Merge pull request #225 from leoetlino/stack/03d3-phys-layout

ksys/phys: rearrange the folder layout to match link order
This commit is contained in:
Léo Lam
2026-10-13 02:09:07 +01:00
committed by GitHub
61 changed files with 215 additions and 216 deletions
+4 -4
View File
@@ -84755,15 +84755,15 @@ Address,Quality,Size,Name
0x0000007100fcaecc,O,000092,_ZNK4ksys4phys14StaticCompound18getRuntimeTypeInfoEv
0x0000007100fcaf28,O,000008,_ZNK4ksys4phys14StaticCompound10needsParseEv
0x0000007100fcaf30,O,000372,_ZN4ksys4phys14StaticCompound33checkDerivedRuntimeTypeInfoStaticEPKN4sead15RuntimeTypeInfo9InterfaceE
0x0000007100fcb0a4,O,000004,_ZN10hkTypeInfo19cleanupFunctionImplIN4ksys4phys9ShapeInfoEEEvPv
0x0000007100fcb0a8,O,000004,_ZN10hkTypeInfo19cleanupFunctionImplIN4ksys4phys9ActorInfoEEEvPv
0x0000007100fcb0ac,O,000136,_ZN10hkTypeInfo19cleanupFunctionImplIN4ksys4phys18StaticCompoundInfoEEEvPv
0x0000007100fcb0a4,O,000004,_ZN4ksys4physL28cleanupLoadedObjectShapeInfoEPv
0x0000007100fcb0a8,O,000004,_ZN4ksys4physL28cleanupLoadedObjectActorInfoEPv
0x0000007100fcb0ac,O,000136,_ZN4ksys4physL37cleanupLoadedObjectStaticCompoundInfoEPv
0x0000007100fcb134,O,000088,_ZNK4ksys4phys18StaticCompoundInfo11getActorIdxEjj
0x0000007100fcb18c,O,000048,_ZNK4ksys4phys18StaticCompoundInfo17getShapeInfoStartEi
0x0000007100fcb1bc,O,000048,_ZNK4ksys4phys18StaticCompoundInfo15getShapeInfoEndEi
0x0000007100fcb1ec,O,000048,_ZNK4ksys4phys18StaticCompoundInfo12getShapeInfoEi
0x0000007100fcb21c,O,000120,_ZN4ksys4phys16getBodyLayerTypeENS0_12ContactLayerE
0x0000007100fcb294,O,000396,_GLOBAL__sub_I_physStaticCompoundAutogen.cpp
0x0000007100fcb294,O,000396,_GLOBAL__sub_I_physStaticCompoundInfo.cpp
0x0000007100fcb420,O,000080,_ZN4ksys4phys17StaticCompoundMgrC1Ev
0x0000007100fcb470,O,000076,_ZN4ksys4phys17StaticCompoundMgrD1Ev
0x0000007100fcb4bc,O,000084,_ZN4ksys4phys17StaticCompoundMgrD0Ev
Can't render this file because it is too large.
