mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 21:55:02 -04:00
Action: Fix incorrect handling of inherited virtual functions
This commit is contained in:
+102
-462
@@ -116,9 +116,7 @@ AnchorSummon:
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- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: SummonActor, param_offset: 0x40}
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- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: SummonActorEquip1, param_offset: 0x50}
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- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: SummonActorEquip2, param_offset: 0x60}
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ActionWithAS:
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- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
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- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
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ActionWithAS: []
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Angry:
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- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
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AnimMatrixDriven:
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@@ -292,16 +290,7 @@ TakeHitImpactForce:
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- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
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- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
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- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
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SmallDamageBase:
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- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38}
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- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40}
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- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48}
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- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50}
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- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58}
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- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60}
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- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
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- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
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- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
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SmallDamageBase: []
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AnmDamage:
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- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
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- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x90}
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@@ -373,9 +362,7 @@ AnmUpDownMove:
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- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
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- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x30}
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- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
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Appear:
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- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
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- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
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Appear: []
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AppearDeathCounter: []
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AppearFullPouchInfo:
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- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: PorchItemName, param_offset: 0x20}
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@@ -424,14 +411,8 @@ AreaActorObserve:
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- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
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- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
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- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
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AreaActorObserveByActorTag:
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- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
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- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
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- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
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AreaActorObserveByGroup:
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- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
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- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
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- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
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AreaActorObserveByActorTag: []
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AreaActorObserveByGroup: []
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AreaBase:
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- {type: map_unit_param, param_type: const bool*, param_name: EnableCharacterOn, param_offset: 0x20}
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AreaBottomTag: []
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@@ -441,10 +422,7 @@ AreaHorseSpeedLimitAction: []
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AreaLocation:
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- {type: map_unit_param, param_type: const int*, param_name: LocationPriority, param_offset: 0x20}
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- {type: map_unit_param, param_type: 'sead::SafeString', param_name: MessageID, param_offset: 0x28}
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AreaObserveActorAction:
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- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
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- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
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- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
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AreaObserveActorAction: []
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AreaOutRecreateActorAction: []
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AreaRecreateActorAction: []
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AreaRoot:
