Action: Fix incorrect handling of inherited virtual functions

This commit is contained in:
Léo Lam
2020-12-28 21:20:02 +01:00
parent fcc062ec30
commit 56e1c0cfd2
1469 changed files with 215 additions and 11789 deletions
+102 -462
View File
@@ -116,9 +116,7 @@ AnchorSummon:
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: SummonActor, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: SummonActorEquip1, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: SummonActorEquip2, param_offset: 0x60}
ActionWithAS:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
ActionWithAS: []
Angry:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
AnimMatrixDriven:
@@ -292,16 +290,7 @@ TakeHitImpactForce:
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
SmallDamageBase:
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
SmallDamageBase: []
AnmDamage:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x90}
@@ -373,9 +362,7 @@ AnmUpDownMove:
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
Appear:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
Appear: []
AppearDeathCounter: []
AppearFullPouchInfo:
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: PorchItemName, param_offset: 0x20}
@@ -424,14 +411,8 @@ AreaActorObserve:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
AreaActorObserveByActorTag:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
AreaActorObserveByGroup:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
AreaActorObserveByActorTag: []
AreaActorObserveByGroup: []
AreaBase:
- {type: map_unit_param, param_type: const bool*, param_name: EnableCharacterOn, param_offset: 0x20}
AreaBottomTag: []
@@ -441,10 +422,7 @@ AreaHorseSpeedLimitAction: []
AreaLocation:
- {type: map_unit_param, param_type: const int*, param_name: LocationPriority, param_offset: 0x20}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: MessageID, param_offset: 0x28}
AreaObserveActorAction:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
AreaObserveActorAction: []
AreaOutRecreateActorAction: []
AreaRecreateActorAction: []
AreaRoot:
@@ -593,9 +571,7 @@ BackStepToTarget:
BackStepBase:
- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58}
- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0}
BackStep:
- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58}
- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0}
BackStep: []
BackStepAttack:
- {type: call, fn: _ZN5uking6action12BackStepBase11loadParams_Ev, addr: 0x71000b4648}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x110}
@@ -629,8 +605,7 @@ BackSwim:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0xa0}
BackToRailFromLava: []
BackWalk:
- {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c}
BackWalk: []
BackseatKorokLight:
- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28}
@@ -687,19 +662,15 @@ BattleCloseAction:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
BattleCloseMoveActionBase:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
BattleCloseMoveAction:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
BattleCloseMoveAction: []
BattleCloseExplosivesAvoidRun:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
- {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8}
BattleCloseDangerAvoidRun:
- {type: call, fn: _ZN5uking6action29BattleCloseExplosivesAvoidRun11loadParams_Ev, addr: 0x71000bb484}
- {type: static_param, param_type: const float*, param_name: AvoidSubAngle, param_offset: 0xe0}
BattleCloseExplosivesGuardRun:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
- {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8}
BattleCloseGuardRun:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
BattleCloseExplosivesGuardRun: []
BattleCloseGuardRun: []
BattleCloseGuardWalk:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
BattleCloseLevelFlyMoveBase:
@@ -722,13 +693,8 @@ BattleCloseMeanderRun:
- {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8}
BattleCloseMeanderGuardRun:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
- {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8}
BattleCloseMove:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
BattleCloseMeanderGuardRun: []
BattleCloseMove: []
BattleCloseActionWithAcc:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x98}
@@ -782,22 +748,7 @@ MoveBase:
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
BattleWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
BattleWalk: []
BeamMove:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28}
@@ -1014,22 +965,14 @@ CalcVecLengthToGameData:
- {type: dynamic_param, param_type: bool*, param_name: CalcY, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: GameDataVec3fSrcName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: GameDataFloatToName, param_offset: 0x38}
CallOvserveActorTag:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
CallOvserveActorTag: []
CameraAction:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraAbyss:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraAiming:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraAiming2:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraChase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraClimbObj:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraAbyss: []
CameraAiming: []
CameraAiming2: []
CameraChase: []
CameraClimbObj: []
CameraEdit:
- {type: static_param, param_type: const char*, param_name: Normal, param_offset: 0x20}
- {type: static_param, param_type: const char*, param_name: LockOn, param_offset: 0x28}
@@ -1039,45 +982,28 @@ CameraEdit:
- {type: static_param, param_type: const char*, param_name: BowSquat, param_offset: 0x48}
- {type: static_param, param_type: const char*, param_name: BowLockOn, param_offset: 0x50}
- {type: call, fn: _ZNK4ksys3act2ai10ActionBase7getNameEv, addr: 0x7100d165fc}
CameraEvent:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventAnimBase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventAnim:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventAnimFlowBase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventAnimFlow:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventAnimFlowAbs:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventAnimFlowForMapTower:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEvent: []
CameraEventAnimBase: []
CameraEventAnim: []
CameraEventAnimFlowBase: []
CameraEventAnimFlow: []
CameraEventAnimFlowAbs: []
CameraEventAnimFlowForMapTower: []
CameraEventConnectTypeSpecify: []
CameraEventFocusDistSetting:
- {type: dynamic2_param, param_type: int*, param_name: ClipIndex, param_offset: 0x30}
- {type: dynamic2_param, param_type: float*, param_name: FocusDistStart, param_offset: 0x38}
- {type: dynamic2_param, param_type: float*, param_name: FocusDistEnd, param_offset: 0x40}
CameraEventGameOver:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventIdling:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventLookBase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventLook:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventLookDirect:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventMove:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventMovePosBase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventMovePos:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventMovePosFlow:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventMultiTalk:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventGameOver: []
CameraEventIdling: []
CameraEventLookBase: []
CameraEventLook: []
CameraEventLookDirect: []
CameraEventMove: []
CameraEventMovePosBase: []
CameraEventMovePos: []
CameraEventMovePosFlow: []
CameraEventMultiTalk: []
CameraEventOverwriteFar:
- {type: dynamic2_param, param_type: float*, param_name: Far, param_offset: 0x30}
CameraEventOverwriteNear:
