Damage: move Game/Damage under Game/Actor

Link order: the damage code is interleaved with actor TUs inside the
Game/Actor block, not in a block of its own.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
This commit is contained in:
Léo Lam
2026-09-28 03:39:31 +02:00
parent a0245d4696
commit ec2ec9ad6d
11 changed files with 8 additions and 8 deletions
+1
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@@ -2,6 +2,7 @@ add_subdirectory(Action)
add_subdirectory(AI)
add_subdirectory(Area)
add_subdirectory(Camera)
add_subdirectory(Damage)
add_subdirectory(Event)
add_subdirectory(Horse)
add_subdirectory(NPC)
@@ -1,6 +1,6 @@
#include "Game/Damage/dmgDamageManagerBase.h"
#include "Game/Actor/Damage/dmgDamageManagerBase.h"
#include "Game/Actor/Damage/dmgDamageCallback.h"
#include "Game/DLC/aocHardModeManager.h"
#include "Game/Damage/dmgDamageCallback.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorParam.h"
@@ -5,8 +5,8 @@
#include <heap/seadExpHeap.h>
#include <prim/seadRuntimeTypeInfo.h>
#include "Game/Damage/dmgInfoManager.h"
#include "Game/Damage/dmgStruct20.h"
#include "Game/Actor/Damage/dmgInfoManager.h"
#include "Game/Actor/Damage/dmgStruct20.h"
#include "KingSystem/ActorSystem/actBaseProcLink.h"
namespace ksys::act {
@@ -1,4 +1,4 @@
#include "Game/Damage/dmgInfoManager.h"
#include "Game/Actor/Damage/dmgInfoManager.h"
#include "Game/Scene/gameScene.h"
#include "KingSystem/ActorSystem/actGlobalParameter.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
@@ -1,4 +1,4 @@
#include "Game/Damage/dmgStruct20.h"
#include "Game/Actor/Damage/dmgStruct20.h"
namespace uking::dmg {
-1
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@@ -1,6 +1,5 @@
add_subdirectory(Actor)
add_subdirectory(Cooking)
add_subdirectory(Damage)
add_subdirectory(DLC)
add_subdirectory(Scene)
add_subdirectory(UI)
+1 -1
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@@ -1,8 +1,8 @@
#include "Game/UI/uiUtils.h"
#include "Game/Actor/Damage/dmgInfoManager.h"
#include "Game/Actor/actPlayerCreateMgr.h"
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aocHardModeManager.h"
#include "Game/Damage/dmgInfoManager.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"