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@@ -593,9 +571,7 @@ BackStepToTarget:
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BackStepBase:
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- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58}
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- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0}
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BackStep:
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- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58}
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- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0}
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BackStep: []
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BackStepAttack:
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- {type: call, fn: _ZN5uking6action12BackStepBase11loadParams_Ev, addr: 0x71000b4648}
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- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x110}
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@@ -629,8 +605,7 @@ BackSwim:
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- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
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- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0xa0}
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BackToRailFromLava: []
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BackWalk:
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- {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c}
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BackWalk: []
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BackseatKorokLight:
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- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20}
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- {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28}
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@@ -687,19 +662,15 @@ BattleCloseAction:
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- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
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BattleCloseMoveActionBase:
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- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
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BattleCloseMoveAction:
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- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
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BattleCloseMoveAction: []
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BattleCloseExplosivesAvoidRun:
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- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
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- {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8}
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BattleCloseDangerAvoidRun:
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- {type: call, fn: _ZN5uking6action29BattleCloseExplosivesAvoidRun11loadParams_Ev, addr: 0x71000bb484}
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- {type: static_param, param_type: const float*, param_name: AvoidSubAngle, param_offset: 0xe0}
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BattleCloseExplosivesGuardRun:
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- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
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- {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8}
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BattleCloseGuardRun:
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- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
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BattleCloseExplosivesGuardRun: []
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BattleCloseGuardRun: []
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BattleCloseGuardWalk:
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- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
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BattleCloseLevelFlyMoveBase:
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@@ -722,13 +693,8 @@ BattleCloseMeanderRun:
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- {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8}
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- {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0}
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- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8}
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BattleCloseMeanderGuardRun:
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- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
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- {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8}
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- {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0}
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- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8}
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BattleCloseMove:
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- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
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BattleCloseMeanderGuardRun: []
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BattleCloseMove: []
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BattleCloseActionWithAcc:
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- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
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- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x98}
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@@ -782,22 +748,7 @@ MoveBase:
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- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
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- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
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- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
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BattleWalk:
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- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
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- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
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- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
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- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
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- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
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- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
