Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,33 @@
#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h"
namespace uking::action {
ArrowShootMoveForLargeObject::ArrowShootMoveForLargeObject(const InitArg& arg)
: ArrowShootMove(arg) {}
ArrowShootMoveForLargeObject::~ArrowShootMoveForLargeObject() = default;
bool ArrowShootMoveForLargeObject::init_(sead::Heap* heap) {
return ArrowShootMove::init_(heap);
}
void ArrowShootMoveForLargeObject::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowShootMoveForLargeObject::leave_() {
ArrowShootMove::leave_();
}
void ArrowShootMoveForLargeObject::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mRayCastDist_s, "RayCastDist");
getStaticParam(&mCallSEKeyAtStick_s, "CallSEKeyAtStick");
getDynamicParam(&mIsReInitShoot_d, "IsReInitShoot");
}
void ArrowShootMoveForLargeObject::calc_() {
ArrowShootMove::calc_();
}
} // namespace uking::action