mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-09-09 02:50:08 -04:00
559 lines
16 KiB
C
559 lines
16 KiB
C
#include "ac_field_draw.h"
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#include "audio.h"
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#include "m_debug.h"
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#include "m_field_info.h"
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#include "m_player_lib.h"
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#include "m_random_field.h"
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#include "m_common_data.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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static void Bg_Draw_Actor_ct(ACTOR* actorx, GAME* game);
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static void Bg_Draw_Actor_dt(ACTOR* actorx, GAME* game);
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static void Bg_Draw_Actor_move(ACTOR* actorx, GAME* game);
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static void Bg_Draw_Actor_draw(ACTOR* actorx, GAME* game);
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ACTOR_PROFILE Field_Draw_Profile = {
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mAc_PROFILE_FIELD_DRAW,
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ACTOR_PART_FG,
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ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
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EMPTY_NO,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(FIELD_DRAW_ACTOR),
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&Bg_Draw_Actor_ct,
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&Bg_Draw_Actor_dt,
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&Bg_Draw_Actor_move,
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&Bg_Draw_Actor_draw,
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NULL
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};
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static void aFD_MakeMarinScrollInfo(ACTOR* actorx, GAME* game);
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enum {
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aFD_SEARCH_FULL,
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aFD_SEARCH_CURRENT,
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aFD_SEARCH_ROW,
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aFD_SEARCH_NUM
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};
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typedef struct {
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int sound_source_no;
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int bx;
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int bz;
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f32 dist;
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} aFD_ongen_info_c;
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typedef struct {
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int sound_source_no;
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int bx;
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int bz;
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} aFD_ongen_info2_c;
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typedef struct {
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s16 offset_x;
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s16 offset_z;
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} aFD_offset_c;
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/*
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4 3 5
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1 0 2
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7 6 8
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*/
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static aFD_offset_c aFD_block_offset_table[] = {
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{ 0, 0 }, // current
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{ -1, 0 }, // left
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{ 1, 0 }, // right
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{ 0, -1 }, // top
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{ -1, -1 }, // top-left
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{ 1, -1 }, // top-right
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{ 0, 1 }, // bot
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{ -1, 1 }, // bot-left
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{ 1, 1 } // bot-right
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};
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static Gfx* aFD_MakeEnvSetDisplayList(u8 r, u8 g, u8 b, u8 a, GAME* game) {
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Gfx* gfx = GRAPH_ALLOC_TYPE(game->graph, Gfx, 2);
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if (gfx != NULL) {
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gDPSetEnvColor(gfx + 0, r, g, b, a);
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gSPEndDisplayList(gfx + 1);
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return gfx;
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}
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return NULL;
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}
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static int aFD_OperateWaterSound(xyz_t* center_pos, ACTOR* actorx, s16 ongen_type, u8 se_no, f32 ofs_x, f32 ofs_z, int search_type) {
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static aFD_ongen_info_c dist_info[9 * mFM_SOUND_SOURCE_NUM];
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static int ongen_block_count_table[aFD_SEARCH_NUM] = { 9, 1, 3 };
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int res = FALSE;
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int search_clamped = search_type >= 0 && search_type < aFD_SEARCH_NUM ? search_type : aFD_SEARCH_FULL;
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int ongen_block_count = ongen_block_count_table[search_clamped];
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int i;
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int j;
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int source_num = 0;
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aFD_ongen_info2_c ongen_info[2] = { { -1, 0, 0 }, { -1, 0, 0 } };
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int bx;
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int bz;
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if (mFI_Wpos2BlockNum(&bx, &bz, *center_pos)) {