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- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
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- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
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- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
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- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
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- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
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- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
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- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
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- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
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- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
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BattleWalk: []
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BeamMove:
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- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
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- {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28}
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@@ -1014,22 +965,14 @@ CalcVecLengthToGameData:
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- {type: dynamic_param, param_type: bool*, param_name: CalcY, param_offset: 0x20}
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- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: GameDataVec3fSrcName, param_offset: 0x28}
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- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: GameDataFloatToName, param_offset: 0x38}
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CallOvserveActorTag:
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- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
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- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
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- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
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CallOvserveActorTag: []
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CameraAction:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraAbyss:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraAiming:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraAiming2:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraChase:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraClimbObj:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraAbyss: []
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CameraAiming: []
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CameraAiming2: []
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CameraChase: []
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CameraClimbObj: []
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CameraEdit:
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- {type: static_param, param_type: const char*, param_name: Normal, param_offset: 0x20}
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- {type: static_param, param_type: const char*, param_name: LockOn, param_offset: 0x28}
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@@ -1039,45 +982,28 @@ CameraEdit:
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- {type: static_param, param_type: const char*, param_name: BowSquat, param_offset: 0x48}
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- {type: static_param, param_type: const char*, param_name: BowLockOn, param_offset: 0x50}
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- {type: call, fn: _ZNK4ksys3act2ai10ActionBase7getNameEv, addr: 0x7100d165fc}
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CameraEvent:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventAnimBase:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventAnim:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventAnimFlowBase:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventAnimFlow:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventAnimFlowAbs:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventAnimFlowForMapTower:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEvent: []
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CameraEventAnimBase: []
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CameraEventAnim: []
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CameraEventAnimFlowBase: []
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CameraEventAnimFlow: []
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CameraEventAnimFlowAbs: []
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CameraEventAnimFlowForMapTower: []
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CameraEventConnectTypeSpecify: []
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CameraEventFocusDistSetting:
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- {type: dynamic2_param, param_type: int*, param_name: ClipIndex, param_offset: 0x30}
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- {type: dynamic2_param, param_type: float*, param_name: FocusDistStart, param_offset: 0x38}
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- {type: dynamic2_param, param_type: float*, param_name: FocusDistEnd, param_offset: 0x40}
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CameraEventGameOver:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventIdling:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventLookBase:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventLook:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventLookDirect:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventMove:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventMovePosBase:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventMovePos:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventMovePosFlow:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventMultiTalk:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventGameOver: []
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CameraEventIdling: []
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CameraEventLookBase: []
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CameraEventLook: []
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CameraEventLookDirect: []
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CameraEventMove: []
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CameraEventMovePosBase: []
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CameraEventMovePos: []
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CameraEventMovePosFlow: []
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CameraEventMultiTalk: []
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CameraEventOverwriteFar:
