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https://github.com/zeldaret/botw
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ksys/res: Implement GParamList NpcEquipment
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@@ -90,6 +90,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRupee.h
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@@ -89093,7 +89093,7 @@
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0x00000071011970b4,BgparamlistObjectCookSpice::ctor,476,_ZN4ksys3res25GParamListObjectCookSpiceC2Ev
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0x0000007101197290,BgparamlistObjectLumberjackTree::ctor,664,_ZN4ksys3res30GParamListObjectLumberjackTreeC2Ev
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0x0000007101197528,BgparamlistObjectNpc::ctor,1232,_ZN4ksys3res19GParamListObjectNpcC2Ev
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0x00000071011979f8,BgparamlistObjectNpcEquipment::ctor,1960,
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0x00000071011979f8,BgparamlistObjectNpcEquipment::ctor,1960,_ZN4ksys3res28GParamListObjectNpcEquipmentC2Ev
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0x00000071011981a0,BgparamlistObjectZora::ctor,508,
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0x000000710119839c,BgparamlistObjectTraveler::ctor,29996,_ZN4ksys3res24GParamListObjectTravelerC1Ev
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0x000000710119f8c8,BgparamlistObjectPrey::ctor,508,
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@@ -89184,7 +89184,7 @@
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0x00000071011a7d4c,sub_71011A7D4C,12,_ZNK4ksys3res25GParamListObjectCookSpice7getNameEv
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0x00000071011a7d58,sub_71011A7D58,12,_ZNK4ksys3res30GParamListObjectLumberjackTree7getNameEv
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0x00000071011a7d64,sub_71011A7D64,12,_ZNK4ksys3res19GParamListObjectNpc7getNameEv
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0x00000071011a7d70,sub_71011A7D70,12,
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0x00000071011a7d70,sub_71011A7D70,12,_ZNK4ksys3res28GParamListObjectNpcEquipment7getNameEv
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0x00000071011a7d7c,sub_71011A7D7C,12,
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0x00000071011a7d88,sub_71011A7D88,12,_ZNK4ksys3res24GParamListObjectTraveler7getNameEv
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0x00000071011a7d94,sub_71011A7D94,12,
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Can't render this file because it is too large.
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@@ -0,0 +1,72 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectNpcEquipment : public GParamListObject {
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public:
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GParamListObjectNpcEquipment();
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const char* getName() const override { return "NpcEquipment"; }
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agl::utl::Parameter<bool> mIsSetWeaponTypeWhenEquip;
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agl::utl::Parameter<sead::SafeString> mEquipName1;
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agl::utl::Parameter<f32> mScale1;
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agl::utl::Parameter<sead::Vector3f> mHoldTransOffset1;
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agl::utl::Parameter<sead::Vector3f> mHoldRotOffset1;
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agl::utl::Parameter<sead::Vector3f> mEquipTransOffset1;
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agl::utl::Parameter<sead::Vector3f> mEquipRotOffset1;
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agl::utl::Parameter<sead::SafeString> mEquipName2;
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agl::utl::Parameter<f32> mScale2;
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agl::utl::Parameter<sead::Vector3f> mHoldTransOffset2;
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agl::utl::Parameter<sead::Vector3f> mHoldRotOffset2;
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agl::utl::Parameter<sead::Vector3f> mEquipTransOffset2;
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agl::utl::Parameter<sead::Vector3f> mEquipRotOffset2;
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agl::utl::Parameter<sead::SafeString> mEquipName3;
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agl::utl::Parameter<f32> mScale3;
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agl::utl::Parameter<sead::Vector3f> mHoldTransOffset3;
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agl::utl::Parameter<sead::Vector3f> mHoldRotOffset3;
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agl::utl::Parameter<sead::Vector3f> mEquipTransOffset3;
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agl::utl::Parameter<sead::Vector3f> mEquipRotOffset3;
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agl::utl::Parameter<sead::SafeString> mEquipName4;
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agl::utl::Parameter<f32> mScale4;
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agl::utl::Parameter<sead::Vector3f> mHoldTransOffset4;
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agl::utl::Parameter<sead::Vector3f> mHoldRotOffset4;
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agl::utl::Parameter<sead::Vector3f> mEquipTransOffset4;
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agl::utl::Parameter<sead::Vector3f> mEquipRotOffset4;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectNpcEquipment, 0x3f8);
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inline GParamListObjectNpcEquipment::GParamListObjectNpcEquipment() {
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auto* const obj = &mObj;
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mIsSetWeaponTypeWhenEquip.init(false, "IsSetWeaponTypeWhenEquip", "", obj);
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mEquipName1.init("", "EquipName1", "", obj);
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mScale1.init(1.0, "Scale1", "", obj);
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mHoldTransOffset1.init({0.0, 0.0, 0.0}, "HoldTransOffset1", "", obj);
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mHoldRotOffset1.init({0.0, 0.0, 0.0}, "HoldRotOffset1", "", obj);
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mEquipTransOffset1.init({0.0, 0.0, 0.0}, "EquipTransOffset1", "", obj);
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mEquipRotOffset1.init({0.0, 0.0, 0.0}, "EquipRotOffset1", "", obj);
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mEquipName2.init("", "EquipName2", "", obj);
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mScale2.init(1.0, "Scale2", "", obj);
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mHoldTransOffset2.init({0.0, 0.0, 0.0}, "HoldTransOffset2", "", obj);
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mHoldRotOffset2.init({0.0, 0.0, 0.0}, "HoldRotOffset2", "", obj);
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mEquipTransOffset2.init({0.0, 0.0, 0.0}, "EquipTransOffset2", "", obj);
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mEquipRotOffset2.init({0.0, 0.0, 0.0}, "EquipRotOffset2", "", obj);
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mEquipName3.init("", "EquipName3", "", obj);
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mScale3.init(1.0, "Scale3", "", obj);
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mHoldTransOffset3.init({0.0, 0.0, 0.0}, "HoldTransOffset3", "", obj);
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mHoldRotOffset3.init({0.0, 0.0, 0.0}, "HoldRotOffset3", "", obj);
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mEquipTransOffset3.init({0.0, 0.0, 0.0}, "EquipTransOffset3", "", obj);
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mEquipRotOffset3.init({0.0, 0.0, 0.0}, "EquipRotOffset3", "", obj);
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mEquipName4.init("", "EquipName4", "", obj);
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mScale4.init(1.0, "Scale4", "", obj);
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mHoldTransOffset4.init({0.0, 0.0, 0.0}, "HoldTransOffset4", "", obj);
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mHoldRotOffset4.init({0.0, 0.0, 0.0}, "HoldRotOffset4", "", obj);
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mEquipTransOffset4.init({0.0, 0.0, 0.0}, "EquipTransOffset4", "", obj);
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mEquipRotOffset4.init({0.0, 0.0, 0.0}, "EquipRotOffset4", "", obj);
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}
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} // namespace ksys::res
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@@ -29,6 +29,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRupee.h"
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@@ -118,6 +119,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::LumberjackTree>(archive.getRootList(), "LumberjackTree", heap,
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dummy_list);
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add<GParamListObjType::Npc>(archive.getRootList(), "Npc", heap, dummy_list);
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add<GParamListObjType::NpcEquipment>(archive.getRootList(), "NpcEquipment", heap, dummy_list);
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// TODO: the rest
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