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https://github.com/zeldaret/botw
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ksys: Forward declare Actor where possible
Reduces build times when Actor.h is modified.
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@@ -1,5 +1,6 @@
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#include "KingSystem/Quest/qstStep.h"
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#include <memory>
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/Quest/qstActorData.h"
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#include "KingSystem/Quest/qstIndicator.h"
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@@ -2,12 +2,16 @@
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#include <container/seadObjArray.h>
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#include <container/seadPtrArray.h>
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#include "KingSystem/ActorSystem/actActor.h"
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#include <prim/seadSafeString.h>
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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#include "KingSystem/GameData/gdtFlagHandle.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::act {
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class Actor;
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}
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namespace ksys::qst {
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struct ActorData;
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