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- {type: dynamic2_param, param_type: float*, param_name: Far, param_offset: 0x30}
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CameraEventOverwriteNear:
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@@ -1085,48 +1011,28 @@ CameraEventOverwriteNear:
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CameraEventPermitGfxNear: []
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CameraEventPlayerHideOff: []
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CameraEventPlayerHideOn: []
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CameraEventPolarCoord:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventPolarCoordPlayer:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventPolarCoordPlayerRel:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventPolarCoord: []
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CameraEventPolarCoordPlayer: []
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CameraEventPolarCoordPlayerRel: []
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CameraEventReserveConnectTime:
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- {type: dynamic2_param, param_type: float*, param_name: InterpolateTime, param_offset: 0x30}
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CameraEventSavePoint:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventTalk:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventTalkManualCtrlBase:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventTalkManualCtrl:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventTalkManualCtrlRet:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraEventTurn:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraFinder:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraHorse:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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CameraHorseLockOnEmpty:
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- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
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||||
CameraKeep:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraLockOnBase:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraLockOn:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraLockOnAimingAt:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraMagneCatch:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraMotorcycle:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraMotorcycleLockOnEmpty:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraRevolve:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraEventSavePoint: []
|
||||
CameraEventTalk: []
|
||||
CameraEventTalkManualCtrlBase: []
|
||||
CameraEventTalkManualCtrl: []
|
||||
CameraEventTalkManualCtrlRet: []
|
||||
CameraEventTurn: []
|
||||
CameraFinder: []
|
||||
CameraHorse: []
|
||||
CameraHorseLockOnEmpty: []
|
||||
CameraKeep: []
|
||||
CameraLockOnBase: []
|
||||
CameraLockOn: []
|
||||
CameraLockOnAimingAt: []
|
||||
CameraMagneCatch: []
|
||||
CameraMotorcycle: []
|
||||
CameraMotorcycleLockOnEmpty: []
|
||||
CameraRevolve: []
|
||||
CameraRotRumble:
|
||||
- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20}
|
||||
- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28}
|
||||
@@ -1146,10 +1052,8 @@ CameraRumbleStop:
|
||||
CameraRumbleStopWithDamping:
|
||||
- {type: dynamic2_param, param_type: float*, param_name: DampingTime, param_offset: 0x20}
|
||||
- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x28}
|
||||
CameraShieldSurfing:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraTail:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraShieldSurfing: []
|
||||
CameraTail: []
|
||||
CameraVibrate:
|
||||
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x48}
|
||||
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50}
|
||||
@@ -1157,12 +1061,9 @@ CameraVibrate:
|
||||
- {type: static_param, param_type: const bool*, param_name: IsSound, param_offset: 0x20}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: StartSoundName, param_offset: 0x28}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopSoundName, param_offset: 0x38}
|
||||
CameraWakeboard:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraWaterRemainsHowling:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraWaterfallClimb:
|
||||
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
|
||||
CameraWakeboard: []
|
||||
CameraWaterRemainsHowling: []
|
||||
CameraWaterfallClimb: []
|
||||
ElectricParalysis:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
|
||||
@@ -1190,15 +1091,7 @@ Carried:
|
||||
- {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58}
|
||||
CarriedNoHit:
|
||||
- {type: static_param, param_type: const int*, param_name: BindType, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: FailDistance, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCreateItem, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsRecoverCharCtrlAxis, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsUseConstraint, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58}
|
||||
CarriedNoHit: []
|
||||
Catch:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x30}
|
||||
@@ -1274,9 +1167,7 @@ ChemicalElectricWaterBall:
|
||||
ChemicalPhysBall:
|
||||
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
|
||||
- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90}
|
||||
ChemicalPhysHitBreakBall:
|
||||
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
|
||||
- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90}
|
||||
ChemicalPhysHitBreakBall: []
|
||||
ChemicalStayObject:
|
||||
- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: DeleteTime, param_offset: 0x28}
|
||||
@@ -1638,15 +1529,7 @@ StepDoubleAttack:
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
DoubleAttack:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
DoubleAttack: []
|
||||
DownSwingAttack: []
|
||||
DownloadAlbum: []
|
||||
DownloadPictureBook: []
|
||||
@@ -1996,10 +1879,7 @@ EquipedAction:
|
||||
EquipedASPlay:
|
||||
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x40}
|
||||
EquipedChemicalWeapon:
|
||||
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: NodeName, param_offset: 0x20}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38}
|
||||
EquipedChemicalWeapon: []
|
||||
EquipedDeadlyBlowWeapon:
|
||||
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
|
||||
EquipedDefaultWindWeapon:
|
||||
@@ -2034,26 +1914,8 @@ EquipedRod:
|
||||
EquipedWeaponChild:
|
||||
- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeScale, param_offset: 0xd8}
|
||||
EquipedWithScale:
|
||||
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: NodeName, param_offset: 0x20}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38}
|
||||
Escape:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
|
||||
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
