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https://github.com/zeldaret/botw
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game: Put actions, AIs, behaviors, queries in an "AI" folder
Helps keep things clean as Game starts containing more source files.
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+4
-4
@@ -13,10 +13,10 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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add_executable(uking
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src/Game/Action/actionSetInstEventFlag.cpp
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src/Game/Action/actionSetInstEventFlag.h
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src/Game/Action/actionSetLinkTagBasic.cpp
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src/Game/Action/actionSetLinkTagBasic.h
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src/Game/AI/Action/actionSetInstEventFlag.cpp
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src/Game/AI/Action/actionSetInstEventFlag.h
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src/Game/AI/Action/actionSetLinkTagBasic.cpp
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src/Game/AI/Action/actionSetLinkTagBasic.h
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src/KingSystem/ActorSystem/actActor.h
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src/KingSystem/ActorSystem/actActorCreator.cpp
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+2
-2
@@ -1,4 +1,4 @@
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#include "Game/Action/actionSetInstEventFlag.h"
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#include "Game/AI/Action/actionSetInstEventFlag.h"
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#include "KingSystem/ActorSystem/actActor.h"
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namespace uking::action {
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@@ -8,4 +8,4 @@ SetInstEventFlagAction::SetInstEventFlagAction(const ksys::act::ai::ClassArg& ar
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SetInstEventFlagAction::~SetInstEventFlagAction() = default;
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} // namespace uking::action
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} // namespace uking::action
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+1
-1
@@ -1,4 +1,4 @@
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#include "Game/Action/actionSetLinkTagBasic.h"
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#include "Game/AI/Action/actionSetLinkTagBasic.h"
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#include "KingSystem/ActorSystem/actActor.h"
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namespace uking::action {
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