+2 -2
View File
@@ -3,8 +3,8 @@
#include <thread/seadReadWriteLock.h>
#include "KingSystem/AOC/aocManager.h"
#include "KingSystem/Map/mapObject.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompound.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Physics/System/physStaticCompound.h"
#include "KingSystem/Physics/System/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Resource/resLoadRequest.h"
namespace ksys::map {
+46 -48
View File
@@ -41,17 +41,31 @@ target_sources(uking PRIVATE
RigidBody/physRigidBody.h
RigidBody/physRigidBodyAccessor.cpp
RigidBody/physRigidBodyAccessor.h
RigidBody/physRigidBodyBox.cpp
RigidBody/physRigidBodyBox.h
RigidBody/physRigidBodyBoxWater.cpp
RigidBody/physRigidBodyBoxWater.h
RigidBody/physRigidBodyCapsule.cpp
RigidBody/physRigidBodyCapsule.h
RigidBody/physRigidBodyContactEvent.h
RigidBody/physRigidBodyCylinder.cpp
RigidBody/physRigidBodyCylinder.h
RigidBody/physRigidBodyCylinderWater.cpp
RigidBody/physRigidBodyCylinderWater.h
RigidBody/physRigidBodyFromResource.cpp
RigidBody/physRigidBodyFromResource.h
RigidBody/physRigidBodyFromShape.cpp
RigidBody/physRigidBodyFromShape.h
RigidBody/physRigidBodyListShape.cpp
RigidBody/physRigidBodyListShape.h
RigidBody/physRigidBodyMotionEntity.cpp
RigidBody/physRigidBodyMotionEntity.h
RigidBody/physRigidBodyMotionSensor.cpp
RigidBody/physRigidBodyMotionSensor.h
RigidBody/physRigidBodyParam.cpp
RigidBody/physRigidBodyParam.h
RigidBody/physRigidBodyPolytope.cpp
RigidBody/physRigidBodyPolytope.h
RigidBody/physRigidBodyRequestMgr.cpp
RigidBody/physRigidBodyRequestMgr.h
RigidBody/physRigidBodyResource.cpp
@@ -60,44 +74,30 @@ target_sources(uking PRIVATE
RigidBody/physRigidBodySet.h
RigidBody/physRigidBodySetParam.cpp
RigidBody/physRigidBodySetParam.h
RigidBody/physRigidBodySphere.cpp
RigidBody/physRigidBodySphere.h
RigidBody/Shape/Box/physBoxRigidBody.cpp
RigidBody/Shape/Box/physBoxRigidBody.h
RigidBody/Shape/Box/physBoxShape.cpp
RigidBody/Shape/Box/physBoxShape.h
RigidBody/Shape/BoxWater/physBoxWaterRigidBody.cpp
RigidBody/Shape/BoxWater/physBoxWaterRigidBody.h
RigidBody/Shape/BoxWater/physBoxWaterShape.cpp
RigidBody/Shape/BoxWater/physBoxWaterShape.h
RigidBody/Shape/Capsule/physCapsuleRigidBody.cpp
RigidBody/Shape/Capsule/physCapsuleRigidBody.h
RigidBody/Shape/Capsule/physCapsuleShape.cpp
RigidBody/Shape/Capsule/physCapsuleShape.h
RigidBody/Shape/CharacterPrism/physCharacterPrismShape.cpp
RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h
RigidBody/Shape/Cylinder/physCylinderRigidBody.cpp
RigidBody/Shape/Cylinder/physCylinderRigidBody.h
RigidBody/Shape/Cylinder/physCylinderShape.cpp
RigidBody/Shape/Cylinder/physCylinderShape.h
RigidBody/Shape/CylinderWater/physCylinderWaterRigidBody.cpp
RigidBody/Shape/CylinderWater/physCylinderWaterRigidBody.h
RigidBody/Shape/CylinderWater/physCylinderWaterShape.cpp
RigidBody/Shape/CylinderWater/physCylinderWaterShape.h
RigidBody/Shape/List/physListShape.cpp
RigidBody/Shape/List/physListShape.h
RigidBody/Shape/List/physListShapeRigidBody.cpp
RigidBody/Shape/List/physListShapeRigidBody.h
RigidBody/Shape/Polytope/physPolytopeRigidBody.cpp
RigidBody/Shape/Polytope/physPolytopeRigidBody.h
RigidBody/Shape/Polytope/physPolytopeShape.cpp
RigidBody/Shape/Polytope/physPolytopeShape.h
RigidBody/Shape/Sphere/physSphereRigidBody.cpp
RigidBody/Shape/Sphere/physSphereRigidBody.h
RigidBody/Shape/Sphere/physSphereShape.cpp
RigidBody/Shape/Sphere/physSphereShape.h
RigidBody/Shape/physBoxShape.cpp
RigidBody/Shape/physBoxShape.h
RigidBody/Shape/physBoxWaterShape.cpp
RigidBody/Shape/physBoxWaterShape.h
RigidBody/Shape/physCapsuleShape.cpp
RigidBody/Shape/physCapsuleShape.h
RigidBody/Shape/physCharacterPrismShape.cpp
RigidBody/Shape/physCharacterPrismShape.h
RigidBody/Shape/physCylinderShape.cpp
RigidBody/Shape/physCylinderShape.h
RigidBody/Shape/physCylinderWaterShape.cpp
RigidBody/Shape/physCylinderWaterShape.h
RigidBody/Shape/physListShape.cpp
RigidBody/Shape/physListShape.h
RigidBody/Shape/physPolytopeShape.cpp
