query: Implement CompareGameDataFloat

This commit is contained in:
Léo Lam
2021-03-26 01:15:25 +01:00
parent a36463b339
commit c5d1bd69a2
4 changed files with 33 additions and 5 deletions
@@ -1,5 +1,7 @@
#include "Game/AI/Query/queryCompareGameDataFloat.h"
#include <evfl/query.h>
#include <functional>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@@ -7,9 +9,35 @@ CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::
CompareGameDataFloat::~CompareGameDataFloat() = default;
// FIXME: implement
int CompareGameDataFloat::doQuery() {
return -1;
float flag_value_a = 0.0;
float flag_value_b = 0.0;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt)
return 0;
if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
return 0;
if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
return 0;
const auto invert = std::logical_not<>();
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return invert(flag_value_a == flag_value_b);
if (op == "NotEqual")
return invert(flag_value_a != flag_value_b);
if (op == "GreaterThan")
return invert(flag_value_a > flag_value_b);
if (op == "GreaterThanOrEqualTo")
return invert(flag_value_a >= flag_value_b);
if (op == "LessThan")
return invert(flag_value_a < flag_value_b);
if (op == "LessThanOrEqualTo")
return invert(flag_value_a <= flag_value_b);
return 0;
}
void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {