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https://github.com/zeldaret/botw
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Action: Fix incorrect handling of inherited virtual functions
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@@ -4,20 +4,10 @@ namespace uking::action {
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HorseRandomMoveAction::HorseRandomMoveAction(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
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HorseRandomMoveAction::~HorseRandomMoveAction() = default;
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bool HorseRandomMoveAction::init_(sead::Heap* heap) {
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return AnimalMoveGuidedBase::init_(heap);
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}
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void HorseRandomMoveAction::enter_(ksys::act::ai::InlineParamPack* params) {
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AnimalMoveGuidedBase::enter_(params);
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}
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void HorseRandomMoveAction::leave_() {
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AnimalMoveGuidedBase::leave_();
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}
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void HorseRandomMoveAction::loadParams_() {
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AnimalMoveGuidedBase::loadParams_();
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getStaticParam(&mRadiusLimit_s, "RadiusLimit");
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@@ -28,8 +18,4 @@ void HorseRandomMoveAction::loadParams_() {
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getStaticParam(&mIsCancelRequestedPathFirst_s, "IsCancelRequestedPathFirst");
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}
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void HorseRandomMoveAction::calc_() {
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AnimalMoveGuidedBase::calc_();
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}
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} // namespace uking::action
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