */ MtxF projection_matrix;
/* 0x204C */ MtxF billboard_matrix;
/* 0x208C */ Mtx* billboard_mtx_p;
/* 0x2090 */ u32 game_frame;
/* 0x2094 */ u8 _2094;
/* 0x2095 */ u8 actor_data_num;
/* 0x2096 */ u8 ctrl_actor_data_num;
/* 0x2097 */ u8 obj_bank_data_num;
/* 0x2098 */ Actor_data* player_data;
/* 0x209C */ Actor_data* actor_data;
/* 0x20A0 */ s16* ctrl_actor_data;
/* 0x20A4 */ s16* obj_bank_data;
/* 0x20A8 */ int _20A8;
/* 0x20AC */ Event_c event;
/* 0x20D0 */ u8 fb_fade_type;
/* 0x20D1 */ u8 fb_wipe_type;
/* 0x20D2 */ u8 fb_mode;
/* 0x20D3 */ u8 fb_wipe_mode;
/* 0x20D8 */ fbdemo_wipe fbdemo_wipe;
/* 0x2318 */ fbdemo_fade color_fade;
/* 0x2328 */ CollisionCheck_c collision_check;
/* 0x23F8 */ DRAW_CHK_PROC draw_chk_proc; // only used by mikanbox actor
/* 0x23FC */ rgba8888 fade_color_value;
/* 0x2400 */ Scene_data_status_c* scene_data_status;
/* 0x2404 */ u8 _2400[0x2600 - 0x2404];
};
extern void play_cleanup(GAME*);
extern void play_init(GAME*);
extern void play_main(GAME*);
#ifdef __cplusplus
}
#endif
#endif