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for (i = 0; i < ongen_block_count; i++) {
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int search_bx = bx + aFD_block_offset_table[i].offset_x;
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int search_bz = bz + aFD_block_offset_table[i].offset_z;
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mFM_bg_sound_source_c* source = mFI_GetSoundSourcePBlockNum(search_bx, search_bz);
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if (source != NULL) {
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for (j = 0; j < mFM_SOUND_SOURCE_NUM; j++) {
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if (source->kind == ongen_type) {
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aFD_ongen_info_c* info = &dist_info[source_num++];
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f32 dx = center_pos->x - source->pos.x;
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f32 dz = center_pos->z - source->pos.z;
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info->sound_source_no = j;
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info->bx = search_bx;
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info->bz = search_bz;
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info->dist = (dx * dx) + (dz * dz);
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}
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source++;
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}
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}
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}
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if (source_num != 0) {
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int closest_idx = -1;
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f32 closest_dist = 10000000.0f;
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/* Find the closest sound */
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for (i = 0; i < source_num; i++) {
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if (dist_info[i].dist < closest_dist) {
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ongen_info[0].sound_source_no = dist_info[i].sound_source_no;
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ongen_info[0].bx = dist_info[i].bx;
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ongen_info[0].bz = dist_info[i].bz;
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closest_idx = i;
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closest_dist = dist_info[i].dist;
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}
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}
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/* Find the second closest sound (if any) */
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closest_dist = 10000000.0f;
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for (i = 0; i < source_num; i++) {
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if (i != closest_idx) {
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if (dist_info[i].dist < closest_dist) {
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ongen_info[1].sound_source_no = dist_info[i].sound_source_no;
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ongen_info[1].bx = dist_info[i].bx;
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ongen_info[1].bz = dist_info[i].bz;
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closest_dist = dist_info[i].dist;
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}
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}
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}
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/* Start playing the sounds */
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for (i = 0; i < ARRAY_COUNT(ongen_info); i++) {
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aFD_ongen_info2_c* info = &ongen_info[i];
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if (info->sound_source_no != -1) {
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u32 ongen_id = (u32)actorx + (mFI_GetBlockXMax() * info->bz + info->bx) * mFM_SOUND_SOURCE_NUM + info->sound_source_no;
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mFM_bg_sound_source_c* source = mFI_GetSoundSourcePBlockNum(info->bx, info->bz);
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if (source != NULL) {
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xyz_t ongen_pos = source[info->sound_source_no].pos;
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ongen_pos.x += ofs_x;
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ongen_pos.z += ofs_z;
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ongen_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(source[info->sound_source_no].pos, 0.0f) + 40.0f;
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sAdo_OngenPos(ongen_id, se_no, &ongen_pos);
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res = TRUE;
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}
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}
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}
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}
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}
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return res;
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}
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static f32 aFD_position_offset = 0.0f;
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static void aFD_SetActorPosition(ACTOR* actorx, GAME_PLAY* play) {
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play);
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actorx->world.position = player->actor_class.world.position;
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actorx->world.position.y += aFD_position_offset;
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}
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static void aFD_PrepareFieldDraw(ACTOR* actorx, GAME* game) {
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/*
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6 7 8
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3 4 5
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0 1 2
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*/
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static aFD_offset_c draw_block_offset_table[] = {
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{ -1, 1 }, // bot-left
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{ 0, 1 }, // bot
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{ 1, 1 }, // bot-right
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{ -1, 0 }, // left
