mirror of
https://github.com/ACreTeam/ac-decomp
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69 lines
2.1 KiB
C
69 lines
2.1 KiB
C
#ifndef GAME64_H
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#define GAME64_H
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void Na_InitAudio(void (*fatal_callback)(), u8* load_addr, size_t load_size, u8* bootsound,
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size_t bootsound_size, BOOL cut_flag);
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extern void Na_GameFrame();
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extern void Na_BgmStart(u8);
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extern void Na_BgmCrossfadeStart(u8);
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extern void Na_BgmStop(u16);
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extern void Na_SysTrgStart(u16);
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extern void Na_PlyWalkSe(int, u16, f32);
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extern void Na_PlyWalkSeRoom(int, u16, f32);
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extern void Na_NpcWalkSe(int, u16, f32);
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extern void Na_NpcWalkSeRoom(int, u16, f32);
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extern void Na_PlayerStatusLevel(f32, int);
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extern void Na_VoiceSe(u8, u8, u8, s16, u8, u8);
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extern void Na_MessageStatus(u8);
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extern void Na_MessageSpeed(u8);
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extern u8 Na_MessageSpeedGet();
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extern void Na_SysLevStart(u8);
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extern void Na_SysLevStop(u8);
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extern void Na_OngenPos(u32, u8, u16, f32);
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extern void Na_OngenTrgStart(u16, u16, f32);
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extern void Na_SetOutMode(u8);
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extern void Na_SetVoiceMode(u8);
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extern void Na_FloorTrgStart(u8, u16, f32);
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extern void Na_Pause(u8);
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extern void Na_RhythmPos(u32, u8, u16, f32);
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extern void Na_SpecChange(int);
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extern void Na_MDPlayerPos(u16, u16, u16, int, f32);
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extern void Na_BGMVolume(f32, u16);
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extern void Na_SubGameStart();
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extern void Na_SubGameEnd();
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extern u8 Na_SubGameOK();
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extern void Na_Tenki(u8);
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extern void Na_KishaStatusTrg(u8);
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extern void Na_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2,
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f32 distance2);
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extern void Na_TTKK_ARM(u8);
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extern void Na_OngenTrgStartSpeed(u16, u16, f32, f32);
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extern void Na_TrgSeEcho(u8);
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extern void Na_LevSeEcho(u8);
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extern void Na_BgmFadeoutCheck();
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extern void Na_SeFadeoutCheck();
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extern void Na_RoomType(u8);
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extern void Na_Museum(u8);
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extern void Na_SoftReset();
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extern void Na_SceneMode(u8);
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extern u8 Na_RoomIncectPos(int, u16, u16, f32);
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extern void Na_FurnitureInstPos(int, u16, f32);
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extern int Na_GetSoundFrameCounter();
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extern void Na_kazagurumaLevel(f32);
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extern u8 Na_CheckNeosBoot();
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extern void Na_RestartPrepare();
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extern u8 Na_CheckRestartReady();
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extern void Na_Restart();
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#ifdef __cplusplus
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}
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#endif
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#endif
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