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https://github.com/zeldaret/botw
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The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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@@ -7,9 +7,9 @@ namespace ksys::act {
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SEAD_SINGLETON_DISPOSER_IMPL(BaseProcCreateTaskSelector)
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util::Task* BaseProcCreateTaskSelector::selectTask(const util::TaskSelectionContext& context) {
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util::Task* min_task = nullptr;
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util::Task* lane1_task = nullptr;
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Task* BaseProcCreateTaskSelector::selectTask(const TaskSelectionContext& context) {
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Task* min_task = nullptr;
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Task* lane1_task = nullptr;
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auto min = std::numeric_limits<float>::max();
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for (auto& it : context) {
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