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{ 0, 0 }, // current
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{ 1, 0 }, // right
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{ -1, -1 }, // top-left
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{ 0, -1 }, // top
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{ 1, -1 } // top-right
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};
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GAME_PLAY* play = (GAME_PLAY*)game;
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FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx;
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aFD_block_c* block = field_draw->block;
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mFM_field_draw_info_c* draw_info = mFI_BGDisplayListTop();
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play);
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int bx;
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int bz;
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int i;
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mFI_Wpos2BlockNum(&bx, &bz, player->actor_class.world.position);
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aFD_SetActorPosition(actorx, play);
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for (i = 0; i < aFD_BLOCK_DRAW_NUM; i++) {
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block->bx = bx + draw_block_offset_table[i].offset_x;
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block->bz = bz + draw_block_offset_table[i].offset_z;
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mFI_BkNum2WposXZ(&block->wpos.x, &block->wpos.z, block->bx, block->bz);
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block->wpos.y = mFI_BkNum2BaseHeight(block->bx, block->bz);
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block->exist = TRUE;
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block++;
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}
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aFD_MakeMarinScrollInfo(actorx, game);
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}
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static void aFD_SetPositionOffset(f32 ofs) {
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aFD_position_offset = ofs;
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}
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static void aFD_SetDefaultPositionOffset() {
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aFD_SetPositionOffset(1000.0f);
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}
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static void Bg_Draw_Actor_ct(ACTOR* actorx, GAME* game) {
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aFD_PrepareFieldDraw(actorx, game);
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aFD_SetDefaultPositionOffset();
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}
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static void Bg_Draw_Actor_dt(ACTOR* actorx, GAME* game) {
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}
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static void Bg_Draw_Actor_move(ACTOR* actorx, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play);
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lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
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int bx;
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int bz;
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int pond_x;
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int pond_z;
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aFD_PrepareFieldDraw(actorx, game);
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if (mFI_Wpos2BlockNum(&bx, &bz, player->actor_class.world.position)) {
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if ((mFI_BkNum2BlockKind(bx, bz) & mRF_BLOCKKIND_MARINE) != 0) {
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aFD_OperateWaterSound(&player->actor_class.world.position, actorx, 2, 28, 0.0f, 175.0f, aFD_SEARCH_ROW);
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}
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else {
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aFD_OperateWaterSound(&player->actor_class.world.position, actorx, 1, 11, 0.0f, 0.0f, aFD_SEARCH_FULL);
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}
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if (mRF_SearchPond(&pond_x, &pond_z, bx, bz)) {
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xyz_t frog_se_pos;
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xyz_t pond_pos;
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/* Play the frog sound effect */
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if (
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rtc_time->month >= lbRTC_MAY && rtc_time->month <= lbRTC_AUGUST &&
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(
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(rtc_time->hour >= 18 && rtc_time->hour <= 21) ||
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(rtc_time->hour >= 4 && rtc_time->hour <= 6)
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)
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) {
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frog_se_pos.x = mFI_UNIT_BASE_SIZE_F + (f32)pond_x * mFI_UNIT_BASE_SIZE_F;
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frog_se_pos.y = 0.0f;
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frog_se_pos.z = mFI_UNIT_BASE_SIZE_F + (f32)pond_z * mFI_UNIT_BASE_SIZE_F;
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frog_se_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(frog_se_pos, 0.0f);
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sAdo_OngenPos((u32)&Bg_Draw_Actor_move, 0xA1, &frog_se_pos);
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}
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/* Pond sound effect */
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pond_pos.x = mFI_UNIT_BASE_SIZE_F * 0.5f + (f32)pond_x * mFI_UNIT_BASE_SIZE_F;
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pond_pos.y = 0.0f;
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pond_pos.z = mFI_UNIT_BASE_SIZE_F * 0.5f + (f32)pond_z * mFI_UNIT_BASE_SIZE_F;
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pond_pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(pond_pos, 0.0f);
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sAdo_OngenPos((u32)&Bg_Draw_Actor_ct, 0x16, &pond_pos);
