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https://github.com/zeldaret/botw
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ksys: Change isSensorLayer to getContactLayerType
The == 0 and == 1 comparisons suggest that the function actually returns a ContactLayerType rather than a boolean
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@@ -79375,7 +79375,7 @@ Address,Quality,Size,Name
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0x0000007100e93db0,U,000492,
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0x0000007100e93f9c,U,000288,NPCBase::m2
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0x0000007100e940bc,U,000092,NPCBase::m3
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0x0000007100e94118,O,000028,_ZN4ksys4phys13isSensorLayerENS0_12ContactLayerE
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0x0000007100e94118,O,000028,_ZN4ksys4phys19getContactLayerTypeENS0_12ContactLayerE
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0x0000007100e94134,O,000044,_ZN4ksys4phys20makeContactLayerMaskENS0_12ContactLayerE
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0x0000007100e94160,O,000016,_ZN4ksys4phys19getContactLayerBaseENS0_16ContactLayerTypeE
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0x0000007100e94170,O,000040,_ZN4ksys4phys32getContactLayerBaseRelativeValueENS0_12ContactLayerE
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Can't render this file because it is too large.
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@@ -83,7 +83,8 @@ public:
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bool no_char_standing_on = false;
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bool isDynamicSensor() const {
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return isSensorLayer(contact_layer) == 1 && motion_type == MotionType::Dynamic;
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return getContactLayerType(contact_layer) == ContactLayerType::Sensor &&
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motion_type == MotionType::Dynamic;
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}
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};
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KSYS_CHECK_SIZE_NX150(RigidBodyParamView, 0x90);
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@@ -2,8 +2,10 @@
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namespace ksys::phys {
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u32 isSensorLayer(ContactLayer layer) {
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return layer > ContactLayer::EntityEnd;
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ContactLayerType getContactLayerType(ContactLayer layer) {
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if (layer > ContactLayer::EntityEnd)
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return ContactLayerType::Sensor;
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return ContactLayerType::Entity;
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}
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u32 makeContactLayerMask(ContactLayer layer) {
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@@ -164,7 +164,7 @@ enum class MotionType {
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Unknown = 3,
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};
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u32 isSensorLayer(ContactLayer layer);
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ContactLayerType getContactLayerType(ContactLayer layer);
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u32 makeContactLayerMask(ContactLayer layer);
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u32 getContactLayerBase(ContactLayerType type);
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u32 getContactLayerBaseRelativeValue(ContactLayer layer);
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@@ -89,7 +89,7 @@ void InstanceSet::sub_7100FBA9BC() {
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}
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void InstanceSet::sub_7100FBACE0(phys::ContactLayer layer) {
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bool sensor = phys::isSensorLayer(layer);
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bool sensor = phys::getContactLayerType(layer) != ContactLayerType::Entity;
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for (auto& rb : mRigidBodySets) {
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rb.disableCollisionMaybe(layer);
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