Commit Graph

5 Commits

Author SHA1 Message Date
Léo Lam ffb09a2b11 tools: drop the AI class generators and their aidef data
The AI/Action/Query stub generators, the stub matcher and the IDA vfunc
renamers are no longer useful now that:
- every class has hand-edited source code
- IDB naming work has superseded the placeholder names used by the
  scripts

The scripts don't even import any more so we should just remove them.

(AI assisted using Claude Opus 5.5)
2026-10-08 02:02:11 +02:00
Léo Lam 6442a24670 eft: move the effect actions to KingSystem/Effect
Link order: FootStepCalcOn (0x7100da1968) lies in the KingSystem/Effect
block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00
Léo Lam 34e57daf61 AI: merge the duplicate DummyAction into ksys
The action factory uses the single ksys ctor for both entries and
DummyDropTable's ctor calls it too; deriving from it makes
DummyDropTable's five functions match.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam a168b93bbc snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00