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}
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}
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if (GETREG(CRV, 39)) {
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int i;
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for (i = 0; i < 4; i++) {
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// ??
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}
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SETREG(CRV, 39, 0);
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}
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}
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/* Culling box which is aproximately 128:25 (5.12:1) on the xz plane */
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/* NOTE: these vertices are only included because they are not used in any art asset */
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static Vtx aFD_culling_vtx[] ATTRIBUTE_ALIGN(32) = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 10240, 0, 0, 0, 0, 0, 0, 0 },
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{ 10240, 0, 10240, 0, 0, 0, 0, 0, 0, 0 },
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{ 10240, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 2000, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 2000, 10240, 0, 0, 0, 0, 0, 0, 0 },
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{ 10240, 2000, 10240, 0, 0, 0, 0, 0, 0, 0 },
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{ 10240, 2000, 0, 0, 0, 0, 0, 0, 0, 0 },
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};
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static Gfx aFD_cull_set_gfx[] ATTRIBUTE_ALIGN(32) = {
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gsSPClearGeometryMode(G_FOG | G_LIGHTING),
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gsSPVertex(&aFD_culling_vtx[0], 8, 0),
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gsSPCullDisplayList(0, 7),
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gsSPSetGeometryMode(G_FOG | G_LIGHTING),
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gsSPEndDisplayList(),
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};
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static Gfx aFD_cull_set_model[] ATTRIBUTE_ALIGN(32) = {
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gsSPDisplayList(aFD_cull_set_gfx),
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gsSPDisplayList(SEGMENT_ADDR(G_MWO_SEGMENT_A, 0)), /* Dynamic segment 0x0A */
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gsSPEndDisplayList(),
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};
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static EVW_ANIME_SCROLL aFD_texture_scroll2_data[2] = {
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{ 1, -1, 32, 32 },
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{ -1, -2, 32, 32 }
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};
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static EVW_ANIME_DATA aFD_evw_data = {
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-4, EVW_ANIME_TYPE_SCROLL2, aFD_texture_scroll2_data
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};
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static void aFD_SetRiverFlow(GAME_PLAY* play) {
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Evw_Anime_Set(play, &aFD_evw_data);
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}
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static void aFD_SetViewerData(EVW_ANIME_DATA* data, GAME_PLAY* play) {
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if (data != NULL) {
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Evw_Anime_Set(play, data);
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}
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else {
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aFD_SetRiverFlow(play);
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}
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}
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static int aFD_SetBeachColorOpaSegment(ACTOR* actorx, GAME* game, int bx, int bz) {
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FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx;
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aFD_marin_info_c* marin_info = &field_draw->marin_info;
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if ((mFI_BkNum2BlockKind(bx, bz) & mRF_BLOCKKIND_MARINE) != 0) {
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Gfx* gfx = aFD_MakeEnvSetDisplayList(marin_info->beach_env_color.r, marin_info->beach_env_color.g, marin_info->beach_env_color.b, marin_info->beach_env_color.a, game);
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if (gfx == NULL) {
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return FALSE;
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}
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OPEN_DISP(game->graph);
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gSPSegment(NEXT_BG_OPA_DISP, G_MWO_SEGMENT_C, gfx);
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CLOSE_DISP(game->graph);
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}
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return TRUE;
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}
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static int aFD_SetMarinScrollXluSegment(ACTOR* actorx, GAME* game, int bx, int bz) {
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FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx;
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aFD_marin_info_c* marin_info = &field_draw->marin_info;
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if ((mFI_BkNum2BlockKind(bx, bz) & mRF_BLOCKKIND_MARINE) != 0) {
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Gfx* gfx0 = two_tex_scroll_dolphin(game->graph, 0, 0, marin_info->tile0_scroll << 1, 32, 32, 1, 0, marin_info->tile1_scroll << 1, 32, 64);
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Gfx* gfx1 = two_tex_scroll_dolphin(game->graph, 0, 0, marin_info->tile0_scroll << 1, 32, 32, 1, 0, marin_info->tile1_scroll << 1, 32, 32);
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if (gfx0 == NULL || gfx1 == NULL) {
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return FALSE;
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}
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OPEN_DISP(game->graph);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_B, gfx0);