RigidBody/Shape/physPolytopeShape.h
RigidBody/Shape/physShape.h
RigidBody/Shape/physShapeParamObj.cpp
RigidBody/Shape/physShapeParamObj.h
RigidBody/Shape/physSphereShape.cpp
RigidBody/Shape/physSphereShape.h
RigidBody/TeraMesh/physTeraMeshRigidBody.cpp
RigidBody/TeraMesh/physTeraMeshRigidBody.h
@@ -106,18 +106,6 @@ target_sources(uking PRIVATE
RigidBody/TerrainHeightField/physTerrainHeightFieldRigidBody.h
StaticCompound/physStaticCompound.cpp
StaticCompound/physStaticCompound.h
StaticCompound/physStaticCompoundAutogen.cpp
StaticCompound/physStaticCompoundInfo.cpp
StaticCompound/physStaticCompoundInfo.h
StaticCompound/physStaticCompoundMgr.cpp
StaticCompound/physStaticCompoundMgr.h
StaticCompound/physStaticCompoundRigidBodyGroup.cpp
StaticCompound/physStaticCompoundRigidBodyGroup.h
StaticCompound/physStaticCompoundUtil.cpp
StaticCompound/physStaticCompoundUtil.h
SupportBone/physSupportBoneParam.cpp
SupportBone/physSupportBoneParam.h
SupportBone/physSupportBoneResource.cpp
@@ -144,6 +132,8 @@ target_sources(uking PRIVATE
System/physContactMgr.h
System/physContactPointInfo.cpp
System/physContactPointInfo.h
System/physHavokMemoryAllocator.cpp
System/physHavokMemoryAllocator.h
System/physLayerContactPointInfo.cpp
System/physLayerContactPointInfo.h
System/physEntityContactListener.cpp
@@ -178,6 +168,16 @@ target_sources(uking PRIVATE
System/physShapeCast.h
System/physShapeCastWithInfo.cpp
System/physShapeCastWithInfo.h
System/physStaticCompound.cpp
System/physStaticCompound.h
System/physStaticCompoundInfo.cpp
System/physStaticCompoundInfo.h
System/physStaticCompoundMgr.cpp
System/physStaticCompoundMgr.h
System/physStaticCompoundRigidBodyGroup.cpp
System/physStaticCompoundRigidBodyGroup.h
System/physStaticCompoundUtil.cpp
System/physStaticCompoundUtil.h
System/physSystem.cpp
System/physSystem.h
System/physSystemData.cpp
@@ -188,8 +188,6 @@ target_sources(uking PRIVATE
physConversions.h
physDefines.cpp
physDefines.h
physHavokMemoryAllocator.cpp
physHavokMemoryAllocator.h
physHeapUtil.h
physLayerMaskBuilder.h
physMaterialMask.cpp
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include <Havok/Physics2012/Collide/Shape/Convex/Box/hkpBoxShape.h>
#include <Havok/Physics2012/Collide/Shape/Convex/ConvexTransform/hkpConvexTransformShape.h>
#include "KingSystem/Physics/physConversions.h"
@@ -1,9 +1,9 @@
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxWaterShape.h"
#include <Havok/Common/Base/Types/Geometry/Aabb/hkAabb.h>
#include <Havok/Common/Base/Types/Geometry/Sphere/hkSphere.h>
#include <Havok/Physics2012/Collide/Shape/HeightField/Plane/hkpPlaneShape.h>
#include <Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastOutput.h>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Utils/HeapUtil.h"
#include "KingSystem/Utils/SafeDelete.h"
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include <Havok/Physics2012/Collide/Shape/Convex/Capsule/hkpCapsuleShape.h>
#include <heap/seadHeap.h>
#include <math/seadMathCalcCommon.h>
@@ -1,8 +1,8 @@
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCharacterPrismShape.h"
#include <Havok/Geometry/Internal/Types/hkcdVertex.h>
#include <Havok/Physics2012/Collide/Shape/Convex/ConvexVertices/hkpConvexVerticesShape.h>
#include <Havok/Physics2012/Collide/Shape/Convex/hkpConvexShape.h>
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Physics/physConversions.h"
namespace ksys::phys {
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include <Havok/Physics2012/Collide/Shape/Convex/Cylinder/hkpCylinderShape.h>
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Utils/HeapUtil.h"
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderWaterShape.h"
#include <Havok/Common/Base/Types/Geometry/Aabb/hkAabb.h>
#include <Havok/Common/Base/Types/Geometry/Aabb/hkAabbUtil.h>
#include <Havok/Common/Base/Types/Geometry/Sphere/hkSphere.h>
@@ -2,7 +2,7 @@
#include <prim/seadTypedBitFlag.h>
#include <thread/seadAtomic.h>
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include "KingSystem/Physics/physMaterialMask.h"
@@ -1,14 +1,14 @@
#include "KingSystem/Physics/RigidBody/Shape/List/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physListShape.h"
#include <Havok/Physics2012/Collide/Shape/Compound/Collection/List/hkpListShape.h>
#include <Havok/Physics2012/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
#include <basis/seadRawPrint.h>
#include <container/seadSafeArray.h>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Physics/physHeapUtil.h"
namespace ksys::phys {
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include <Havok/Common/Base/Types/Geometry/hkStridedVertices.h>
#include <Havok/Physics2012/Collide/Shape/Convex/ConvexTransform/hkpConvexTransformShape.h>
#include <Havok/Physics2012/Collide/Shape/Convex/ConvexVertices/hkpConvexVerticesShape.h>
@@ -1,11 +1,11 @@
#include "KingSystem/Physics/RigidBody/Shape/physShapeParamObj.h"
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
namespace ksys::phys {
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Utils/HeapUtil.h"
#include "KingSystem/Utils/SafeDelete.h"
@@ -1,7 +1,7 @@
#include "KingSystem/Physics/RigidBody/TeraMesh/physTeraMeshRigidBody.h"
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"
#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
namespace ksys::phys {
@@ -1,6 +1,6 @@
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyBox.h"
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
namespace ksys::phys {
@@ -1,5 +1,5 @@
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyBoxWater.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxWaterShape.h"
namespace ksys::phys {
@@ -1,6 +1,6 @@
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCapsule.h"
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
@@ -1,6 +1,6 @@
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCylinder.h"
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
@@ -1,5 +1,5 @@
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCylinderWater.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderWaterShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
@@ -5,7 +5,7 @@
#include <Havok/Physics2012/Utilities/Dynamics/ScaleSystem/hkpSystemScalingUtility.h>
#include <math/seadMathCalcCommon.h>
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"
#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Physics/physMaterialMask.h"
@@ -2,24 +2,24 @@
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBodyCinfo.h>
#include <basis/seadRawPrint.h>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShapeRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyBox.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyBoxWater.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCapsule.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCylinder.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCylinderWater.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyListShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyPolytope.h"
#include "KingSystem/Physics/RigidBody/physRigidBodySphere.h"
#include "KingSystem/Physics/System/physGroupFilter.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Physics/physDefines.h"
@@ -1,5 +1,5 @@
#include "KingSystem/Physics/RigidBody/Shape/List/physListShapeRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physListShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
@@ -1,23 +1,23 @@
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include <basis/seadRawPrint.h>
#include <functional>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShapeRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderWaterShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShapeParamObj.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyBox.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyBoxWater.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCapsule.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCylinder.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyCylinderWater.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyListShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyPolytope.h"