|
||||
EquipedWithScale: []
|
||||
Escape: []
|
||||
EscapeBackTurn: []
|
||||
EventAddGameDataIntAction:
|
||||
- {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20}
|
||||
@@ -2194,8 +2056,7 @@ EventOffWaitRevivalAction: []
|
||||
EventOnWaitRevivalAction: []
|
||||
EventOpenGetDemo:
|
||||
- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20}
|
||||
EventOpenGetWeaponDemo:
|
||||
- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20}
|
||||
EventOpenGetWeaponDemo: []
|
||||
EventOpenMessageTips:
|
||||
- {type: dynamic_param, param_type: int*, param_name: TipsType, param_offset: 0x20}
|
||||
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: MessageId, param_offset: 0x28}
|
||||
@@ -2423,10 +2284,7 @@ FlowingDust: []
|
||||
FlyMove:
|
||||
- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0}
|
||||
FlyingBalloonObserverTag:
|
||||
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
|
||||
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
|
||||
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
|
||||
FlyingBalloonObserverTag: []
|
||||
FlyingCharacterReaction:
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
|
||||
@@ -2926,12 +2784,7 @@ ForkDropWeapon:
|
||||
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40}
|
||||
ForkDropWeaponWithSpeed:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40}
|
||||
ForkDropWeaponWithSpeed: []
|
||||
ForkDrownTimer:
|
||||
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28}
|
||||
@@ -3324,9 +3177,7 @@ ForkTogglePriestBossFreeMoving:
|
||||
- {type: static_param, param_type: const bool*, param_name: SetFreeMoving, param_offset: 0x20}
|
||||
ForkToggleWeaponXLinkSleep:
|
||||
- {type: static_param, param_type: const int*, param_name: Toggle, param_offset: 0x20}
|
||||
ForkTurnASHold:
|
||||
- {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0}
|
||||
ForkTurnASHold: []
|
||||
ForkWaitCloseGanonShoutMsgClose:
|
||||
- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x20}
|
||||
ForkWaitGroundHit:
|
||||
@@ -3957,12 +3808,7 @@ GrabAttack:
|
||||
- {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: AtRigidBodyName, param_offset: 0x60}
|
||||
GrabLeft:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40}
|
||||
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48}
|
||||
GrabLeft: []
|
||||
TurnBase:
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
|
||||
@@ -3972,62 +3818,11 @@ TurnBase:
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
|
||||
GrabLeftTurn:
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
|
||||
GrabLeftWalk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
|
||||
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
|
||||
GrabRight:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40}
|
||||
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48}
|
||||
GrabRightTurn:
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
|
||||
GrabRightWalk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
|
||||
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
|
||||
GrabLeftTurn: []
|
||||
GrabLeftWalk: []
|
||||
GrabRight: []
|
||||
GrabRightTurn: []
|
||||
GrabRightWalk: []
|
||||
GraveAttack:
|
||||
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x30}
|
||||
@@ -4050,18 +3845,8 @@ GuardBreak:
|
||||
- {type: static_param, param_type: const float*, param_name: WeaponVelY, param_offset: 0x48}
|
||||
GuardJust:
|
||||
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
|
||||
GuardLoop:
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
|
||||
GuardTurn:
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
|
||||
GuardLoop: []
|
||||
GuardTurn: []
|
||||
GuardWithAS:
|
||||
- {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4}
|
||||
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
|
||||
@@ -4103,15 +3888,7 @@ GuardianMiniGuardBreak:
|
||||
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x60}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: GuardBreakASName, param_offset: 0x68}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: OtherASName, param_offset: 0x78}
|
||||
NavMeshWalk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshWalk: []
|
||||
GuardianMiniGuardNavMeshWalk:
|
||||
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
|
||||
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
|
||||
@@ -4128,23 +3905,12 @@ GuardianMiniGuardSideWalk:
|
||||
- {type: call, fn: _ZN5uking6action16TargetCircleWalk11loadParams_Ev, addr: 0x7100294140}
|
||||
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x80}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88}
|
||||
Turn:
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
|
||||
Turn: []
|
||||
GuardianMiniGuardTurn:
|
||||
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
|
||||
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x90}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
|
||||
Wait:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38}
|
||||
Wait: []
|
||||
GuardianMiniWait:
|
||||
- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
|
||||
@@ -5282,83 +5048,26 @@ NPCWaitDynFrame:
|
||||
- {type: call, fn: _ZN5uking6action12NPCWaitFrame11loadParams_Ev, addr: 0x710020cc4c}
|
||||
- {type: dynamic_param, param_type: int*, param_name: DynWaitFrame, param_offset: 0x58}
|
||||
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: DynASName, param_offset: 0x60}
|
||||
NPCWaitOneTimeAction:
|
||||
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
|
||||
NPCWaitOneTimeAction: []
|
||||
NavMeshBattleWalk:
|
||||
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
|
||||
NavMeshConnectAction: []
|
||||
NavMeshEscape:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshEscape: []
|
||||
NavMeshFly:
|
||||
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
|
||||
NavMeshGrabLeftWalk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshGrabRightWalk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshGuardRun:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshGuardWalk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshJump:
|
||||
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
|
||||
NavMeshGrabLeftWalk: []
|
||||
NavMeshGrabRightWalk: []
|
||||
NavMeshGuardRun: []
|
||||
NavMeshGuardWalk: []
|
||||
NavMeshJump: []
|
||||
NavMeshLiftWalk:
|
||||
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
|
||||
NavMeshMoveWithAS:
|
||||
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xa8}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
|
||||
NavMeshRun:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
NavMeshRun: []
|
||||
NavMeshSlippedWalk:
|
||||
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xa8}
|
||||
@@ -5386,9 +5095,7 @@ NoCountDead:
|
||||
- {type: static_param, param_type: const bool*, param_name: IsFadeout, param_offset: 0x20}
|
||||
NoDeleteCurrentActor: []
|
||||
NotStopXLinkWithDemoVisibleOff: []
|
||||
Notice:
