mirror of
https://github.com/zeldaret/botw
synced 2026-06-02 18:18:30 -04:00
query: Implement CompareGameDataFloat
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
#include "Game/AI/Query/queryCompareGameDataFloat.h"
|
||||
#include <evfl/query.h>
|
||||
#include <functional>
|
||||
#include "KingSystem/GameData/gdtManager.h"
|
||||
|
||||
namespace uking::query {
|
||||
|
||||
@@ -7,9 +9,35 @@ CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::
|
||||
|
||||
CompareGameDataFloat::~CompareGameDataFloat() = default;
|
||||
|
||||
// FIXME: implement
|
||||
int CompareGameDataFloat::doQuery() {
|
||||
return -1;
|
||||
float flag_value_a = 0.0;
|
||||
float flag_value_b = 0.0;
|
||||
|
||||
auto* gdt = ksys::gdt::Manager::instance();
|
||||
if (!gdt)
|
||||
return 0;
|
||||
if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
|
||||
return 0;
|
||||
if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
|
||||
return 0;
|
||||
|
||||
const auto invert = std::logical_not<>();
|
||||
|
||||
sead::FixedSafeString<32> op = mOperator;
|
||||
if (op == "Equal")
|
||||
return invert(flag_value_a == flag_value_b);
|
||||
if (op == "NotEqual")
|
||||
return invert(flag_value_a != flag_value_b);
|
||||
if (op == "GreaterThan")
|
||||
return invert(flag_value_a > flag_value_b);
|
||||
if (op == "GreaterThanOrEqualTo")
|
||||
return invert(flag_value_a >= flag_value_b);
|
||||
if (op == "LessThan")
|
||||
return invert(flag_value_a < flag_value_b);
|
||||
if (op == "LessThanOrEqualTo")
|
||||
return invert(flag_value_a <= flag_value_b);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {
|
||||
|
||||
Reference in New Issue
Block a user