#include "KingSystem/Physics/RigidBody/physRigidBodySphere.h"
#include "KingSystem/Physics/System/physEntityGroupFilter.h"
#include "KingSystem/Utils/SafeDelete.h"
@@ -1,5 +1,5 @@
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyPolytope.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
@@ -1,6 +1,6 @@
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodySphere.h"
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
namespace ksys::phys {
@@ -1,56 +0,0 @@
#include "KingSystem/Physics/StaticCompound/physStaticCompoundInfo.h"
namespace ksys::phys {
int StaticCompoundInfo::getActorIdx(u32 hash_id, u32 srt_hash) const {
for (int i = 0; i < m_ActorInfo.getSize(); ++i) {
const auto& info = m_ActorInfo[i];
if (info.m_HashId == hash_id && u32(info.m_SRTHash) == srt_hash)
return i;
}
return -1;
}
int StaticCompoundInfo::getShapeInfoStart(int actor_idx) const {
if (actor_idx < 0 || actor_idx >= m_ActorInfo.getSize())
return -1;
return m_ActorInfo[actor_idx].m_ShapeInfoStart;
}
int StaticCompoundInfo::getShapeInfoEnd(int actor_idx) const {
if (actor_idx < 0 || actor_idx >= m_ActorInfo.getSize())
return -1;
return m_ActorInfo[actor_idx].m_ShapeInfoEnd;
}
const ShapeInfo* StaticCompoundInfo::getShapeInfo(int shape_idx) const {
if (shape_idx < 0 || shape_idx >= m_ShapeInfo.getSize())
return nullptr;
return &m_ShapeInfo[shape_idx];
}
static ContactLayer getContactLayerForBodyLayerType(BodyLayerType type) {
ContactLayer map[NumBodyLayerTypes];
map[int(BodyLayerType::EntityGround)] = ContactLayer::EntityGround;
map[int(BodyLayerType::EntityGroundSmooth)] = ContactLayer::EntityGroundSmooth;
map[int(BodyLayerType::EntityGroundRough)] = ContactLayer::EntityGroundRough;
map[int(BodyLayerType::EntityObject)] = ContactLayer::EntityObject;
map[int(BodyLayerType::EntityGroundObject)] = ContactLayer::EntityGroundObject;
map[int(BodyLayerType::EntityTree)] = ContactLayer::EntityTree;
map[int(BodyLayerType::SensorInDoor)] = ContactLayer::SensorInDoor;
map[int(BodyLayerType::EntityNoHit)] = ContactLayer::EntityNoHit;
map[int(BodyLayerType::EntityWallForClimb)] = ContactLayer::EntityWallForClimb;
map[int(BodyLayerType::EntityWater)] = ContactLayer::EntityWater;
return map[int(type)];
}
BodyLayerType getBodyLayerType(ContactLayer layer) {
for (int i = 0; i < NumBodyLayerTypes; ++i) {
auto type = static_cast<BodyLayerType>(i);
if (int(getContactLayerForBodyLayerType(type)) == int(layer))
return type;
}
return BodyLayerType::Invalid;
}
} // namespace ksys::phys
@@ -1 +0,0 @@
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"
@@ -1,14 +1,14 @@
#include "KingSystem/Physics/System/physCharacterControllerParam.h"
#include <basis/seadRawPrint.h>
#include "KingSystem/Physics/RigidBody/Shape/Box/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/List/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCapsuleShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCharacterPrismShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physCylinderShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physListShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physPolytopeShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physShapeParamObj.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Utils/SafeDelete.h"
namespace ksys::phys {
@@ -1,6 +1,6 @@
#include "KingSystem/Physics/System/physClosestPointQueryWithInfo.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBodySphere.h"
#include "KingSystem/Physics/System/physQueryContactPointInfo.h"
#include "KingSystem/Physics/System/physSystem.h"
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/physHavokMemoryAllocator.h"
#include "KingSystem/Physics/System/physHavokMemoryAllocator.h"
#include "KingSystem/Utils/HeapUtil.h"
namespace ksys::phys {
@@ -14,10 +14,10 @@
#include <Havok/Physics2012/Utilities/Collide/ShapeUtils/ShapeKeyPath/hkpShapeKeyPath.h>
#include <prim/seadScopeGuard.h>
