Action: Fix incorrect handling of inherited virtual functions

This commit is contained in:
Léo Lam
2020-12-28 21:20:02 +01:00
parent fcc062ec30
commit 56e1c0cfd2
1469 changed files with 215 additions and 11789 deletions
@@ -10,20 +10,8 @@ bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerSetVisibleWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerSetVisibleWeapon::leave_() {
PlayerAction::leave_();
}
void PlayerSetVisibleWeapon::loadParams_() {
getDynamicParam(&mSetVisible_d, "SetVisible");
}
void PlayerSetVisibleWeapon::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action