Action: Fix incorrect handling of inherited virtual functions

This commit is contained in:
Léo Lam
2020-12-28 21:20:02 +01:00
parent fcc062ec30
commit 56e1c0cfd2
1469 changed files with 215 additions and 11789 deletions
@@ -11,22 +11,10 @@ bool ActorInfoToGameDataFloat::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActorInfoToGameDataFloat::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ActorInfoToGameDataFloat::leave_() {
ksys::act::ai::Action::leave_();
}
void ActorInfoToGameDataFloat::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
getDynamicParam(&mParameterName_d, "ParameterName");
}
void ActorInfoToGameDataFloat::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action