ksys/phys: Finish SystemData and start implementing GroupFilter

This commit is contained in:
Léo Lam
2021-12-22 16:23:22 +01:00
parent 19f019b0ff
commit a816125247
10 changed files with 339 additions and 75 deletions
@@ -1,5 +1,6 @@
#include "KingSystem/Physics/System/physSystemData.h"
#include "KingSystem/Physics/System/physContactInfoTable.h"
#include "KingSystem/Physics/System/physGroupFilter.h"
#include "KingSystem/Physics/System/physMaterialTable.h"
#include "KingSystem/Physics/System/physRagdollControllerKeyList.h"
#include "KingSystem/Resource/resHandle.h"
@@ -21,10 +22,10 @@ SystemData::~SystemData() {
deleteAndNull(mMaterialTableHandle);
deleteAndNull(mSubMaterialTableHandle);
deleteAndNull(mLayerTableInfo[0].mResHandle);
deleteAndNull(mLayerMatrices[0].mResHandle);
deleteAndNull(mContactInfoTableHandles[0]);
deleteAndNull(mLayerTableInfo[1].mResHandle);
deleteAndNull(mLayerMatrices[1].mResHandle);
deleteAndNull(mContactInfoTableHandles[1]);
deleteAndNull(mCharacterCtrlTable.mResHandle);
@@ -36,11 +37,11 @@ SystemData::~SystemData() {
}
}
void SystemData::load(sead::Heap* heap, LayerTable* entity_layer_table,
LayerTable* sensor_layer_table, MaterialTable* material_table,
void SystemData::load(sead::Heap* heap, GroupFilter* entity_group_filter,
GroupFilter* sensor_group_filter, MaterialTable* material_table,
ContactInfoTable* contact_info_table) {
loadLayerTable(heap, entity_layer_table, ContactLayerType::Entity);
loadLayerTable(heap, sensor_layer_table, ContactLayerType::Sensor);
loadLayerTable(heap, entity_group_filter, ContactLayerType::Entity);
loadLayerTable(heap, sensor_group_filter, ContactLayerType::Sensor);
loadMaterialTable(heap, material_table);
loadSubMaterialTable(heap, material_table);
loadContactInfoTable(heap, contact_info_table, ContactLayerType::Entity);
@@ -49,6 +50,34 @@ void SystemData::load(sead::Heap* heap, LayerTable* entity_layer_table,
loadRagdollCtrlKeyList(heap);
}
void SystemData::loadLayerTable(sead::Heap* heap, GroupFilter* filter, ContactLayerType type) {
auto& matrix = mLayerMatrices[int(type)];
matrix.addList("LayerTable");
const int first = filter->getLayerFirst();
const int last = filter->getLayerLast();
const int num_layers = 1 + last - first;
for (int i = 0; i < num_layers; ++i) {
auto& table = matrix.mTables[i];
const ContactLayer layer = first + i;
table.num_layers = num_layers;
table.filter = filter;
table.layer = layer;
matrix.mParamList.addObj(&table, contactLayerToText(layer));
for (int j = 0; j < num_layers; ++j) {
const char* other_layer_name = contactLayerToText(first + j);
table.layer_values[j].init(0, other_layer_name, other_layer_name, &table);
}
}
matrix.mResHandle = new (heap) res::Handle;
const auto res = loadLayerTableRes(matrix, type);
matrix.mParamIO.applyResParameterArchive(res);
}
void SystemData::loadMaterialTable(sead::Heap* heap, MaterialTable* table) {
mMaterialTableHandle = new (heap) res::Handle;
const auto res = loadMaterialTableRes();
@@ -95,9 +124,8 @@ void SystemData::loadRagdollCtrlKeyList(sead::Heap* heap) {
mRagdollCtrlKeyList = sead::DynamicCast<RagdollControllerKeyList>(res);
}
agl::utl::ResParameterArchive
SystemData::loadLayerTableRes(const SystemData::LayerTableInfoContainer& container,
ContactLayerType type) {
agl::utl::ResParameterArchive SystemData::loadLayerTableRes(const SystemData::LayerMatrix& matrix,
ContactLayerType type) {
res::LoadRequest request;
request.mRequester = "physSystemData";
const char* path{};
@@ -109,7 +137,7 @@ SystemData::loadLayerTableRes(const SystemData::LayerTableInfoContainer& contain
path = "Physics/System/SensorLayerTable.bphyslayer";
break;
}
const auto& resource = *container.mResHandle->load(path, &request);
const auto& resource = *matrix.mResHandle->load(path, &request);
auto* direct_resource = sead::DynamicCast<const sead::DirectResource>(&resource);
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
@@ -159,8 +187,20 @@ agl::utl::ResParameterArchive SystemData::loadCharacterCtrlTableRes() {
return agl::utl::ResParameterArchive{direct_resource->getRawData()};
}
void LayerTableInfo::postRead_() {
// FIXME
void LayerTable::postRead_() {
u32 collision_mask = 0;
u32 custom_mask = 0;
for (int i = 0; i < num_layers; ++i) {
const int value = layer_values[i].ref();
if (value & 1)
collision_mask |= 1 << i;
if (value & 2)
custom_mask |= 1 << i;
}
filter->setLayerCollisionEnabledMask(layer, collision_mask);
filter->setLayerCustomMask(layer, custom_mask);
}
} // namespace ksys::phys