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https://github.com/zeldaret/botw
synced 2026-10-12 22:33:46 -04:00
Merge pull request #210 from Pistonight/lib/migrade_sdk
lib: botw migrate to new nnsdk repo
This commit is contained in:
@@ -14,6 +14,14 @@
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path = lib/NintendoSDK
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url = https://github.com/open-ead/nnheaders
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branch = master
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[submodule "lib/nnsdk"]
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path = lib/nnsdk
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url = https://github.com/open-ead/nnsdk
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branch = main
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[submodule "lib/nnware"]
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path = lib/nnware
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url = https://github.com/open-ead/nnware
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branch = main
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[submodule "lib/agl"]
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path = lib/agl
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url = https://github.com/open-ead/agl
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+6
-3
@@ -1,6 +1,8 @@
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cmake_minimum_required(VERSION 3.15)
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cmake_minimum_required(VERSION 3.30)
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project(uking CXX)
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set(SEAD_USE_OLD_NNHEADERS_REPO OFF CACHE BOOL "Enable new nnsdk repo")
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Use response files when linking objects because of the large number of source files
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set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS ON)
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@@ -33,8 +35,9 @@ target_compile_options(uking PRIVATE -Wextra-semi)
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set(NN_SDK 4.4.0)
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set(NN_WARE 1.6.1)
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set(NN_SDK_TYPE "Release")
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add_subdirectory(lib/NintendoSDK)
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target_link_libraries(uking PUBLIC NintendoSDK)
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add_subdirectory(lib/nnsdk)
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add_subdirectory(lib/nnware)
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target_link_libraries(uking PUBLIC $<LINK_LIBRARY:whole_archive,nn_gfx>)
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add_subdirectory(lib/sead)
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target_link_libraries(uking PUBLIC sead)
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@@ -37,3 +37,5 @@ if(NOT TARGET agl)
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add_subdirectory(../agl)
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endif()
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target_link_libraries(gsys PUBLIC agl)
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target_link_libraries(gsys PUBLIC nn_g3d)
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@@ -1,7 +1,7 @@
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#pragma once
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#include <gsys/gsysModelUnit.h>
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#include <nn/g3d/ModelObj.h>
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#include <nn/g3d/g3d_ModelObj.h>
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#include <nn/gfx/gfx_MemoryPool.h>
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#include <nn/gfx/gfx_Types.h>
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#include <prim/seadDelegate.h>
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@@ -6,7 +6,7 @@
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#include <math/seadBoundBox.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include <nn/g3d/World.h>
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#include <nn/g3d/g3d_World.h>
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#include <prim/seadBitFlag.h>
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#include <prim/seadDelegate.h>
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#include <prim/seadRuntimeTypeInfo.h>
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@@ -240,7 +240,4 @@ target_compile_options(hkStubs PRIVATE -fno-strict-aliasing)
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target_compile_options(hkStubs PRIVATE -Wno-invalid-offsetof)
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target_include_directories(hkStubs PUBLIC ./)
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if(NOT TARGET NintendoSDK)
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add_subdirectory(../NintendoSDK)
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endif()
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target_link_libraries(hkStubs PUBLIC NintendoSDK)
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target_link_libraries(hkStubs PUBLIC nnSdk)
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Submodule
+1
Submodule lib/nnsdk added at 02dab8893e
Submodule
+1
Submodule lib/nnware added at 8a9e2d2496
+1
-1
Submodule lib/sead updated: efc9f2226d...f4178a21e2
@@ -6,8 +6,8 @@
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#include <gsys/gsysModelNW.h>
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#include <heap/seadExpHeap.h>
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#include <heap/seadHeapMgr.h>
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#include <nn/g3d/ResSkeleton.h>
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#include <nn/g3d/SkeletonObj.h>
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#include <nn/g3d/g3d_ResSkeleton.h>
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#include <nn/g3d/g3d_SkeletonObj.h>
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#include <type_traits>
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#include "KingSystem/Physics/physConversions.h"
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#include "KingSystem/Utils/MathUtil.h"
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@@ -48,3 +48,12 @@ else()
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# Use lld for performance reasons (and because we don't want a dependency on GNU tools)
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add_link_options(-fuse-ld=lld)
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endif()
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set(CMAKE_CXX_LINK_LIBRARY_USING_whole_archive
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"LINKER:--whole-archive" "<LINK_ITEM>" "LINKER:--no-whole-archive")
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set(CMAKE_CXX_LINK_LIBRARY_USING_whole_archive_SUPPORTED TRUE)
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# Allow mixing with links of the same library without a feature (requires CMake 3.30)
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# This is important because some dependencies in the middle can link a library
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# without whole_archive, for example your_project -links-> nn_g3d -links-> nn_gfx
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set(CMAKE_LINK_LIBRARY_whole_archive_ATTRIBUTES
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LIBRARY_TYPE=STATIC DEDUPLICATION=YES OVERRIDE=DEFAULT)
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