Action: Fix incorrect handling of inherited virtual functions

This commit is contained in:
Léo Lam
2020-12-28 21:20:02 +01:00
parent fcc062ec30
commit 56e1c0cfd2
1469 changed files with 215 additions and 11789 deletions
@@ -4,33 +4,4 @@ namespace uking::action {
NavMeshGrabLeftWalk::NavMeshGrabLeftWalk(const InitArg& arg) : NavMeshAction(arg) {}
NavMeshGrabLeftWalk::~NavMeshGrabLeftWalk() = default;
bool NavMeshGrabLeftWalk::init_(sead::Heap* heap) {
return NavMeshAction::init_(heap);
}
void NavMeshGrabLeftWalk::enter_(ksys::act::ai::InlineParamPack* params) {
NavMeshAction::enter_(params);
}
void NavMeshGrabLeftWalk::leave_() {
NavMeshAction::leave_();
}
void NavMeshGrabLeftWalk::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRadius_s, "FinRadius");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mAccRatio_s, "AccRatio");
getStaticParam(&mIsCheckCliff_s, "IsCheckCliff");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void NavMeshGrabLeftWalk::calc_() {
NavMeshAction::calc_();
}
} // namespace uking::action