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
|
||||
Notice: []
|
||||
NpcRideWaitAction:
|
||||
- {type: call, fn: _ZN5uking6action13NPCWaitAction11loadParams_Ev, addr: 0x7100e91f20}
|
||||
- {type: dynamic_param, param_type: float*, param_name: GearSpeed, param_offset: 0x38}
|
||||
@@ -6232,10 +5939,7 @@ PlayerStoleOpenBase:
|
||||
- {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20}
|
||||
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28}
|
||||
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30}
|
||||
PlayerStoleOpenEx:
|
||||
- {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20}
|
||||
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28}
|
||||
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30}
|
||||
PlayerStoleOpenEx: []
|
||||
PlayerStoleOpen:
|
||||
- {type: call, fn: _ZN5uking6action19PlayerStoleOpenBase11loadParams_Ev, addr: 0x71000c633c}
|
||||
- {type: static_param, param_type: const float*, param_name: EnlargeSpd, param_offset: 0xd8}
|
||||
@@ -6466,9 +6170,7 @@ RandomJump:
|
||||
- {type: static_param, param_type: const float*, param_name: DistanceMaxOffset, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsReturnByHitWall, param_offset: 0x48}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
|
||||
Rebound:
|
||||
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
|
||||
Rebound: []
|
||||
ReboundHit:
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: GravityRate, param_offset: 0x28}
|
||||
@@ -6649,22 +6351,7 @@ Rotate:
|
||||
RotatedWait:
|
||||
- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x20}
|
||||
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x28}
|
||||
Run:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
|
||||
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
|
||||
Run: []
|
||||
SSMagneStickAcceptorAccept: []
|
||||
SSMagneStickAcceptorReject: []
|
||||
SandwichDetectionAreaTag: []
|
||||
@@ -7325,16 +7012,7 @@ SlippedWalkBase:
|
||||
SlippedWalk:
|
||||
- {type: call, fn: _ZN5uking6action15SlippedWalkBase11loadParams_Ev, addr: 0x71002713dc}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
|
||||
SmallDamage:
|
||||
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
|
||||
SmallDamage: []
|
||||
SmallDamageBackwardBase:
|
||||
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
|
||||
SmallDamageBackward:
|
||||
@@ -7346,11 +7024,7 @@ SmallDamageDirectPreTargetBone:
|
||||
- {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8}
|
||||
SmallDamageDirectPreTargetBack:
|
||||
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
|
||||
- {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8}
|
||||
SmallDamageDirectPreTargetBack: []
|
||||
SoundOcclusionTagAction:
|
||||
- {type: static_param, param_type: const float*, param_name: OcclusionLevel, param_offset: 0x48}
|
||||
SoundOcclusionTagRemainsWater: []
|
||||
@@ -7448,15 +7122,7 @@ StartShiekSensorGaugeDemo:
|
||||
- {type: dynamic_param, param_type: int*, param_name: ReactionNum, param_offset: 0x20}
|
||||
StartStaminaUpDemo: []
|
||||
StartupTelescope: []
|
||||
StepDoubleLargeAttack:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
|
||||
StepDoubleLargeAttack: []
|
||||
Stick: []
|
||||
StopASIgnite:
|
||||
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
|
||||
@@ -7748,10 +7414,8 @@ TestAction:
|
||||
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: Name, param_offset: 0x28}
|
||||
Throw:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
ThrowLeft:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
ThrowRight:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
ThrowLeft: []
|
||||
ThrowRight: []
|
||||
ThrowWeapon:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
|
||||
@@ -7765,16 +7429,7 @@ ThrowWeapon:
|
||||
ThrowWeaponByBodyCenter:
|
||||
- {type: call, fn: _ZN5uking6action11ThrowWeapon11loadParams_Ev, addr: 0x71002991a0}
|
||||
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
|
||||
ThrowWeaponRight:
|
||||
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: SpeedMin, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: SpeedMax, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: ThrowAng, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: ThrowBoomerangAng, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: ThrowBoomerangSpeedMax, param_offset: 0x58}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const bool*, param_name: IsForceDead, param_offset: 0x68}
|
||||
ThrowWeaponRight: []
|
||||
ThrownAndBreak:
|
||||
- {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10}
|
||||
ThrownDown:
|
||||
@@ -7924,22 +7579,7 @@ WaitTimer:
|
||||
WaitUntilLifeUpDemo: []
|
||||
WaitUntilMapOpenDemoEnd: []
|
||||
WaitWhileCreatingOwnedHorse: []
|
||||
Walk:
|
||||
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
|
||||
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
|
||||
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
|
||||
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
|
||||
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
|
||||
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
|
||||
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
|
||||
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
|
||||
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
|
||||
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
|
||||
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
|
||||
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
|
||||
Walk: []
|
||||
Warn:
|
||||
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
|
||||
WarpEffectValueSetter:
|
||||
|
||||
@@ -2689,7 +2689,7 @@
|
||||
0x000000710008c28c,sub_710008C28C,140,
|
||||
0x000000710008c318,AI_Action_AnchorSummon::ctor,104,
|
||||
0x000000710008c380,_ZN5uking6action12AnchorSummonD1Ev,244,
|
||||
0x000000710008c474,_ZN5uking6action12AnchorSummonD0Ev,36,_ZN5uking6action12AnchorSummonD0Ev
|
||||
0x000000710008c474,_ZN5uking6action12AnchorSummonD0Ev,36,
|
||||
0x000000710008c498,_ZN5uking6action12AnchorSummon5init_EPN4sead4HeapE,592,
|
||||
0x000000710008c6e8,_ZN5uking6action12AnchorSummon6enter_EPN4ksys3act2ai15InlineParamPackE,360,
|
||||
0x000000710008c850,sub_710008C850,1016,
|
||||
@@ -9784,7 +9784,7 @@
|
||||
0x000000710016f430,_ZNK5uking6action16FreeMovingAction18getRuntimeTypeInfoEv,92,_ZNK5uking6action16FreeMovingAction18getRuntimeTypeInfoEv
|
||||
0x000000710016f48c,AI_Action_Freeze::ctor,96,
|
||||
0x000000710016f4ec,_ZN5uking6action6FreezeD1Ev,232,
|
||||
0x000000710016f5d4,_ZN5uking6action6FreezeD0Ev,36,_ZN5uking6action6FreezeD0Ev
|
||||
0x000000710016f5d4,_ZN5uking6action6FreezeD0Ev,36,
|
||||
0x000000710016f5f8,_ZN5uking6action6Freeze5init_EPN4sead4HeapE,256,
|
||||
0x000000710016f6f8,_ZN5uking6action6Freeze6enter_EPN4ksys3act2ai15InlineParamPackE,764,
|
||||
0x000000710016f9f4,_ZN5uking6action6Freeze5calc_Ev,348,
|
||||
|
||||
|
Can't render this file because it is too large.
|
Reference in New Issue
Block a user