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gSPSegment(NEXT_POLY_XLU_DISP, G_MWO_SEGMENT_D, gfx1);
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CLOSE_DISP(game->graph);
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}
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return TRUE;
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}
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static void aFD_DrawBg(Gfx* gfx, int exists, GAME* game) {
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if (gfx != NULL) {
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OPEN_DISP(game->graph);
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gSPSegment(NEXT_BG_OPA_DISP, G_MWO_SEGMENT_A, gfx); /* Bg display list is called in between culling microcode */
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gSPDisplayList(NEXT_BG_OPA_DISP, aFD_cull_set_model);
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CLOSE_DISP(game->graph);
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}
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}
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static void aFD_DrawXluBg(Gfx* gfx, int exists, GAME* game) {
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if (gfx != NULL) {
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OPEN_DISP(game->graph);
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if (mFI_GetFieldId() == mFI_FIELD_ROOM_BUGGY) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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static xyz_t ball = { 160.0f, 70.0f, 180.0f }; // Katrina's crystal ball highlight
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Setpos_HiliteReflect_xlu_init(&ball, play);
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}
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gSPDisplayList(NEXT_POLY_XLU_DISP, gfx);
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CLOSE_DISP(game->graph);
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}
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}
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typedef void (*aFD_DRAW_PROC)(GAME* game);
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static void aFD_DrawBlock(aFD_block_c* block, ACTOR* actorx, GAME* game) {
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static aFD_DRAW_PROC draw_proc[] = {
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(aFD_DRAW_PROC)&none_proc1,
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&Global_kankyo_set_room_prim,
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&Global_kankyo_set_room_prim,
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(aFD_DRAW_PROC)&none_proc1
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};
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int block_type = mFI_BkNum2BlockType(block->bx, block->bz);
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s8 anime_frame_count;
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EVW_ANIME_DATA* anime_data;
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u32 exist = block->exist;
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Gfx* opa_gfx;
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Gfx* xlu_gfx;
|
|
GAME_PLAY* play = (GAME_PLAY*)game;
|
|
|
|
if (exist != FALSE) {
|
|
opa_gfx = mFI_GetBGDisplayListRom(block->bx, block->bz);
|
|
xlu_gfx = mFI_GetBGDisplayListRom_XLU(block->bx, block->bz);
|
|
anime_data = mFI_GetBGTexAnimInfo(&anime_frame_count, block->bx, block->bz);
|
|
|
|
Matrix_translate(block->wpos.x, block->wpos.y, block->wpos.z, 0);
|
|
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
|
|
_texture_z_light_fog_prim_xlu(game->graph);
|
|
_texture_z_light_fog_prim_bg(game->graph);
|
|
|
|
OPEN_DISP(game->graph);
|
|
|
|
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPMatrix(NEXT_BG_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
CLOSE_DISP(game->graph);
|
|
|
|
aFD_SetViewerData(anime_data, play);
|
|
(*draw_proc[Common_Get(field_draw_type)])(game);
|
|
|
|
if (aFD_SetBeachColorOpaSegment(actorx, game, block->bx, block->bz)) {
|
|
u32 kind = mFI_BkNum2BlockKind(block->bx, block->bz);
|
|
|
|
switch (GETREG(MYKREG, 77)) {
|
|
case 0:
|
|
{
|
|
// Draw all BG
|
|
aFD_DrawBg(opa_gfx, exist, game);
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
// Do not draw BG unless we're in an island block
|
|
if ((kind & mRF_BLOCKKIND_ISLAND) == 0) {
|
|
aFD_DrawBg(opa_gfx, exist, game);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
// Do not draw BG at all
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
// Draw all BG
|
|
aFD_DrawBg(opa_gfx, exist, game);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (aFD_SetMarinScrollXluSegment(actorx, game, block->bx, block->bz)) {
|
|
if (GETREG(MYKREG, 77) != 3) {
|
|
aFD_DrawXluBg(xlu_gfx, exist, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void aFD_MakeMarinScrollInfo(ACTOR* actorx, GAME* game) {
|
|
FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx;
|
|
aFD_marin_info_c* marin_info = &field_draw->marin_info;
|
|
GAME_PLAY* play = (GAME_PLAY*)game;
|
|
|
|
int frame = play->game_frame % 300;
|
|
f32 frame_f = (f32)frame;
|
|
f32 wave_radian = (frame_f / 300.0f) * F_PI * 2.0f;
|
|
f32 wave_cos = cosf_table(wave_radian);
|
|
f32 beach_cos = cosf_table((wave_radian - 1.2f) + (f32)GETREG(MYKREG, 53) * 0.01f);
|
|
|
|
marin_info->frame = frame;
|
|
marin_info->tile0_scroll = (int)((f32)play->game_frame * -0.42666667f) - 7;
|
|
marin_info->tile1_scroll = (int)(wave_cos * -32.0f - -32.0f);
|
|
|
|
mCoBG_WaveCos2BgCheck(wave_cos);
|
|
|
|
marin_info->beach_env_color.r = (u8)(int)(144.0f + ((beach_cos * -21.0f) + 21.0f));
|
|
marin_info->beach_env_color.g = (u8)(int)(128.0f + ((beach_cos * -18.0f) + 18.0f));
|
|
marin_info->beach_env_color.b = (u8)(int)( 96.0f + ((beach_cos * -14.0f) + 14.0f));
|
|
marin_info->beach_env_color.a = (u8)255;
|
|
}
|
|
|
|
static void Bg_Draw_Actor_draw(ACTOR* actorx, GAME* game) {
|
|
FIELD_DRAW_ACTOR* field_draw = (FIELD_DRAW_ACTOR*)actorx;
|
|
aFD_block_c* block = field_draw->block;
|
|
int i;
|
|
|
|
OPEN_DISP(game->graph);
|
|
|
|
gDPSetTexEdgeAlpha(NEXT_BG_OPA_DISP, 144);
|
|
gDPSetTexEdgeAlpha(NEXT_POLY_XLU_DISP, 144);
|
|
gDPSetTextureAdjustMode(NEXT_BG_OPA_DISP, G_TA_DOLPHIN);
|
|
gDPSetTextureAdjustMode(NEXT_POLY_XLU_DISP, G_TA_DOLPHIN);
|
|
|
|
CLOSE_DISP(game->graph);
|
|
|
|
for (i = 0; i < aFD_BLOCK_DRAW_NUM; i++) {
|
|
aFD_DrawBlock(block, actorx, game);
|
|
block++;
|
|
}
|
|
|
|
OPEN_DISP(game->graph);
|
|
|
|
gDPSetTextureAdjustMode(NEXT_BG_OPA_DISP, G_TA_N64);
|
|
gDPSetTextureAdjustMode(NEXT_POLY_XLU_DISP, G_TA_N64);
|
|
|
|
CLOSE_DISP(game->graph);
|
|
}
|