Léo Lam c4c7c00e85 aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map
and StarterPackMgr; only game code uses HardModeManager and
ChampionBalladManager.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
2022-01-26 00:10:51 +01:00
2026-09-20 13:56:17 -07:00
2026-09-25 21:27:07 -07:00
2026-10-04 23:40:13 +02:00
2024-08-28 07:41:29 -05:00
2025-06-14 03:36:10 +02:00

The Legend of Zelda: Breath of the Wild

Decompilation Progress Decompilation Progress (functions) Contributors Discord Channel

This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).

This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.

The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.

For more information, see https://botw.link

S
Description
No description provided
Readme 257 MiB
Languages
C++ 97.8%
CMake 1.9%
Python 0.3%