@@ -1085,48 +1011,28 @@ CameraEventOverwriteNear:
CameraEventPermitGfxNear: []
CameraEventPlayerHideOff: []
CameraEventPlayerHideOn: []
CameraEventPolarCoord:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventPolarCoordPlayer:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventPolarCoordPlayerRel:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventPolarCoord: []
CameraEventPolarCoordPlayer: []
CameraEventPolarCoordPlayerRel: []
CameraEventReserveConnectTime:
- {type: dynamic2_param, param_type: float*, param_name: InterpolateTime, param_offset: 0x30}
CameraEventSavePoint:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventTalk:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventTalkManualCtrlBase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventTalkManualCtrl:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventTalkManualCtrlRet:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventTurn:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraFinder:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraHorse:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraHorseLockOnEmpty:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraKeep:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraLockOnBase:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraLockOn:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraLockOnAimingAt:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraMagneCatch:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraMotorcycle:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraMotorcycleLockOnEmpty:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraRevolve:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraEventSavePoint: []
CameraEventTalk: []
CameraEventTalkManualCtrlBase: []
CameraEventTalkManualCtrl: []
CameraEventTalkManualCtrlRet: []
CameraEventTurn: []
CameraFinder: []
CameraHorse: []
CameraHorseLockOnEmpty: []
CameraKeep: []
CameraLockOnBase: []
CameraLockOn: []
CameraLockOnAimingAt: []
CameraMagneCatch: []
CameraMotorcycle: []
CameraMotorcycleLockOnEmpty: []
CameraRevolve: []
CameraRotRumble:
- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20}
- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28}
@@ -1146,10 +1052,8 @@ CameraRumbleStop:
CameraRumbleStopWithDamping:
- {type: dynamic2_param, param_type: float*, param_name: DampingTime, param_offset: 0x20}
- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x28}
CameraShieldSurfing:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraTail:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraShieldSurfing: []
CameraTail: []
CameraVibrate:
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50}
@@ -1157,12 +1061,9 @@ CameraVibrate:
- {type: static_param, param_type: const bool*, param_name: IsSound, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartSoundName, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopSoundName, param_offset: 0x38}
CameraWakeboard:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraWaterRemainsHowling:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraWaterfallClimb:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraWakeboard: []
CameraWaterRemainsHowling: []
CameraWaterfallClimb: []
ElectricParalysis:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
@@ -1190,15 +1091,7 @@ Carried:
- {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58}
CarriedNoHit:
- {type: static_param, param_type: const int*, param_name: BindType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FailDistance, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsCreateItem, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsRecoverCharCtrlAxis, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsUseConstraint, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58}
CarriedNoHit: []
Catch:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x30}
@@ -1274,9 +1167,7 @@ ChemicalElectricWaterBall:
ChemicalPhysBall:
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90}
ChemicalPhysHitBreakBall:
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90}
ChemicalPhysHitBreakBall: []
ChemicalStayObject:
- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DeleteTime, param_offset: 0x28}
@@ -1638,15 +1529,7 @@ StepDoubleAttack:
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
DoubleAttack:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
DoubleAttack: []
DownSwingAttack: []
DownloadAlbum: []
DownloadPictureBook: []
@@ -1996,10 +1879,7 @@ EquipedAction:
EquipedASPlay:
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x40}
EquipedChemicalWeapon:
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: NodeName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38}
EquipedChemicalWeapon: []
EquipedDeadlyBlowWeapon:
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
EquipedDefaultWindWeapon:
@@ -2034,26 +1914,8 @@ EquipedRod:
EquipedWeaponChild:
- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78}
- {type: static_param, param_type: const bool*, param_name: IsChangeScale, param_offset: 0xd8}
EquipedWithScale:
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: NodeName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38}
Escape:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
EquipedWithScale: []
Escape: []
EscapeBackTurn: []
EventAddGameDataIntAction:
- {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20}
@@ -2194,8 +2056,7 @@ EventOffWaitRevivalAction: []
EventOnWaitRevivalAction: []
EventOpenGetDemo:
- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20}
EventOpenGetWeaponDemo:
- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20}
EventOpenGetWeaponDemo: []
EventOpenMessageTips:
- {type: dynamic_param, param_type: int*, param_name: TipsType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: MessageId, param_offset: 0x28}
@@ -2423,10 +2284,7 @@ FlowingDust: []
FlyMove:
- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0}
FlyingBalloonObserverTag:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
FlyingBalloonObserverTag: []
FlyingCharacterReaction:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
@@ -2926,12 +2784,7 @@ ForkDropWeapon:
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40}
ForkDropWeaponWithSpeed:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40}
ForkDropWeaponWithSpeed: []
ForkDrownTimer:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28}
@@ -3324,9 +3177,7 @@ ForkTogglePriestBossFreeMoving:
- {type: static_param, param_type: const bool*, param_name: SetFreeMoving, param_offset: 0x20}
ForkToggleWeaponXLinkSleep:
- {type: static_param, param_type: const int*, param_name: Toggle, param_offset: 0x20}
ForkTurnASHold:
- {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0}
ForkTurnASHold: []
ForkWaitCloseGanonShoutMsgClose:
- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x20}
ForkWaitGroundHit:
@@ -3957,12 +3808,7 @@ GrabAttack:
- {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtRigidBodyName, param_offset: 0x60}
GrabLeft:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48}
GrabLeft: []
TurnBase:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
@@ -3972,62 +3818,11 @@ TurnBase:
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
GrabLeftTurn:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
GrabLeftWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
GrabRight:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48}
GrabRightTurn:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
GrabRightWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
GrabLeftTurn: []
GrabLeftWalk: []
GrabRight: []
GrabRightTurn: []
GrabRightWalk: []
GraveAttack:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x30}
@@ -4050,18 +3845,8 @@ GuardBreak:
- {type: static_param, param_type: const float*, param_name: WeaponVelY, param_offset: 0x48}
GuardJust:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
GuardLoop:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
GuardTurn:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
GuardLoop: []
GuardTurn: []
GuardWithAS:
- {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
@@ -4103,15 +3888,7 @@ GuardianMiniGuardBreak:
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: GuardBreakASName, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: OtherASName, param_offset: 0x78}
NavMeshWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshWalk: []
GuardianMiniGuardNavMeshWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
@@ -4128,23 +3905,12 @@ GuardianMiniGuardSideWalk:
- {type: call, fn: _ZN5uking6action16TargetCircleWalk11loadParams_Ev, addr: 0x7100294140}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88}
Turn:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
Turn: []
GuardianMiniGuardTurn:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
Wait:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38}
Wait: []
GuardianMiniWait:
- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
@@ -5282,83 +5048,26 @@ NPCWaitDynFrame:
- {type: call, fn: _ZN5uking6action12NPCWaitFrame11loadParams_Ev, addr: 0x710020cc4c}
- {type: dynamic_param, param_type: int*, param_name: DynWaitFrame, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: DynASName, param_offset: 0x60}
NPCWaitOneTimeAction:
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
NPCWaitOneTimeAction: []
NavMeshBattleWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
NavMeshConnectAction: []
NavMeshEscape:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshEscape: []
NavMeshFly:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
NavMeshGrabLeftWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshGrabRightWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshGuardRun:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshGuardWalk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshJump:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
NavMeshGrabLeftWalk: []
NavMeshGrabRightWalk: []
NavMeshGuardRun: []
NavMeshGuardWalk: []
NavMeshJump: []
NavMeshLiftWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
NavMeshMoveWithAS:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
NavMeshRun:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
NavMeshRun: []
NavMeshSlippedWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xa8}
@@ -5386,9 +5095,7 @@ NoCountDead:
- {type: static_param, param_type: const bool*, param_name: IsFadeout, param_offset: 0x20}
NoDeleteCurrentActor: []
NotStopXLinkWithDemoVisibleOff: []
Notice:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
Notice: []
NpcRideWaitAction:
- {type: call, fn: _ZN5uking6action13NPCWaitAction11loadParams_Ev, addr: 0x7100e91f20}
- {type: dynamic_param, param_type: float*, param_name: GearSpeed, param_offset: 0x38}
@@ -6232,10 +5939,7 @@ PlayerStoleOpenBase:
- {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30}
PlayerStoleOpenEx:
- {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30}
PlayerStoleOpenEx: []
PlayerStoleOpen:
- {type: call, fn: _ZN5uking6action19PlayerStoleOpenBase11loadParams_Ev, addr: 0x71000c633c}
- {type: static_param, param_type: const float*, param_name: EnlargeSpd, param_offset: 0xd8}
@@ -6466,9 +6170,7 @@ RandomJump:
- {type: static_param, param_type: const float*, param_name: DistanceMaxOffset, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsReturnByHitWall, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
Rebound:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
Rebound: []
ReboundHit:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: GravityRate, param_offset: 0x28}
@@ -6649,22 +6351,7 @@ Rotate:
RotatedWait:
- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x20}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x28}
Run:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
Run: []
SSMagneStickAcceptorAccept: []
SSMagneStickAcceptorReject: []
SandwichDetectionAreaTag: []
@@ -7325,16 +7012,7 @@ SlippedWalkBase:
SlippedWalk:
- {type: call, fn: _ZN5uking6action15SlippedWalkBase11loadParams_Ev, addr: 0x71002713dc}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
SmallDamage:
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
SmallDamage: []
SmallDamageBackwardBase:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
SmallDamageBackward:
@@ -7346,11 +7024,7 @@ SmallDamageDirectPreTargetBone:
- {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8}
SmallDamageDirectPreTargetBack:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8}
SmallDamageDirectPreTargetBack: []
SoundOcclusionTagAction:
- {type: static_param, param_type: const float*, param_name: OcclusionLevel, param_offset: 0x48}
SoundOcclusionTagRemainsWater: []
@@ -7448,15 +7122,7 @@ StartShiekSensorGaugeDemo:
- {type: dynamic_param, param_type: int*, param_name: ReactionNum, param_offset: 0x20}
StartStaminaUpDemo: []
StartupTelescope: []
StepDoubleLargeAttack:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
StepDoubleLargeAttack: []
Stick: []
StopASIgnite:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
@@ -7748,10 +7414,8 @@ TestAction:
- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: Name, param_offset: 0x28}
Throw:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
ThrowLeft:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
ThrowRight:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
ThrowLeft: []
ThrowRight: []
ThrowWeapon:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
@@ -7765,16 +7429,7 @@ ThrowWeapon:
ThrowWeaponByBodyCenter:
- {type: call, fn: _ZN5uking6action11ThrowWeapon11loadParams_Ev, addr: 0x71002991a0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
ThrowWeaponRight:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: SpeedMin, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: SpeedMax, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ThrowAng, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: ThrowBoomerangAng, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: ThrowBoomerangSpeedMax, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsForceDead, param_offset: 0x68}
ThrowWeaponRight: []
ThrownAndBreak:
- {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10}
ThrownDown:
@@ -7924,22 +7579,7 @@ WaitTimer:
WaitUntilLifeUpDemo: []
WaitUntilMapOpenDemoEnd: []
WaitWhileCreatingOwnedHorse: []
Walk:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
Walk: []
Warn:
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
WarpEffectValueSetter:
+2 -2
View File
@@ -2689,7 +2689,7 @@
0x000000710008c28c,sub_710008C28C,140,
0x000000710008c318,AI_Action_AnchorSummon::ctor,104,
0x000000710008c380,_ZN5uking6action12AnchorSummonD1Ev,244,
0x000000710008c474,_ZN5uking6action12AnchorSummonD0Ev,36,_ZN5uking6action12AnchorSummonD0Ev
0x000000710008c474,_ZN5uking6action12AnchorSummonD0Ev,36,
0x000000710008c498,_ZN5uking6action12AnchorSummon5init_EPN4sead4HeapE,592,
0x000000710008c6e8,_ZN5uking6action12AnchorSummon6enter_EPN4ksys3act2ai15InlineParamPackE,360,
0x000000710008c850,sub_710008C850,1016,
@@ -9784,7 +9784,7 @@
0x000000710016f430,_ZNK5uking6action16FreeMovingAction18getRuntimeTypeInfoEv,92,_ZNK5uking6action16FreeMovingAction18getRuntimeTypeInfoEv
0x000000710016f48c,AI_Action_Freeze::ctor,96,
0x000000710016f4ec,_ZN5uking6action6FreezeD1Ev,232,
0x000000710016f5d4,_ZN5uking6action6FreezeD0Ev,36,_ZN5uking6action6FreezeD0Ev
0x000000710016f5d4,_ZN5uking6action6FreezeD0Ev,36,
0x000000710016f5f8,_ZN5uking6action6Freeze5init_EPN4sead4HeapE,256,
0x000000710016f6f8,_ZN5uking6action6Freeze6enter_EPN4ksys3act2ai15InlineParamPackE,764,
0x000000710016f9f4,_ZN5uking6action6Freeze5calc_Ev,348,
Can't render this file because it is too large.
