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https://github.com/zeldaret/botw
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Implement CheckE3Mode::doQuery
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@@ -40718,7 +40718,7 @@ Address,Quality,Size,Name
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0x0000007100689ec8,O,000048,_ZN5uking5query11CheckE3ModeC1ERKN4ksys3act2ai5Query7InitArgE
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0x0000007100689ef8,O,000020,_ZN5uking5query11CheckE3ModeD1Ev
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0x0000007100689f0c,O,000052,_ZN5uking5query11CheckE3ModeD0Ev
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0x0000007100689f40,U,000104,AI_Query_CheckE3Mode::doQuery
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0x0000007100689f40,O,000104,_ZN5uking5query11CheckE3Mode7doQueryEv
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0x0000007100689fa8,O,000004,_ZN5uking5query11CheckE3Mode10loadParamsERKN4evfl8QueryArgE
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0x0000007100689fac,O,000004,_ZN5uking5query11CheckE3Mode10loadParamsEv
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0x0000007100689fb0,O,000204,_ZNK5uking5query11CheckE3Mode27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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Can't render this file because it is too large.
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@@ -1,5 +1,6 @@
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#include "Game/AI/Query/queryCheckE3Mode.h"
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#include <evfl/Query.h>
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#include "Game/E3Mgr.h"
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namespace uking::query {
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@@ -7,9 +8,20 @@ CheckE3Mode::CheckE3Mode(const InitArg& arg) : ksys::act::ai::Query(arg) {}
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CheckE3Mode::~CheckE3Mode() = default;
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// FIXME: implement
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int CheckE3Mode::doQuery() {
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return -1;
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auto* e3m = E3Mgr::instance();
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if (e3m != nullptr) {
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if (e3m->isDemoMode0AndNotStageSelect()) {
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return 1;
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}
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if (e3m->isDemoMode1AndNotStageSelect()) {
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return 2;
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}
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if (e3m->isDemoMode2AndNotStageSelect()) {
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return 3;
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}
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}
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return 0;
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}
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void CheckE3Mode::loadParams(const evfl::QueryArg& arg) {}
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