RobbyV2
ab0fe61df9
Match Actor::getCharacterController
2026-07-28 21:08:32 -04:00
Nitr4m12
5094381e62
lib: Add xlink2 decomp as submodule
2026-07-11 23:40:06 -04:00
Pistonight
3183601b59
fix new viking and update mismatches
2026-05-31 14:20:38 -07:00
Pistonight
3d92031404
CreatePlayerEquipActorMgr
2025-06-19 12:18:30 -07:00
Pistonight
4010977b94
rename _c to lane_id
2025-06-18 11:09:20 -07:00
Pistonight
4e39bb884f
add at param helpers
2025-05-17 00:33:17 -07:00
Pistonight
81feab300b
merge BaseProcHandle and BaseProcUnit TU
2025-05-15 11:31:51 -07:00
Pistonight
2363fbfe20
PlayerInfo stuff that doesn't require PlayerBase
2024-12-30 21:43:28 -08:00
ThePixelGamer
878f95dffb
Update agl, nnSdk, sead
2024-08-28 07:41:29 -05:00
bomba1749
f62a726266
most of AirOctaFlyUp is done, some of AirOctaDataMgr is done ( #121 )
2024-03-18 01:44:47 +00:00
Martin Aguayo
78fd3c6e7a
Add uking::ai::ActorWaterDepthSelect functions ( #117 )
2023-05-14 15:01:16 +01:00
Léo Lam
6723cd5a5c
Improve rebuild times by removing unnecessary includes in AI headers
2022-12-22 14:35:08 +01:00
Léo Lam
2616802996
ksys/act: Clean up RootAiFlag/RootAiFlag2 definitions and usage
2022-12-22 14:35:08 +01:00
notyourav
2f62d26424
Decompile some Action classes ( #104 )
...
* various action classes
* rename instanceset fns
* rename isFork -> isChangeable
2022-10-18 08:27:57 +02:00
Léo Lam
15db815f86
lib: Update agl
2022-04-02 13:00:50 +02:00
Léo Lam
b3c9e97e00
ksys/phys: Add RigidBodyRequestMgr::calc1
2022-03-26 17:42:31 +01:00
Léo Lam
a86fb2a9ed
ksys/phys: Rename BodyGroup -> StaticCompoundRigidBodyGroup
...
Makes it obvious that it is related to StaticCompound stuff
Also fixes the relative ordering (BodyGroup is located after Mgr code).
2022-03-23 00:52:23 +01:00
Léo Lam
7f5b7f67e3
ksys/phys: Add Phantom
2022-03-20 17:04:20 +01:00
theo3
3d1cb480c2
auto placement work
2022-03-16 17:54:50 -07:00
theo3
20f0a07ab0
AddAutoPlacementCreator action
2022-03-15 22:59:38 -07:00
Léo Lam
6229e5d41a
ksys/phys: Move Constraint stuff to a separate folder
2022-03-06 22:38:43 +01:00
Léo Lam
88a0a9eb69
Use sead::OffsetList::robustRange() when possible to simplify iteration
2022-03-05 19:13:06 +01:00
Léo Lam
df36d65665
Revert "Add #ifdef declarations for NON_MATCHING code"
...
This reverts commit 42807160cf .
It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
2022-02-27 12:50:52 +01:00
Léo Lam
ce1b6900ab
ksys/act: Fix matching issues in BaseProcJobQue
2022-02-08 22:52:51 +01:00
Léo Lam
d893fd5ead
Remove unnecessary usages of sead::StorageFor
...
Turns out they are just value-initialised aggregates.
2022-02-08 22:11:09 +01:00
ThePixelGamer
199c7d2552
ksys/map: Implement PlacementAreaMgr
2022-02-06 13:16:17 -06:00
Léo Lam
61201ca54b
ksys/phys: Rename RigidBody/UserTag broadphase border callbacks
2022-01-29 12:48:38 +01:00
Léo Lam
e1f3e551cb
ksys/phys: Add more RigidBody functions
2022-01-27 01:54:56 +01:00
Léo Lam
dcd1a856bd
ksys/act: Document some BaseProcMgr iteration functions
2022-01-22 21:06:10 +01:00
Léo Lam
392c0973c7
ksys/phys: Add a bunch of easy RigidBody functions
2022-01-17 16:58:22 +01:00
Léo Lam
cba2a5b8b0
ksys: Declutter Utils by creating new Utils/Container folder
2022-01-16 22:24:00 +01:00
Léo Lam
423eb84362
ksys/phys: Implement more StaticCompound functions
...
The other functions require RE'ing BodyGroup, which in turn requires
RigidBody stuff
2022-01-06 23:51:07 +01:00
Léo Lam
0f3cb6e1ec
ksys: Add act::getRandomAreaItem
2021-11-24 02:12:21 +01:00
Léo Lam
c0a79e67ee
ksys: Merge EcoUtil into ActorUtil
...
The "is in Satori mountain area" function actually appears to be part
of ActorUtil (which contains a bunch of actor-related helper functions)
2021-11-24 02:00:49 +01:00
Léo Lam
5580b49345
ksys/act: Add more Actor members
2021-10-17 23:32:24 +02:00
Léo Lam
8056fb3881
ksys: Forward declare Actor where possible
...
Reduces build times when Actor.h is modified.
2021-10-17 00:09:03 +02:00
Léo Lam
28515aceb5
ksys/act/AI: Take const ref for messages
2021-10-16 20:20:58 +02:00
Léo Lam
9b4af6eb00
ksys/act/AI: Rename AI handleMessage2_ and fix parameter type
2021-10-16 20:20:55 +02:00
Léo Lam
4b6f513606
ksys: Start adding PhysicsConstraints
2021-10-16 16:40:15 +02:00
Léo Lam
89939a2300
ksys: Start adding PhysicsUserTag
2021-10-16 16:15:18 +02:00
ThePixelGamer
20df9e7c7d
Update misc files to match sead math changes
2021-10-10 05:21:18 -05:00
Léo Lam
802be64d8e
ksys/act: Start adding Awareness
...
Incomplete.
2021-08-07 14:44:27 +02:00
Léo Lam
40530f01ad
ksys/act: Fix BaseProcJobHandlerT actor pointer type in ctor
2021-08-05 00:58:56 +02:00
Léo Lam
af2207632e
ksys/act: Implement BaseProcJobHandlerT
2021-08-05 00:44:41 +02:00
AlexApps99
42807160cf
Add #ifdef declarations for NON_MATCHING code
2021-07-26 23:05:19 +12:00
MonsterDruide1
0750a987ac
ksys/act: Add InfoData::InvalidLifeConditions
2021-07-08 19:28:00 +02:00
Léo Lam
f726f3b68d
ksys/act: Add Actor getDummyBaseProcLink()
2021-07-07 13:56:28 +02:00
Léo Lam
a638e3dba1
Merge pull request #40 from notyourav/place_mgr
...
ksys::map placement classes
2021-07-07 13:50:12 +02:00
theo3
b74df64276
move ForestRenderer and ClusteredRenderer
2021-07-06 15:43:57 -07:00
theo3
60dd80779a
match some ai::Query
2021-07-01 21:05:10 -07:00