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundUtil.h"
#include "KingSystem/Physics/System/physEntityContactListener.h"
#include "KingSystem/Physics/System/physGroupFilter.h"
#include "KingSystem/Physics/System/physPhantom.h"
#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
#include "KingSystem/Physics/System/physSystem.h"
#include "KingSystem/Physics/physConversions.h"
#include "KingSystem/Physics/physLayerMaskBuilder.h"
@@ -3,9 +3,9 @@
#include <Havok/Physics2012/Collide/Query/Collector/PointCollector/hkpAllCdPointCollector.h>
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include <Havok/Physics2012/Dynamics/World/hkpWorld.h>
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereRigidBody.h"
#include "KingSystem/Physics/RigidBody/Shape/Sphere/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/Shape/physSphereShape.h"
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodySphere.h"
#include "KingSystem/Physics/System/physQueryContactPointInfo.h"
#include "KingSystem/Physics/System/physSystem.h"
#include "KingSystem/Physics/physConversions.h"
@@ -1,12 +1,12 @@
#include "KingSystem/Physics/StaticCompound/physStaticCompound.h"
#include "KingSystem/Physics/System/physStaticCompound.h"
#include <Havok/Common/Serialize/Util/hkNativePackfileUtils.h>
#include <Havok/Common/Serialize/Util/hkRootLevelContainer.h>
#include <Havok/Physics2012/Utilities/Serialize/hkpPhysicsData.h>
#include <heap/seadHeapMgr.h>
#include <prim/seadScopedLock.h>
#include "KingSystem/Physics/StaticCompound/physStaticCompoundInfo.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundMgr.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Physics/System/physStaticCompoundInfo.h"
#include "KingSystem/Physics/System/physStaticCompoundMgr.h"
#include "KingSystem/Physics/System/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Physics/System/physSystem.h"
#include "KingSystem/Utils/Debug.h"
#include "KingSystem/Utils/HeapUtil.h"
@@ -1,8 +1,15 @@
#include "KingSystem/Physics/System/physStaticCompoundInfo.h"
#include <Havok/Common/Base/Reflection/hkClass.h>
#include <Havok/Common/Base/Reflection/hkClassMember.h>
#include <Havok/Common/Base/Reflection/hkTypeInfo.h>
#include <array>
#include "KingSystem/Physics/StaticCompound/physStaticCompoundInfo.h"
#define DEFINE_TYPE_INFO(TYPE) \
static void cleanupLoadedObject##TYPE(void* p) { \
static_cast<TYPE*>(p)->~TYPE(); \
} \
const hkTypeInfo TYPE##_TypeInfo(#TYPE, "!" #TYPE, nullptr, cleanupLoadedObject##TYPE, \
nullptr, sizeof(TYPE))
namespace ksys::phys {
@@ -38,7 +45,7 @@ const hkClass& ShapeInfo::staticClass() {
return ShapeInfo_Class;
}
const hkTypeInfo ShapeInfo_TypeInfo = hkTypeInfo::make<ShapeInfo>("ShapeInfo", "!ShapeInfo");
DEFINE_TYPE_INFO(ShapeInfo);
// ActorInfo
@@ -69,7 +76,7 @@ const hkClass& ActorInfo::staticClass() {
return ActorInfo_Class;
}
const hkTypeInfo ActorInfo_TypeInfo = hkTypeInfo::make<ActorInfo>("ActorInfo", "!ActorInfo");
DEFINE_TYPE_INFO(ActorInfo);
// StaticCompoundInfo
@@ -98,7 +105,57 @@ const hkClass& StaticCompoundInfo::staticClass() {
return StaticCompoundInfo_Class;
}
const hkTypeInfo StaticCompoundInfo_TypeInfo =
hkTypeInfo::make<StaticCompoundInfo>("StaticCompoundInfo", "!StaticCompoundInfo");
DEFINE_TYPE_INFO(StaticCompoundInfo);
int StaticCompoundInfo::getActorIdx(u32 hash_id, u32 srt_hash) const {
for (int i = 0; i < m_ActorInfo.getSize(); ++i) {
const auto& info = m_ActorInfo[i];
if (info.m_HashId == hash_id && u32(info.m_SRTHash) == srt_hash)
return i;
}
return -1;
}
int StaticCompoundInfo::getShapeInfoStart(int actor_idx) const {
if (actor_idx < 0 || actor_idx >= m_ActorInfo.getSize())
return -1;
return m_ActorInfo[actor_idx].m_ShapeInfoStart;
}
int StaticCompoundInfo::getShapeInfoEnd(int actor_idx) const {
if (actor_idx < 0 || actor_idx >= m_ActorInfo.getSize())
return -1;
return m_ActorInfo[actor_idx].m_ShapeInfoEnd;
}
const ShapeInfo* StaticCompoundInfo::getShapeInfo(int shape_idx) const {
if (shape_idx < 0 || shape_idx >= m_ShapeInfo.getSize())