-20
View File
@@ -4,24 +4,4 @@ namespace uking::action {
ActionEx::ActionEx(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ActionEx::~ActionEx() = default;
bool ActionEx::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActionEx::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ActionEx::leave_() {
ksys::act::ai::Action::leave_();
}
void ActionEx::loadParams_() {}
void ActionEx::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
-7
View File
@@ -8,15 +8,8 @@ class ActionEx : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ActionEx, ksys::act::ai::Action)
public:
explicit ActionEx(const InitArg& arg);
~ActionEx() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
-15
View File
@@ -4,25 +4,10 @@ namespace uking::action {
ActionWithAS::ActionWithAS(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
ActionWithAS::~ActionWithAS() = default;
bool ActionWithAS::init_(sead::Heap* heap) {
return ActionWithPosAngReduce::init_(heap);
}
void ActionWithAS::enter_(ksys::act::ai::InlineParamPack* params) {
ActionWithPosAngReduce::enter_(params);
}
void ActionWithAS::leave_() {
ActionWithPosAngReduce::leave_();
}
void ActionWithAS::loadParams_() {
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mAngReduceRatio_s, "AngReduceRatio");
}
void ActionWithAS::calc_() {
ActionWithPosAngReduce::calc_();
}
-9
View File
@@ -9,20 +9,11 @@ class ActionWithAS : public ActionWithPosAngReduce {
SEAD_RTTI_OVERRIDE(ActionWithAS, ActionWithPosAngReduce)
public:
explicit ActionWithAS(const InitArg& arg);
~ActionWithAS() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mPosReduceRatio_s{};
// static_param at offset 0x28
const float* mAngReduceRatio_s{};
};
} // namespace uking::action
@@ -4,12 +4,6 @@ namespace uking::action {
ActionWithPosAngReduce::ActionWithPosAngReduce(const InitArg& arg) : ActionEx(arg) {}
ActionWithPosAngReduce::~ActionWithPosAngReduce() = default;
bool ActionWithPosAngReduce::init_(sead::Heap* heap) {
return ActionEx::init_(heap);
}
void ActionWithPosAngReduce::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
@@ -9,9 +9,7 @@ class ActionWithPosAngReduce : public ActionEx {
SEAD_RTTI_OVERRIDE(ActionWithPosAngReduce, ActionEx)
public:
explicit ActionWithPosAngReduce(const InitArg& arg);
~ActionWithPosAngReduce() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -11,22 +11,10 @@ bool ActorInfoToGameDataFloat::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActorInfoToGameDataFloat::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ActorInfoToGameDataFloat::leave_() {
ksys::act::ai::Action::leave_();
}
void ActorInfoToGameDataFloat::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
getDynamicParam(&mParameterName_d, "ParameterName");
}
void ActorInfoToGameDataFloat::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~ActorInfoToGameDataFloat() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
// dynamic_param at offset 0x30
@@ -10,22 +10,10 @@ bool ActorInfoToGameDataInt::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActorInfoToGameDataInt::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ActorInfoToGameDataInt::leave_() {
ksys::act::ai::Action::leave_();
}
void ActorInfoToGameDataInt::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataIntToName_d, "GameDataIntToName");
getDynamicParam(&mParameterName_d, "ParameterName");
}
void ActorInfoToGameDataInt::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~ActorInfoToGameDataInt() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
// dynamic_param at offset 0x30
@@ -10,14 +10,6 @@ bool ActorInfoToGameDataVec3::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActorInfoToGameDataVec3::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ActorInfoToGameDataVec3::leave_() {
ksys::act::ai::Action::leave_();
}
void ActorInfoToGameDataVec3::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mUniqueName_d, "UniqueName");
@@ -25,8 +17,4 @@ void ActorInfoToGameDataVec3::loadParams_() {
getDynamicParam(&mParameterName_d, "ParameterName");
}
void ActorInfoToGameDataVec3::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~ActorInfoToGameDataVec3() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
// dynamic_param at offset 0x30
@@ -4,22 +4,6 @@ namespace uking::action {
AirWallAction::AirWallAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AirWallAction::~AirWallAction() = default;
bool AirWallAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AirWallAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AirWallAction::leave_() {
ksys::act::ai::Action::leave_();
}
void AirWallAction::loadParams_() {}
void AirWallAction::calc_() {
ksys::act::ai::Action::calc_();
}
-6
View File
@@ -8,12 +8,6 @@ class AirWallAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AirWallAction, ksys::act::ai::Action)
public:
explicit AirWallAction(const InitArg& arg);
~AirWallAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
-2
View File
@@ -4,8 +4,6 @@ namespace uking::action {
Angry::Angry(const InitArg& arg) : ActionWithAS(arg) {}
Angry::~Angry() = default;
bool Angry::init_(sead::Heap* heap) {
return ActionWithAS::init_(heap);
}
-1
View File
@@ -9,7 +9,6 @@ class Angry : public ActionWithAS {
SEAD_RTTI_OVERRIDE(Angry, ActionWithAS)
public:
explicit Angry(const InitArg& arg);
~Angry() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
@@ -4,8 +4,6 @@ namespace uking::action {
AnimalMoveGuidedBase::AnimalMoveGuidedBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnimalMoveGuidedBase::~AnimalMoveGuidedBase() = default;
bool AnimalMoveGuidedBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
@@ -8,7 +8,6 @@ class AnimalMoveGuidedBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AnimalMoveGuidedBase, ksys::act::ai::Action)
public:
explicit AnimalMoveGuidedBase(const InitArg& arg);
~AnimalMoveGuidedBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
@@ -15,7 +15,7 @@ void AnmTimingBackWalk::enter_(ksys::act::ai::InlineParamPack* params) {
}
void AnmTimingBackWalk::leave_() {
BackWalkEx::leave_(); // NOLINT(bugprone-parent-virtual-call)
BackWalkWithAS::leave_();
}
void AnmTimingBackWalk::loadParams_() {
-19
View File
