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aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map and StarterPackMgr; only game code uses HardModeManager and ChampionBalladManager. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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@@ -8,7 +8,7 @@
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#include <thread/seadThreadUtil.h>
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#include <time/seadTickTime.h>
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#include <type_traits>
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#include "Game/DLC/aocManager.h"
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#include "KingSystem/AOC/aocManager.h"
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#include "KingSystem/GameData/gdtSaveMgr.h"
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#include "KingSystem/GameData/gdtTriggerParam.h"
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#include "KingSystem/Map/mapMubinIter.h"
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@@ -426,7 +426,7 @@ void Manager::fixQuestFlags() {
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}
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void Manager::fixQuestFlagsDlc2() {
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if (uking::aoc::Manager::instance()->hasAoc3())
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if (aoc::Manager::instance()->hasAoc3())
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return;
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enum {
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