Léo Lam
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93b1b17979
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Fix matching errors
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2020-11-10 21:52:48 +01:00 |
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Léo Lam
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3bd9d7a599
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aoc2: Implement more functions
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2020-11-07 23:28:51 +01:00 |
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Léo Lam
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f60734bded
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aoc2: Fix the struct and implement more functions
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2020-11-07 02:10:12 +01:00 |
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Wildex999
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05a69f745b
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ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classes/variables used by DamageManagerBase.
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2020-10-21 00:19:48 +02:00 |
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Léo Lam
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509d19f762
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build: Split the main CMakeLists.txt for readability reasons
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2020-09-20 17:18:14 +02:00 |
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Léo Lam
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1176af740b
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aoc2: Add shouldApplyMasterModeDamageMultiplier
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2020-09-18 01:12:07 +02:00 |
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Léo Lam
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1cc0b1e6be
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Implement aoc2::rankUpEnemy
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
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2020-09-17 00:50:36 +02:00 |
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Léo Lam
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1b21cd669b
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game: Put actions, AIs, behaviors, queries in an "AI" folder
Helps keep things clean as Game starts containing more source files.
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2020-09-16 19:00:03 +02:00 |
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theo3
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965d34c712
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non request BaseProcHandle stuff
refactoring
baseProcHandle.cpp refactoring
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2020-08-27 14:48:22 -07:00 |
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theo3
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aff4047630
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actionSetInstEventFlag ctor dtor
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2020-08-27 14:10:18 -07:00 |
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Léo Lam
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2de366be0f
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Initial commit
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2020-08-18 22:50:25 +02:00 |
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