mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
Action: Fix incorrect handling of inherited virtual functions
This commit is contained in:
@@ -11,22 +11,10 @@ bool ActorInfoToGameDataFloat::init_(sead::Heap* heap) {
|
||||
return ksys::act::ai::Action::init_(heap);
|
||||
}
|
||||
|
||||
void ActorInfoToGameDataFloat::enter_(ksys::act::ai::InlineParamPack* params) {
|
||||
ksys::act::ai::Action::enter_(params);
|
||||
}
|
||||
|
||||
void ActorInfoToGameDataFloat::leave_() {
|
||||
ksys::act::ai::Action::leave_();
|
||||
}
|
||||
|
||||
void ActorInfoToGameDataFloat::loadParams_() {
|
||||
getDynamicParam(&mActorName_d, "ActorName");
|
||||
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
|
||||
getDynamicParam(&mParameterName_d, "ParameterName");
|
||||
}
|
||||
|
||||
void ActorInfoToGameDataFloat::calc_() {
|
||||
ksys::act::ai::Action::calc_();
|
||||
}
|
||||
|
||||
} // namespace uking::action
|
||||
|
||||
Reference in New Issue
Block a user