@@ -4,27 +4,8 @@ namespace uking::action {
Appear::Appear(const InitArg& arg) : ActionWithAS(arg) {}
Appear::~Appear() = default;
bool Appear::init_(sead::Heap* heap) {
return ActionWithAS::init_(heap);
}
void Appear::enter_(ksys::act::ai::InlineParamPack* params) {
ActionWithAS::enter_(params);
}
void Appear::leave_() {
ActionWithAS::leave_();
}
void Appear::loadParams_() {
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mAngReduceRatio_s, "AngReduceRatio");
}
void Appear::calc_() {
ActionWithAS::calc_();
}
} // namespace uking::action
-10
View File
@@ -9,20 +9,10 @@ class Appear : public ActionWithAS {
SEAD_RTTI_OVERRIDE(Appear, ActionWithAS)
public:
explicit Appear(const InitArg& arg);
~Appear() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mPosReduceRatio_s{};
// static_param at offset 0x28
const float* mAngReduceRatio_s{};
};
} // namespace uking::action
@@ -10,20 +10,8 @@ bool AppearFullPouchInfo::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AppearFullPouchInfo::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AppearFullPouchInfo::leave_() {
ksys::act::ai::Action::leave_();
}
void AppearFullPouchInfo::loadParams_() {
getDynamicParam(&mPorchItemName_d, "PorchItemName");
}
void AppearFullPouchInfo::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~AppearFullPouchInfo() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mPorchItemName_d{};
};
@@ -11,18 +11,6 @@ bool AppearNumDungeonClearSeal::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AppearNumDungeonClearSeal::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AppearNumDungeonClearSeal::leave_() {
ksys::act::ai::Action::leave_();
}
void AppearNumDungeonClearSeal::loadParams_() {}
void AppearNumDungeonClearSeal::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,12 +11,9 @@ public:
~AppearNumDungeonClearSeal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -10,20 +10,8 @@ bool AppearNumHeroSeal::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AppearNumHeroSeal::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AppearNumHeroSeal::leave_() {
ksys::act::ai::Action::leave_();
}
void AppearNumHeroSeal::loadParams_() {
getDynamicParam(&mRelicPattern_d, "RelicPattern");
}
void AppearNumHeroSeal::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~AppearNumHeroSeal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mRelicPattern_d{};
};
@@ -10,18 +10,6 @@ bool AppearNumKorokNuts::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AppearNumKorokNuts::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AppearNumKorokNuts::leave_() {
ksys::act::ai::Action::leave_();
}
void AppearNumKorokNuts::loadParams_() {}
void AppearNumKorokNuts::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,12 +11,9 @@ public:
~AppearNumKorokNuts() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -10,20 +10,8 @@ bool AppearNumTargets::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AppearNumTargets::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AppearNumTargets::leave_() {
ksys::act::ai::Action::leave_();
}
void AppearNumTargets::loadParams_() {
getDynamicParam(&mGameDataIntTargetCounter_d, "GameDataIntTargetCounter");
}
void AppearNumTargets::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~AppearNumTargets() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntTargetCounter_d{};
};
@@ -10,20 +10,8 @@ bool ApplyDamageForPlayer::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ApplyDamageForPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ApplyDamageForPlayer::leave_() {
ksys::act::ai::Action::leave_();
}
void ApplyDamageForPlayer::loadParams_() {
getDynamicParam(&mValue_d, "Value");
}
void ApplyDamageForPlayer::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
~ApplyDamageForPlayer() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mValue_d{};
};
@@ -10,22 +10,10 @@ bool AreaActorObserve::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void AreaActorObserve::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void AreaActorObserve::leave_() {
AreaTagAction::leave_();
}
void AreaActorObserve::loadParams_() {
getMapUnitParam(&mCount_m, "Count");
getMapUnitParam(&mIsSendMessage_m, "IsSendMessage");
getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal");
}
void AreaActorObserve::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -12,13 +12,9 @@ public:
~AreaActorObserve() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x38
const int* mCount_m{};
// map_unit_param at offset 0x40
@@ -11,22 +11,4 @@ bool AreaActorObserveByActorTag::init_(sead::Heap* heap) {
return AreaActorObserve::init_(heap);
}
void AreaActorObserveByActorTag::enter_(ksys::act::ai::InlineParamPack* params) {
AreaActorObserve::enter_(params);
}
void AreaActorObserveByActorTag::leave_() {
AreaActorObserve::leave_();
}
void AreaActorObserveByActorTag::loadParams_() {
getMapUnitParam(&mCount_m, "Count");
getMapUnitParam(&mIsSendMessage_m, "IsSendMessage");
getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal");
}
void AreaActorObserveByActorTag::calc_() {
AreaActorObserve::calc_();
}
} // namespace uking::action
@@ -12,19 +12,8 @@ public:
~AreaActorObserveByActorTag() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x38
const int* mCount_m{};
// map_unit_param at offset 0x40
const bool* mIsSendMessage_m{};
// map_unit_param at offset 0x48
const bool* mDefaultBasicSignal_m{};
};
} // namespace uking::action
@@ -10,22 +10,4 @@ bool AreaActorObserveByGroup::init_(sead::Heap* heap) {
return AreaActorObserve::init_(heap);
}
void AreaActorObserveByGroup::enter_(ksys::act::ai::InlineParamPack* params) {
AreaActorObserve::enter_(params);
}
void AreaActorObserveByGroup::leave_() {
AreaActorObserve::leave_();
}
void AreaActorObserveByGroup::loadParams_() {
getMapUnitParam(&mCount_m, "Count");
getMapUnitParam(&mIsSendMessage_m, "IsSendMessage");
getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal");
}
void AreaActorObserveByGroup::calc_() {
AreaActorObserve::calc_();
}
} // namespace uking::action
@@ -12,19 +12,8 @@ public:
~AreaActorObserveByGroup() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x38
const int* mCount_m{};