return nullptr;
return &m_ShapeInfo[shape_idx];
}
static ContactLayer getContactLayerForBodyLayerType(BodyLayerType type) {
ContactLayer map[NumBodyLayerTypes];
map[int(BodyLayerType::EntityGround)] = ContactLayer::EntityGround;
map[int(BodyLayerType::EntityGroundSmooth)] = ContactLayer::EntityGroundSmooth;
map[int(BodyLayerType::EntityGroundRough)] = ContactLayer::EntityGroundRough;
map[int(BodyLayerType::EntityObject)] = ContactLayer::EntityObject;
map[int(BodyLayerType::EntityGroundObject)] = ContactLayer::EntityGroundObject;
map[int(BodyLayerType::EntityTree)] = ContactLayer::EntityTree;
map[int(BodyLayerType::SensorInDoor)] = ContactLayer::SensorInDoor;
map[int(BodyLayerType::EntityNoHit)] = ContactLayer::EntityNoHit;
map[int(BodyLayerType::EntityWallForClimb)] = ContactLayer::EntityWallForClimb;
map[int(BodyLayerType::EntityWater)] = ContactLayer::EntityWater;
return map[int(type)];
}
BodyLayerType getBodyLayerType(ContactLayer layer) {
for (int i = 0; i < NumBodyLayerTypes; ++i) {
auto type = static_cast<BodyLayerType>(i);
if (int(getContactLayerForBodyLayerType(type)) == int(layer))
return type;
}
return BodyLayerType::Invalid;
}
} // namespace ksys::phys
@@ -1,9 +1,9 @@
#include "KingSystem/Physics/StaticCompound/physStaticCompoundMgr.h"
#include "KingSystem/Physics/System/physStaticCompoundMgr.h"
#include <Havok/Physics2012/Internal/Collide/StaticCompound/hkpStaticCompoundShape.h>
#include <prim/seadScopedLock.h>
#include "KingSystem/Physics/StaticCompound/physStaticCompound.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundInfo.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Physics/System/physStaticCompound.h"
#include "KingSystem/Physics/System/physStaticCompoundInfo.h"
#include "KingSystem/Physics/System/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Physics/System/physSystem.h"
namespace ksys::phys {
@@ -1,4 +1,4 @@
#include "KingSystem/Physics/StaticCompound/physStaticCompoundRigidBodyGroup.h"
#include "KingSystem/Physics/System/physStaticCompoundRigidBodyGroup.h"
#include <Havok/Common/Base/hkBase.h>
#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include <Havok/Physics2012/Dynamics/World/hkpPhysicsSystem.h>
@@ -6,8 +6,8 @@
#include "KingSystem/Physics/RigidBody/physRigidBody.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyFromResource.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundInfo.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompoundMgr.h"
#include "KingSystem/Physics/System/physStaticCompoundInfo.h"
#include "KingSystem/Physics/System/physStaticCompoundMgr.h"
#include "KingSystem/Physics/System/physSystem.h"
#include "KingSystem/Utils/MathUtil.h"
@@ -0,0 +1 @@
#include "KingSystem/Physics/System/physStaticCompoundUtil.h"
+2 -2
View File
@@ -6,19 +6,19 @@
#include "KingSystem/Physics/Ragdoll/physRagdollResource.h"
#include "KingSystem/Physics/RigidBody/TeraMesh/physTeraMeshRigidBodyResource.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyResource.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompound.h"
#include "KingSystem/Physics/SupportBone/physSupportBoneResource.h"
#include "KingSystem/Physics/System/physContactListener.h"
#include "KingSystem/Physics/System/physContactMgr.h"
#include "KingSystem/Physics/System/physContactPointInfo.h"
#include "KingSystem/Physics/System/physEntityGroupFilter.h"
#include "KingSystem/Physics/System/physGroupFilter.h"
#include "KingSystem/Physics/System/physHavokMemoryAllocator.h"
#include "KingSystem/Physics/System/physLayerContactPointInfo.h"
#include "KingSystem/Physics/System/physMaterialTable.h"
#include "KingSystem/Physics/System/physRayCastRequestMgr.h"
#include "KingSystem/Physics/System/physSensorGroupFilter.h"
#include "KingSystem/Physics/System/physStaticCompound.h"
#include "KingSystem/Physics/System/physSystemData.h"
#include "KingSystem/Physics/physHavokMemoryAllocator.h"
#include "KingSystem/Resource/resEntryFactory.h"
#include "KingSystem/Resource/resSystem.h"