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https://github.com/zeldaret/botw
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Damage: move Game/Damage under Game/Actor
Link order: the damage code is interleaved with actor TUs inside the Game/Actor block, not in a block of its own. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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@@ -2,6 +2,7 @@ add_subdirectory(Action)
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add_subdirectory(AI)
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add_subdirectory(Area)
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add_subdirectory(Camera)
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add_subdirectory(Damage)
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add_subdirectory(Event)
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add_subdirectory(Horse)
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add_subdirectory(NPC)
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+2
-2
@@ -1,6 +1,6 @@
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#include "Game/Damage/dmgDamageManagerBase.h"
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#include "Game/Actor/Damage/dmgDamageManagerBase.h"
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#include "Game/Actor/Damage/dmgDamageCallback.h"
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#include "Game/DLC/aocHardModeManager.h"
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#include "Game/Damage/dmgDamageCallback.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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+2
-2
@@ -5,8 +5,8 @@
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#include <heap/seadExpHeap.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include "Game/Damage/dmgInfoManager.h"
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#include "Game/Damage/dmgStruct20.h"
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#include "Game/Actor/Damage/dmgInfoManager.h"
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#include "Game/Actor/Damage/dmgStruct20.h"
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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namespace ksys::act {
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@@ -1,4 +1,4 @@
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#include "Game/Damage/dmgInfoManager.h"
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#include "Game/Actor/Damage/dmgInfoManager.h"
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#include "Game/Scene/gameScene.h"
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#include "KingSystem/ActorSystem/actGlobalParameter.h"
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#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
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@@ -1,4 +1,4 @@
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#include "Game/Damage/dmgStruct20.h"
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#include "Game/Actor/Damage/dmgStruct20.h"
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namespace uking::dmg {
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@@ -1,6 +1,5 @@
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add_subdirectory(Actor)
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add_subdirectory(Cooking)
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add_subdirectory(Damage)
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add_subdirectory(DLC)
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add_subdirectory(Scene)
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add_subdirectory(UI)
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@@ -1,8 +1,8 @@
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#include "Game/UI/uiUtils.h"
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#include "Game/Actor/Damage/dmgInfoManager.h"
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#include "Game/Actor/actPlayerCreateMgr.h"
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#include "Game/Actor/actWeapon.h"
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#include "Game/DLC/aocHardModeManager.h"
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#include "Game/Damage/dmgInfoManager.h"
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#include "Game/UI/uiPauseMenuDataMgr.h"
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#include "KingSystem/ActorSystem/actInfoCommon.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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