// map_unit_param at offset 0x40
const bool* mIsSendMessage_m{};
// map_unit_param at offset 0x48
const bool* mDefaultBasicSignal_m{};
};
} // namespace uking::action
-14
View File
@@ -4,20 +4,6 @@ namespace uking::action {
AreaBase::AreaBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AreaBase::~AreaBase() = default;
bool AreaBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AreaBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AreaBase::leave_() {
ksys::act::ai::Action::leave_();
}
void AreaBase::loadParams_() {
getMapUnitParam(&mEnableCharacterOn_m, "EnableCharacterOn");
}
-4
View File
@@ -8,11 +8,7 @@ class AreaBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AreaBase, ksys::act::ai::Action)
public:
explicit AreaBase(const InitArg& arg);
~AreaBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
@@ -4,24 +4,4 @@ namespace uking::action {
AreaFireObserve::AreaFireObserve(const InitArg& arg) : AreaFireObserveBase(arg) {}
AreaFireObserve::~AreaFireObserve() = default;
bool AreaFireObserve::init_(sead::Heap* heap) {
return AreaFireObserveBase::init_(heap);
}
void AreaFireObserve::enter_(ksys::act::ai::InlineParamPack* params) {
AreaFireObserveBase::enter_(params);
}
void AreaFireObserve::leave_() {
AreaFireObserveBase::leave_();
}
void AreaFireObserve::loadParams_() {}
void AreaFireObserve::calc_() {
AreaFireObserveBase::calc_();
}
} // namespace uking::action
@@ -9,15 +9,8 @@ class AreaFireObserve : public AreaFireObserveBase {
SEAD_RTTI_OVERRIDE(AreaFireObserve, AreaFireObserveBase)
public:
explicit AreaFireObserve(const InitArg& arg);
~AreaFireObserve() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -6,20 +6,10 @@ AreaFireObserveBase::AreaFireObserveBase(const InitArg& arg) : ksys::act::ai::Ac
AreaFireObserveBase::~AreaFireObserveBase() = default;
bool AreaFireObserveBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AreaFireObserveBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AreaFireObserveBase::leave_() {
ksys::act::ai::Action::leave_();
}
void AreaFireObserveBase::loadParams_() {}
void AreaFireObserveBase::calc_() {
ksys::act::ai::Action::calc_();
}
@@ -10,10 +10,7 @@ public:
explicit AreaFireObserveBase(const InitArg& arg);
~AreaFireObserveBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
@@ -10,18 +10,4 @@ bool AreaHorseSpeedLimitAction::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void AreaHorseSpeedLimitAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void AreaHorseSpeedLimitAction::leave_() {
AreaTagAction::leave_();
}
void AreaHorseSpeedLimitAction::loadParams_() {}
void AreaHorseSpeedLimitAction::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -12,12 +12,8 @@ public:
~AreaHorseSpeedLimitAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -6,26 +6,4 @@ AreaObserveActorAction::AreaObserveActorAction(const InitArg& arg) : AreaActorOb
AreaObserveActorAction::~AreaObserveActorAction() = default;
bool AreaObserveActorAction::init_(sead::Heap* heap) {
return AreaActorObserve::init_(heap);
}
void AreaObserveActorAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaActorObserve::enter_(params);
}
void AreaObserveActorAction::leave_() {
AreaActorObserve::leave_();
}
void AreaObserveActorAction::loadParams_() {
getMapUnitParam(&mCount_m, "Count");
getMapUnitParam(&mIsSendMessage_m, "IsSendMessage");
getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal");
}
void AreaObserveActorAction::calc_() {
AreaActorObserve::calc_();
}
} // namespace uking::action
@@ -11,20 +11,7 @@ public:
explicit AreaObserveActorAction(const InitArg& arg);
~AreaObserveActorAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x38
const int* mCount_m{};
// map_unit_param at offset 0x40
const bool* mIsSendMessage_m{};
// map_unit_param at offset 0x48
const bool* mDefaultBasicSignal_m{};
};
} // namespace uking::action
@@ -10,18 +10,4 @@ bool AreaOutRecreateActorAction::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void AreaOutRecreateActorAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void AreaOutRecreateActorAction::leave_() {
AreaTagAction::leave_();
}
void AreaOutRecreateActorAction::loadParams_() {}
void AreaOutRecreateActorAction::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -12,12 +12,8 @@ public:
~AreaOutRecreateActorAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -10,18 +10,4 @@ bool AreaRecreateActorAction::init_(sead::Heap* heap) {
return AreaTagAction::init_(heap);
}
void AreaRecreateActorAction::enter_(ksys::act::ai::InlineParamPack* params) {
AreaTagAction::enter_(params);
}
void AreaRecreateActorAction::leave_() {
AreaTagAction::leave_();
}
void AreaRecreateActorAction::loadParams_() {}
void AreaRecreateActorAction::calc_() {
AreaTagAction::calc_();
}
} // namespace uking::action
@@ -12,12 +12,8 @@ public:
~AreaRecreateActorAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
-8
View File
@@ -10,14 +10,6 @@ bool AreaRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AreaRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AreaRoot::leave_() {
ksys::act::ai::Action::leave_();
}
void AreaRoot::loadParams_() {
getStaticParam(&mAutoSaveInterval_s, "AutoSaveInterval");
getMapUnitParam(&mCameraPriority_m, "CameraPriority");
-2
View File
@@ -11,8 +11,6 @@ public:
~AreaRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
@@ -6,20 +6,10 @@ AreaTagAction::AreaTagAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AreaTagAction::~AreaTagAction() = default;
bool AreaTagAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AreaTagAction::leave_() {
ksys::act::ai::Action::leave_();
}
void AreaTagAction::loadParams_() {}
void AreaTagAction::calc_() {
ksys::act::ai::Action::calc_();
}
-3
View File
@@ -10,10 +10,7 @@ public:
explicit AreaTagAction(const InitArg& arg);
~AreaTagAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
@@ -6,10 +6,6 @@ ArmorBindNodeAction::ArmorBindNodeAction(const InitArg& arg) : ksys::act::ai::Ac
ArmorBindNodeAction::~ArmorBindNodeAction() = default;
bool ArmorBindNodeAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ArmorBindNodeAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
@@ -10,7 +10,6 @@ public:
