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Action: Fix incorrect handling of inherited virtual functions
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@@ -10,20 +10,8 @@ bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) {
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return PlayerAction::init_(heap);
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}
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void PlayerSetVisibleWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerSetVisibleWeapon::leave_() {
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PlayerAction::leave_();
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}
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void PlayerSetVisibleWeapon::loadParams_() {
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getDynamicParam(&mSetVisible_d, "SetVisible");
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}
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void PlayerSetVisibleWeapon::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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