explicit ArmorBindNodeAction(const InitArg& arg);
~ArmorBindNodeAction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -6,10 +6,6 @@ ArmorBindWithAS::ArmorBindWithAS(const InitArg& arg) : ArmorBindAction(arg) {}
ArmorBindWithAS::~ArmorBindWithAS() = default;
bool ArmorBindWithAS::init_(sead::Heap* heap) {
return ArmorBindAction::init_(heap);
}
void ArmorBindWithAS::enter_(ksys::act::ai::InlineParamPack* params) {
ArmorBindAction::enter_(params);
}
@@ -23,8 +19,4 @@ void ArmorBindWithAS::loadParams_() {
getDynamicParam(&mASName_d, "ASName");
}
void ArmorBindWithAS::calc_() {
ArmorBindAction::calc_();
}
} // namespace uking::action
@@ -11,14 +11,11 @@ public:
explicit ArmorBindWithAS(const InitArg& arg);
~ArmorBindWithAS() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x30
sead::SafeString* mASName_d{};
};
@@ -6,18 +6,10 @@ ArrowShootHoming::ArrowShootHoming(const InitArg& arg) : ArrowShootMove(arg) {}
ArrowShootHoming::~ArrowShootHoming() = default;
bool ArrowShootHoming::init_(sead::Heap* heap) {
return ArrowShootMove::init_(heap);
}
void ArrowShootHoming::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowShootHoming::leave_() {
ArrowShootMove::leave_();
}
void ArrowShootHoming::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mSubAngMax_s, "SubAngMax");
@@ -11,9 +11,7 @@ public:
explicit ArrowShootHoming(const InitArg& arg);
~ArrowShootHoming() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
@@ -6,10 +6,6 @@ ArrowShootMove::ArrowShootMove(const InitArg& arg) : ksys::act::ai::Action(arg)
ArrowShootMove::~ArrowShootMove() = default;
bool ArrowShootMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ArrowShootMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
@@ -10,7 +10,6 @@ public:
explicit ArrowShootMove(const InitArg& arg);
~ArrowShootMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -7,18 +7,10 @@ ArrowShootMoveForLargeObject::ArrowShootMoveForLargeObject(const InitArg& arg)
ArrowShootMoveForLargeObject::~ArrowShootMoveForLargeObject() = default;
bool ArrowShootMoveForLargeObject::init_(sead::Heap* heap) {
return ArrowShootMove::init_(heap);
}
void ArrowShootMoveForLargeObject::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowShootMoveForLargeObject::leave_() {
ArrowShootMove::leave_();
}
void ArrowShootMoveForLargeObject::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mRayCastDist_s, "RayCastDist");
@@ -11,9 +11,7 @@ public:
explicit ArrowShootMoveForLargeObject(const InitArg& arg);
~ArrowShootMoveForLargeObject() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
@@ -6,10 +6,6 @@ ArrowSkyShootMove::ArrowSkyShootMove(const InitArg& arg) : ArrowShootMove(arg) {
ArrowSkyShootMove::~ArrowSkyShootMove() = default;
bool ArrowSkyShootMove::init_(sead::Heap* heap) {
return ArrowShootMove::init_(heap);
}
void ArrowSkyShootMove::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
@@ -11,7 +11,6 @@ public:
explicit ArrowSkyShootMove(const InitArg& arg);
~ArrowSkyShootMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
-2
View File
@@ -4,8 +4,6 @@ namespace uking::action {
AtOnWait::AtOnWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AtOnWait::~AtOnWait() = default;
bool AtOnWait::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
-1
View File
@@ -8,7 +8,6 @@ class AtOnWait : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AtOnWait, ksys::act::ai::Action)
public:
explicit AtOnWait(const InitArg& arg);
~AtOnWait() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
-4
View File
@@ -6,10 +6,6 @@ Attack::Attack(const InitArg& arg) : AttackBase(arg) {}
Attack::~Attack() = default;
bool Attack::init_(sead::Heap* heap) {
return AttackBase::init_(heap);
}
void Attack::enter_(ksys::act::ai::InlineParamPack* params) {
AttackBase::enter_(params);
}
-1
View File
@@ -11,7 +11,6 @@ public:
explicit Attack(const InitArg& arg);
~Attack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -6,10 +6,6 @@ AttackJumpToTarget::AttackJumpToTarget(const InitArg& arg) : JumpToTarget(arg) {
AttackJumpToTarget::~AttackJumpToTarget() = default;
bool AttackJumpToTarget::init_(sead::Heap* heap) {
return JumpToTarget::init_(heap);
}
void AttackJumpToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
JumpToTarget::enter_(params);
}
@@ -11,7 +11,6 @@ public:
explicit AttackJumpToTarget(const InitArg& arg);
~AttackJumpToTarget() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -6,10 +6,6 @@ AttackPartBind::AttackPartBind(const InitArg& arg) : Attack(arg) {}
AttackPartBind::~AttackPartBind() = default;
bool AttackPartBind::init_(sead::Heap* heap) {
return Attack::init_(heap);
}
void AttackPartBind::enter_(ksys::act::ai::InlineParamPack* params) {
Attack::enter_(params);
}
@@ -11,7 +11,6 @@ public:
explicit AttackPartBind(const InitArg& arg);
~AttackPartBind() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
-23
View File
@@ -4,27 +4,4 @@ namespace uking::action {
BackStep::BackStep(const InitArg& arg) : BackStepBase(arg) {}
BackStep::~BackStep() = default;
bool BackStep::init_(sead::Heap* heap) {
return BackStepBase::init_(heap);
}
void BackStep::enter_(ksys::act::ai::InlineParamPack* params) {
BackStepBase::enter_(params);
}
void BackStep::leave_() {
BackStepBase::leave_();
}
void BackStep::loadParams_() {
BackStepToTarget::loadParams_();
getStaticParam(&mJumpDist_s, "JumpDist");
}
void BackStep::calc_() {
BackStepBase::calc_();
}
} // namespace uking::action
-10
View File
@@ -9,18 +9,8 @@ class BackStep : public BackStepBase {
SEAD_RTTI_OVERRIDE(BackStep, BackStepBase)
public:
explicit BackStep(const InitArg& arg);
~BackStep() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xc0
const float* mJumpDist_s{};
};
} // namespace uking::action
@@ -6,10 +6,6 @@ BackStepAttack::BackStepAttack(const InitArg& arg) : BackStepBase(arg) {}
BackStepAttack::~BackStepAttack() = default;
bool BackStepAttack::init_(sead::Heap* heap) {
return BackStepBase::init_(heap);
}
void BackStepAttack::enter_(ksys::act::ai::InlineParamPack* params) {
BackStepBase::enter_(params);
}
@@ -11,7 +11,6 @@ public:
explicit BackStepAttack(const InitArg& arg);
~BackStepAttack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -6,10 +6,6 @@ BackStepToTarget::BackStepToTarget(const InitArg& arg) : ActionEx(arg) {}
BackStepToTarget::~BackStepToTarget() = default;
bool BackStepToTarget::init_(sead::Heap* heap) {
return ActionEx::init_(heap);
}
void BackStepToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
@@ -11,7 +11,6 @@ public:
explicit BackStepToTarget(const InitArg& arg);
~BackStepToTarget() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
-18
View File
@@ -4,26 +4,8 @@ namespace uking::action {
BackWalk::BackWalk(const InitArg& arg) : BackWalkEx(arg) {}
BackWalk::~BackWalk() = default;
bool BackWalk::init_(sead::Heap* heap) {
return BackWalkEx::init_(heap);
}
void BackWalk::enter_(ksys::act::ai::InlineParamPack* params) {
BackWalkEx::enter_(params);
}
void BackWalk::leave_() {
BackWalkEx::leave_();
}
void BackWalk::loadParams_() {
BackWalkBase::loadParams_();
}
void BackWalk::calc_() {
BackWalkEx::calc_();
}
} // namespace uking::action
-5
View File
@@ -9,15 +9,10 @@ class BackWalk : public BackWalkEx {
SEAD_RTTI_OVERRIDE(BackWalk, BackWalkEx)
public:
explicit BackWalk(const InitArg& arg);
~BackWalk() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -6,10 +6,6 @@ BackWalkBase::BackWalkBase(const InitArg& arg) : ActionEx(arg) {}
BackWalkBase::~BackWalkBase() = default;
bool BackWalkBase::init_(sead::Heap* heap) {
return ActionEx::init_(heap);
}
void BackWalkBase::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
-1
View File
@@ -11,7 +11,6 @@ public:
explicit BackWalkBase(const InitArg& arg);
~BackWalkBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
@@ -6,18 +6,10 @@ BackWalkWithAS::BackWalkWithAS(const InitArg& arg) : BackWalkEx(arg) {}
BackWalkWithAS::~BackWalkWithAS() = default;
bool BackWalkWithAS::init_(sead::Heap* heap) {
return BackWalkEx::init_(heap);
}
void BackWalkWithAS::enter_(ksys::act::ai::InlineParamPack* params) {
BackWalkEx::enter_(params);
}
void BackWalkWithAS::leave_() {
BackWalkEx::leave_();
}
void BackWalkWithAS::loadParams_() {
BackWalkEx::loadParams_();
getStaticParam(&mASName_s, "ASName");
@@ -11,9 +11,7 @@ public:
explicit BackWalkWithAS(const InitArg& arg);
~BackWalkWithAS() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
@@ -7,25 +7,9 @@ BattleCloseDangerAvoidRun::BattleCloseDangerAvoidRun(const InitArg& arg)
BattleCloseDangerAvoidRun::~BattleCloseDangerAvoidRun() = default;
bool BattleCloseDangerAvoidRun::init_(sead::Heap* heap) {
return BattleCloseExplosivesAvoidRun::init_(heap);
}
void BattleCloseDangerAvoidRun::enter_(ksys::act::ai::InlineParamPack* params) {
BattleCloseExplosivesAvoidRun::enter_(params);
}
void BattleCloseDangerAvoidRun::leave_() {
BattleCloseExplosivesAvoidRun::leave_();
}
void BattleCloseDangerAvoidRun::loadParams_() {
BattleCloseExplosivesAvoidRun::loadParams_();
getStaticParam(&mAvoidSubAngle_s, "AvoidSubAngle");
}
void BattleCloseDangerAvoidRun::calc_() {
BattleCloseExplosivesAvoidRun::calc_();
}
} // namespace uking::action
@@ -11,14 +11,9 @@ public:
explicit BattleCloseDangerAvoidRun(const InitArg& arg);
~BattleCloseDangerAvoidRun() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xe0
const float* mAvoidSubAngle_s{};
};
@@ -7,10 +7,6 @@ BattleCloseExplosivesAvoidRun::BattleCloseExplosivesAvoidRun(const InitArg& arg)
BattleCloseExplosivesAvoidRun::~BattleCloseExplosivesAvoidRun() = default;
bool BattleCloseExplosivesAvoidRun::init_(sead::Heap* heap) {
return BattleCloseMoveAction::init_(heap);
}
void BattleCloseExplosivesAvoidRun::enter_(ksys::act::ai::InlineParamPack* params) {
BattleCloseMoveAction::enter_(params);
}
@@ -24,8 +20,4 @@ void BattleCloseExplosivesAvoidRun::loadParams_() {
getStaticParam(&mDamageIgnoreDist_s, "DamageIgnoreDist");
}
void BattleCloseExplosivesAvoidRun::calc_() {
BattleCloseMoveAction::calc_();
}
} // namespace uking::action
@@ -11,14 +11,11 @@ public:
explicit BattleCloseExplosivesAvoidRun(const InitArg& arg);
~BattleCloseExplosivesAvoidRun() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xa8
const float* mDamageIgnoreDist_s{};
};
@@ -7,25 +7,8 @@ BattleCloseExplosivesGuardRun::BattleCloseExplosivesGuardRun(const InitArg& arg)
BattleCloseExplosivesGuardRun::~BattleCloseExplosivesGuardRun() = default;
bool BattleCloseExplosivesGuardRun::init_(sead::Heap* heap) {
return BattleCloseExplosivesAvoidRun::init_(heap);
}
void BattleCloseExplosivesGuardRun::enter_(ksys::act::ai::InlineParamPack* params) {
BattleCloseExplosivesAvoidRun::enter_(params);
}
void BattleCloseExplosivesGuardRun::leave_() {
BattleCloseExplosivesAvoidRun::leave_();
}
void BattleCloseExplosivesGuardRun::loadParams_() {
BattleCloseMoveActionBase::loadParams_();
getStaticParam(&mDamageIgnoreDist_s, "DamageIgnoreDist");
}
void BattleCloseExplosivesGuardRun::calc_() {
BattleCloseExplosivesAvoidRun::calc_();
}
} // namespace uking::action
@@ -11,16 +11,9 @@ public:
explicit BattleCloseExplosivesGuardRun(const InitArg& arg);
~BattleCloseExplosivesGuardRun() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xa8
const float* mDamageIgnoreDist_s{};
};
} // namespace uking::action
@@ -6,24 +6,8 @@ BattleCloseGuardRun::BattleCloseGuardRun(const InitArg& arg) : BattleCloseMoveAc
BattleCloseGuardRun::~BattleCloseGuardRun() = default;
bool BattleCloseGuardRun::init_(sead::Heap* heap) {
return BattleCloseMoveAction::init_(heap);
}
void BattleCloseGuardRun::enter_(ksys::act::ai::InlineParamPack* params) {
BattleCloseMoveAction::enter_(params);
}
void BattleCloseGuardRun::leave_() {
BattleCloseMoveAction::leave_();
}
void BattleCloseGuardRun::loadParams_() {
BattleCloseAction::loadParams_();
}
void BattleCloseGuardRun::calc_() {
BattleCloseMoveAction::calc_();
}
} // namespace uking::action
@@ -11,13 +11,9 @@ public:
explicit BattleCloseGuardRun(const InitArg& arg);
~BattleCloseGuardRun() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action
@@ -4,8 +4,6 @@ namespace uking::action {
BattleCloseGuardWalk::BattleCloseGuardWalk(const InitArg& arg) : BattleCloseMoveAction(arg) {}
BattleCloseGuardWalk::~BattleCloseGuardWalk() = default;
bool BattleCloseGuardWalk::init_(sead::Heap* heap) {
return BattleCloseMoveAction::init_(heap);
}

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